Elessar2
Posts: 883
Joined: 11/30/2016 Status: offline
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.900 is ready for public consumption! WitP .900 Changelog: ------------------------- Map changes: French Frigate Shoals now is a base with a port (make it easier to fly air units to Midway). Fixed a couple of ports which got tagged as neutral, incl. Wallis Island. Added a new settlement in S China (Chenzhou). Addu atoll base S of India added. Fiji mistake with a road fixed (only gave 3 supply to garrison in Suva). Honolulu made a secondary supply source. Davao made an industrial center (vanilla change in most recent patch). 2nd Rangoon port deleted. Some more rail lines connected, mainly in India. Major Cities given a 1.5x MPP modifier, Calcutta made a Major City. Added a new Settlement NW of Hanoi (Lao Cai), renamed the former Lao Cai to Dien Bien Phu. Some minor rail/road rerouting in the Himalayas. Most significant change is the new Army Mobilization tech. Each level will increase the build limits for most land units. Also tightened up the Aircraft and Ship Production build limits; expanding your armed forces will now require significant investments in these techs. Tech costs tweaked (110/125/150 for land/air/sea respectively). Since it replaced Tank Warfare I rolled all mech/armor unit bonuses into the Infantry Warfare one, renamed it to Land Warfare. Second biggest change is reducing max chits across the board by 1 for India, China, and Australia, except for the 2 economy techs (China & India with their meager navies only get 1 chit max in Ship Production). They'll still get the +1 catchup and sharing bonuses when applicable. This will ensure that Japan can keep ahead (at least for the first year or two) of them if she decides to make the investments, and that the UK/US will have to coordinate which techs will give their allies a boost. We also have some significant changes in incomes. Japan now should get ~ 75 more MPPs at their high-water mark (mixture of extra DEI oil wells and increase in Industrial Modifier to 125%), Australia, China, and India all reduced by 10%, Russia -20%, UK +5%, US +15% (which for the Americans will more or less equal Japan's increase). Lend-Lease from US to Australia decreased from 15% to 12%. UK starting MPPs upped to 500, Australia to 400, India to 600 (to balance most of her land units being unupgraded). US IT cost is now 300 MPP, USSR 50, everyone else 75 (the 75%'ers should all get ~+10 MPPs/level). Light carriers now get 2 intercepts, but only 1.5 Carrier defense. Fixed the value of Japanese fleet carrier Carrier Defense (somehow got reverted during an update) to the intended 1.5, 1.0 for light carriers. Surface ships all now have a maximum Carrier Attack of 1, no tech bonuses, to reflect the difficulty of getting within gun/torpedo range of a carrier. Not zero since I didn't want them to get a free ride and just sail around with impunity; at least 3 times in the war they DID get caught, note. The National Morale turn-by-turn occupation penalties for the Allies lowered 40-60% across the board, all set to start in January 1943 and not as soon as they are conquered. The morale penalty for cancelling the Yamatos was increased from -5% to -8%. Ongoing NM bonuses for the "virtual" Lend-Lease events [Hump, Burma Road for China, Persia for USSR] lowered by about 1/3rd in accordance with the greater number of yearly turns as compared to vanilla. Chinese changes: Lowered the starting build limits as with other countries, so no Tank/Mech Corps available right off the bat (they can buy 1 Mech & Tank Division each). The 5 divisions which were in the south now only come in if Japan inches too close to certain cities down there. Now only Japan gets the option to become active in that area, at least for the first half of the scenario. Modified a vanilla script for the Nationalist/Communist tensions (7% chance of each unit on the border there losing a strength point + some morale; lowered from 10% to 7% because testing showed it could fire on either player's turn). Most Chinese generals' ratings lowered by at least -1 across the board (most were pretty ineffectual). Most of India's starting land units begin unupgraded, start at strength 8. As with China (and Australia) they can't build any Mech/Tank Corps until 2 levels of Mobilization are achieved. Burma now has the vanilla partisan events (vs. Japan only, hardcoded to only work one way), plus a script which does some supply damage when Allied occupied, as does India. Fixed old and new BB build times for the US (14 & 16 months respectively). Southern convoy routes switched their "winter" discount to "summer" (which of course is the southern hemisphere winter). Minimum supply for the destination hex for operate moves lowered to 3 (otherwise some islands can't be reached by aircraft, others required many turns of island hopping). Reduced operational costs from 15% to 10% (mainly to help out air units going to said islands). Made both Japanese and US fleet OOBs much more accurate historically, at least for light cruisers on up. Deleted the Hosho CVL because with her tiny air group (15) she was moved to training after Midway, but added the Ryuho CVL into the build queue (Nov '42). Various other small unit tweaks (biggest one was Mountbatten being moved from an event-which never fired in our game-to the Indian build queue). New UK CL in Britain. Added several Coastal Guns here and there, and some minor unit swaps (most notably an IJA Artillery unit moved from China to India). US: Added CL Detroit to Pearl Harbor. Removed CA Minneapolis from S Hawaii Removed CL Boise from S Philippines Added CA Louisville to S Philippines Switched name of SS Sargo to S-39 (C Philippines) CA Tuscaloosa added as script build Jan '45 CL Concord added to San Diego CA Quincy removed from build queue Jun '42 Japan: CVL Hosho deleted CVL Ryuho added to queue, due Nov 30 '42 CA Mikuma moved to Sarawak/Brunei invasion force CA's Haguro, Maya, & Mogami deleted CA's Furutaka & Aoba added to Guam invasion force CA Myoko added to Palau CA's Takao & Atago added to Taiwan fleet CA Suzuya added to Malaysian invasion force CL Isuzu renamed Kiso, moved to Kurile Islands CL Jintsu moved to Palau from Taiwan CL Katori moved to Kwajalein from Truk CL Kashima moved to Truk from Indochina CL Yura added to Malaysian Invasion force CL Kashii added to Sarawak invasion force CL Noshiro added as event, due Jun '43 DD Kiso deleted (misnamed) DD Shimotsuki added to Palau Slight tweak to artillery (morale bonus per level now +10). Various small bug fixes, including where C&C tech still gave the vanilla boost to SF build limits, which I had moved to Amphib tech, the Chiyoda & Chitose now come in a year after their DE as intended. Various other minor script tweaks. Someone noticed on the Matrix forum that some hexes in Truk and Hawaii don't flip after conquest. That's a vanilla "feature" where they only change if an adjoining land hex flips (since they don't have any, they can't flip), nothing I can do. Both sides need these advanced ports for quick upgrades of their fleets. French Polynesia made an active British minor. Naval Warfare 5% morale bonus removed from both kinds of carriers (they still get the 5% from Aerial Warfare note). 6 Japanese land-based air units begin with 1 experience. Subs given a boost in base movement speed from 16 to 20 (most of the time in our playtests they were invariably put in Submerged mode (was 11, now 13) when in enemy waters unless raiding). Advanced subs gives them +1 movement per level. Also upped sub builds for both Japan & the US by several units.
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