Khanti
Posts: 317
Joined: 8/28/2007 From: Poland Status: offline
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READ it please https://apps.dtic.mil/sti/pdfs/ADA384410.pdf THE FAILURE OF GERMAN LOGISTICS DURING THE ARDENNES OFFENSIVE OF 1944 A thesis presented to the Faculty of the U.S. Army Command and General Staff College in partial fulfillment of the requirements for the degree MASTER OF MILITARY ART AND SCIENCE by JAMES L. KENNEDY, JR., MAJ, USA Fort Leavenworth, Kansas 2000 Page 109 "Lieutenant General Manteuffel stated that only thirty-five tanks of his Fifth Panzer Army were lost to enemy fire while the loss of tanks due to a shortage offuel and recovery vehicles were three times larger. The offensive main effort, the Sixth Panzer Army lost 25 to 30 percent oftheir ammunition and fuel supply trucks to Allied air attacks. Furthermore, a unexpected staunch defense by American and British units forced Germans artillery to consume twice the projected amounts of ammunition and the supply system was unable to continue to sustain this rate of resupply." "General Jodl and Field Marshal Keitel state the causes for failure were soft roads that prevented rapid movement of armored units, inadequate training during the buildup, and widespread shortage oftracked transport vehicles." "Major General Fritz Kraemer, Chief of Staff, Sixth Panzer Army, blames the effects and difficulties ofthe terrain and the confusion caused by Allied air forces as the reasons for failures in German ammunition and fuel resupply" "Colonel Peiper, when asked what he would do differently ifhe had to plan the offensive again, stated that he would: implement a speedier supply system for fuel, place a bridging column with each armored unit, and keep horse-drawn artillery in the rear of columns to keep them from clogging roads." Many of them were saying about lack of fuel....on front lines. Because... there were not enough transport cars, or they were destroyed once allied bombing started.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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