Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Time scale

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Time scale Page: [1]
Login
Message << Older Topic   Newer Topic >>
Time scale - 12/19/2021 8:25:55 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
One question regarding the modification of the time scale of one given scenario.

The manual states that:
"Unit Movement Allowances are based on the Supply levels and equipment assigned, and the Scenario physical and time scales."

I don't find any other detail in the manual.

Is it the only impact of time scale on the in-game parameters?
Just want to check I am not missing something.

Thanks

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Post #: 1
RE: Time scale - 12/19/2021 9:11:32 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
I’m not sure, and cant look right now, but i think that smaller time scales also mean that night rules kick in (although maybe i’m thinking of a different game.

Also, IIRC as you change the time scale you need to change some weather parameters manually, so that mud doesnt dry during a two-hour turn, etc.

(in reply to ncc1701e)
Post #: 2
RE: Time scale - 12/19/2021 3:37:40 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Mud drying, readiness recovery, unsupplied unit supply drop, desertions,

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to 76mm)
Post #: 3
RE: Time scale - 12/19/2021 5:37:31 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Over a long campaign I wouldn't worry too much about mud. If you did you would have to compensate for seasons. Mud dries faster when the sun is higher in the sky and the air temperature is higher. It can indeed dry enough in two hours time to permit reasonable travel. And it dries slower when the sun is lower in the sky and the temperatures are lower. So it can take days to dry enough for reasonable travel. Add in freezing temps at night and above freezing temps during the day and the mud may never dry. So if you're trying to do a realistic modeling of mud don't even bother. No way to do that.

Since both sides are equally impacted by most things that can't be changed during the game I wouldn't worry about it too much.

Attrition divider
Max rounds per battle
AAA lethality
Engineering build rates (also affects rail repair and major/minor fording)
Entrenchment rates
Density combat penalty rates
Supply costs of movement
Readiness costs of movement
Divisor of improved road movement rate
Naval attrition divider
Mud scalar
Lots more...

BTW, the way mud is peppered all over the map isn't like the real world at all.

< Message edited by Lobster -- 12/19/2021 5:42:46 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to 76mm)
Post #: 4
RE: Time scale - 12/19/2021 8:29:15 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Thanks, so it won't scale automatically, correct? I need to adapt all these parameters.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to Lobster)
Post #: 5
RE: Time scale - 12/19/2021 9:15:58 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Right. You can pick and choose depending on whay you're trying to accomplish. I don't want to see the map covered in mud which is what happens when the drying is at default. The higher the setting for mud the less likely you are to even have mud. So I set it between 2500 and 5000. In a scenario with one day turns I don't want units digging in too fast or rails being repaired too fast so I set the Engineer Build Rates to half of the default.

Back to the mud. The problem that arises with high mud settings is that when the time of year rolls around where you want lots of mud it's not there unless you put in lots of Storm events.

< Message edited by Lobster -- 12/19/2021 9:18:43 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to ncc1701e)
Post #: 6
RE: Time scale - 12/21/2021 6:57:16 PM   
Ranger6

 

Posts: 4
Joined: 11/18/2015
Status: offline
Another variable to consider is MOVEMENT BIAS. In TOAW IV it is now available as an Event. In At the Gates, the roads go from dry, to rasputitsa/mud, to frozen/firm, to snow/ice from early October to early December. Thus the rate of movement can be modified on a turn by turn basis. One of the nice features of TOAW IV vs. III.

(in reply to Lobster)
Post #: 7
RE: Time scale - 12/21/2021 7:04:14 PM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
(whoops, wrong user name in Post #7)
Another variable to consider is MOVEMENT BIAS. In TOAW IV it is now available as an Event. In At the Gates, the roads go from dry, to rasputitsa/mud, to frozen/firm, to snow/ice from early October to early December. Thus the rate of movement can be modified on a turn by turn basis. One of the nice features of TOAW IV vs. III.

_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to Ranger6)
Post #: 8
RE: Time scale - 12/21/2021 7:27:33 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Unfortunately movement bias affects only movement and doesn't differentiate between unimproved roads and improved roads. Also there are some other things like recon that are affected by weather. But that's a good idea.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to r6kunz)
Post #: 9
RE: Time scale - 12/22/2021 8:36:16 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
I posted my thoughts on this topic at length here a while ago;

https://www.matrixgames.com/forums/tm.asp?m=4911841&mpage=1&key=�

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to ncc1701e)
Post #: 10
RE: Time scale - 12/22/2021 8:45:51 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
I wrote out my thoughts on this topic on a thread a while back;

https://www.matrixgames.com/forums/tm.asp?m=4911841&mpage=1&key=�

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Lobster)
Post #: 11
RE: Time scale - 12/24/2021 7:53:29 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: golden delicious

I wrote out my thoughts on this topic on a thread a while back;

https://www.matrixgames.com/forums/tm.asp?m=4911841&mpage=1&key=�


Thanks, very informative.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to golden delicious)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Time scale Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734