Marcinos1985
Posts: 430
Joined: 1/22/2020 Status: offline
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quote:
Most of what you say is good advice (AA gun, rotating units, fortifying axis of advance) that were used. I caution too aggressive is counter productive to China unless the Japanese really leave an opening. If you try to force things your units will be cut off and killed rather than shattered. My opponent tried this tactic in an early game and did not work well. A good Japanese player is not going to leave these sort of openings. It is not hard to rail a couple of armies from Manchuria to plug up the soft spots that can lead to a city loss. When I see China try this I just smile. Adding to negative attrition will just hasten the end of China. The attrition you speak of is generally in Japans favor. China is one step behind in quality and experience to the Japanese units. If you are fighting a axis player when understand the supple and logistics, the Japanese army is never in less than 6 supply. Usually higher on the main line of advance. You can usually feel like you are doing pretty well in the beginning. I usually feel pretty good about 1940. The basic problem is that it is a war of attrition and when China drops to 130 MMP production a turn, after they lose a few key areas and then they just slide down hill. They are losing twice as much as they are producing turn in and turn out. Meanwhile, Japan can make good all the loses. By 1942, they are pretty much dead and Japan has a large, very experience (3 dots) armies with nothing better to do then roll into the USSR, India or wherever ease they want to go after Japan establishes its initial parameter. Yes is cost you 2 years of war production... but you have a great army to throw at the US, UK or USSR. Excellent write-up, couldn't agree more. No experienced Axis player will allow penetration from Chinese troops, bar alone capturing any NM city. JAP troops are so superior they will stop aggression swiftly and kill stragglers. Then China is toast even faster. At the same time, buying artillery, and even C&C tech is usually a luxury for China, coming from slow JAP play. If IJA plays in an optmized way and puts pressure on from turn 1, spending around 500-600 on auxillary things will only make JAP move faster. Before patch, very good players were able to take Chonqing in middle of 1941, that's how fast you can be. Much was already done to help CHN. But core issues still remain. These are: 1) Changsha precarious position. For some reason the city which fell in 1944, in WaW falls usually early 1940. Reason is really easy. Forward defenses of CHN around of city consist of corps, which are attacked by armies. What is more, these armies are experienced, and XP is very noteworthy in SC games. Central Expedition Army starts with 2 dots of XP, making it the best unit in the game in the beginning (and for a long time). Combine it with good HQ, medium bomber, and those forward corps evaporate in first 3 turns of the game, and then city is on its own. Question is - were CHN really that outnumbered there? Why JAP units are experienced, and CHN aren't? Was JAP army that much in position to attack the city in 1939/40? Compare it to Chengchow - armies entrenched there are way more resilient and require some effort to remove. When (not if) Changsha is gone, MPP's are lost and rail to Nanning is cut, so supply drops there - you must bring an HQ there quickly? How? Shift-clicking through mountains of course with a fighter - most people despise it, but it's the fastest route, and time is of essence. 2) Kweichow not on US radar. In recent patch there was addition, that causes US mob to grow if JAP comes 2 hexes from Chonqing. Guess what - Kweichow is 3 hexes away. JAP can take it and proceed to Kunming, sutting down all help for CHN. Why ot was made like this, when activation for Yunnan is 3 hexes, I can't tell. 3) No help from US for 1,5 years. This one puzzles me, but my history knowledge is very modest here. Was China reaaly without help from US for that long? In the game, taking Haiphong port away causes no influx of supplies from US. They will be back as soon as Burma in in action, so around end of 1941. At this time CHN will pump out around 120-130 MPP, so will not be able to rebuild its armies in one turn, leaving its defence awkward. But was this really the case? Did this occur historically? Or did Burma road fuction earlier? Maybe CHN shouldn't be denied US aid so easily, this would help greatly. These are problems I see, and I believe 2&3 may be adressed relatively easily. First point is a tricky one. One must remember this front is not in a vacuum. China shouldn't be able to seriously challenge Japan, as in reality, because this would shut down Pacific game entirely. Just make them strong enough not to fall that early, without super serious commitment aka abandoning Pacific. I am personally afraid that nerfing JAP in China will lead them to go for USSR even more, even at the cost of other gains, contrary to what happened IRL. But that's just me.
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