1nutworld
Matrix Veteran

Posts: 365
Joined: 4/13/2014 Status: offline
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quote:
ORIGINAL: DWReese I believe that all buildings, or permanent structures, are considered to essentially be "auto detected." That's like saying maps know where things are, so regardless of whether you make it not auto-detected, the game will see it otherwise. In other words, you can't hide the Empire State Building by merely marking it "not detected." Now, your situation may be different. I've haven't played around with it enough, but I haven't found any "structures" that weren't always detected. As I noted in a previous post, cloning units and unchecking the "auto detect" on said cloned unit works. But of course I understand your point specifically with something like a landmark structure like "Empire State Building" will be detected. Only makes sense, so of course it should be that way. However, with a "terrorist camp" where the structures are tents, guard posts and small potentially temporary structures, erected within a finite timeframe, shouldn't be "auto detectable", but I understand why the game design would make MOST buildings that way. Cheers and thanks for your comment!
< Message edited by 1nutworld -- 12/31/2021 2:43:19 PM >
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