Don_Kiyote
Posts: 22
Joined: 10/26/2021 Status: offline
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quote:
...the way they generate and use [Strategem cards] is quite different from how human players handle and use them. It must be very different. But could you do it? I guess you've played a few games and noticed the AI empires are underdeveloped. Maybe it was just something specific in my game, but there was only a bare, bare, minimum of facilities in the AI Regimes in the one full game I've played. A mod which had a system of awarding or giving the AI a stratagem card, such as a "Free Upgrade to your Public Industry in this Zone", or a "Free Metal Mining facility", might be a good way to buff the AI. I mean, on principle, and because it never plays very well, just giving the AI free stuff isnt much better than just giving it a +10%/+20%/+30% buff to some stat or stats. But if the AI gets those buffs according to a context-dependent trigger, then that's cool. If the AI suffers some cost for this buff, then thats even cooler, so long as it doesnt interfere or imbalance the normal functioning of its cost-benefit calculations, ie. the mod shouldnt cause the AI to freak out. Is it accurate to think about the AI's decisions as a Cost-Benefit Assessments (CBA)? The other interesting way to use Stratagems is co-operatively. I love playing this way. That is, keeping the AI in the game as long as possible; using it as a buffer; trying to persuade it to do certain things; maintaining alliances, leaving openings, using diplomacy and dividing territory and control according to an imaginary dialog with the AI faction. So perhaps there is a Joint Planning Bureau which allows the player to give the AI certain Stratagem Cards. Models would be nice, too. If the AI does use a CBA approach, then once the player designs a model using the new, added technologies, a mod would just need to give an AI regime that design, and the new design would slot in alongside all of the other vanilla designs, because your mod doesn't add any new categories of unit statistics. That is what I would hope anyways. So again, its Diplomacy, Espionage, Salvage, or a scripted Trigger, are ways to buff the AI. ...As I imagine it, the AI under-utilizes Air-Force units because it rarely detects a use for them. It has a problem evaluating their value or benefit, because events which should signal this to the AI havent been entered. Mod-added regular ground units shouldnt have this problem. The AI will (hopefully) just see for example "Tank 'A'" versus "Tank 'B'" and (hopefully) correctly select the more powerful and appropriate model to build, whether or not that model includes mod-added component (eg. Gas-Turbine Engines) or not. Thanks for looking in to this. I hope you get a chance to try it.
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