CaesarAug
Posts: 160
Joined: 6/23/2015 Status: offline
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Interesting observation, Elessar2. Yes, Fighter CAP mode provides full defensive fighter values, Naval/Tactical Bomber mode provides no defensive fighter values, while Mixed mode halves the defensive fighter values and bomber values. So if I understand aright, what you’re fundamentally saying is that a low carrier intercept range (say 0-1-2) will tend to make carriers more vulnerable to air and carrier air strikes since they cannot count on defensive fighter CAP from relatively nearby friendly carriers if needed, because they may not near enough to provide such short-ranged CAP? Could this not be taken into consideration, requiring a more careful placement of friendly carriers in a fleet, i.e., adjacent to each other or two hexes away for mutual fighter CAP (with the proper carrier mode, of course)? And perhaps a readjustment of fighter, bomber and carrier defence ratings to compensate somewhat? You see, my main point is that it seems a bit off (to me, anyway) that a carrier-based fighter complement should not overly behave as mere floating airbases with comparable land-based intercept ranges. A shorter carrier intercept range restricts those carrier-based fighters primarily for its own carrier defence, and yes, a marginal fleet CAP of no more than 2 range with research. In observing multi-carrier battles, it just seemed a bit odd that other carriers were providing friendly CAP to nearby allied carriers under air/carrier attack. Shorter-ranged carrier intercept ranges will tend to have each carrier provide its own CAP, which of course forces it to be in Fighter CAP or Mixed mode, of course, at the expense of not being in Naval/Tactical Bomber mode, thereby forfeiting an increased naval strike. But of course, if in that mode after a bombing run, the problem of being more vulnerable to air/carrier attack without fighter CAP of its own, and also not in the shorter range of friendly carrier fighter CAP. Hmmm… I do get your point about how the game plays with carrier modes. I was just speculating if it was possible to take everything into account for a more historical simulation…
< Message edited by CaesarAug -- 12/29/2021 12:40:13 PM >
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