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No Time To Die - Multiplayer 1941 Campaign (No Early End)

 
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No Time To Die - Multiplayer 1941 Campaign (No Early End) - 9/30/2021 1:01:39 PM   
Darojax


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Greetings.

This will be the AAR thread for the recently started "No Time To Die" Multiplayer game between the following players:

AXIS
Chief of Staff - Zebtucker
Air - Zebtucker
AGN - Hardradi
AGC - fracas
AGS - M60A3TTS

SOVIET
Chief of Staff - Darojax
Air - Darojax
North - Darojax
Center - Belgavox
South - Erzac


The AAR will only include information that is readily available to both teams, so everyone is welcome to view and comment.
This also means there will be no information about unit locations etc, unless it is already known to both sides.

If you have requests for information about the game that is available to both sides, feel free to ask and it will be provided.

Hope you will enjoy!

< Message edited by Darojax -- 9/30/2021 1:15:56 PM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 9/30/2021 1:02:16 PM   
Darojax


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T1 - Barbarossa Begins

The Axis rush towards the east, managing two firmly sealed pockets, north and center, trapping many Soviet units.
A third pocket is just about sealed in the south, but a pass through the mountains remain. Riga, Minsk, Lvov;
all fall to the Axis warhammer, while the Soviets conduct sporadic counter-attacks, mostly fruitless, but some success is found.

T1 Map and Battle Highlights





T1 Numbers





T1 Graphs



< Message edited by Darojax -- 10/2/2021 8:27:14 PM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/1/2021 3:54:29 PM   
EwaldvonKleist


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Good luck with the team game and may it last long! And you got a number of experienced team-wargamers on the board as well.
I believe it is always more interesting to see the units on the map, even if this means that the AAR must be posted with delay.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/2/2021 4:24:11 AM   
Seminole


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Agreed on seeing formations, but the overview map is beautiful nonetheless.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/2/2021 2:06:37 PM   
HardLuckYetAgain


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I believe the "Strategic" map overview without units is perfect. Darojax did an awesome job compared to someone like me that uses crayons for markup. When you get into the tactical aspect then by all means add the units which I believe EwaldvonKleist & Seminole are correct and adds that added flavor to the writeup. But for me that Strategic Overview without units is "perfect"! Awesome job Darojax.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/11/2021 9:33:29 AM   
Darojax


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T2 - RAPID ADVANCES

Barbarossa continues.

The Axis reach as far as Parnu in the north,
cross the Sorot river south of Pskov,
while taking Mogilev and crossing the river Dnepr in the center.

The initial southern pocket is sealed as any hopes for more soviet units escaping fades,
while an additional pocket is formed north east of Lvov. All attempts at breaking it fail.

Despite brave sporadic counterattacks, the Axis juggernaut advances with impunity across the front.

T2 Map and Battle Highlights



T2 Numbers



T2 Graphs



< Message edited by Darojax -- 10/11/2021 9:45:09 AM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/19/2021 11:40:59 AM   
Darojax


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T3 - Early July 1941

In the south the Axis continue the advance on a broad front, despite valiant Soviet resistance.

In the north and center there is a sudden pause in the onslaught, giving the Soviets time to reorganize and reinforce.




Battle highlights in the south







T3 Numbers




T3 Graphs



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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/19/2021 12:39:42 PM   
Beethoven1

 

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Was T3 played on the new patch or the old one?

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/19/2021 1:59:05 PM   
Darojax


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T3 was played on old patch, T4 will be played on latest beta.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/23/2021 5:36:48 PM   
Darojax


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T4 - Mid July 1941

Two attacking thrusts break through the soviet defensive lines:

One in the south-center, threatening Gomel.




In the north the 1st Mechanized Corps stands in the way of the invaders, and a huge tank battle ensues.
In the end over 600 tanks are destroyed, and the Soviets are routed. Pskov falls; the Wehrmacht continues its advance towards Leningrad.




Otherwise, along most of the front, the Axis advance without much resistance and halts just before reaching Soviet defense lines.




T4 Graphs




T4 Numbers



< Message edited by Darojax -- 10/23/2021 5:42:49 PM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 10/24/2021 2:46:14 PM   
Jango32

 

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Looks like the Luga line has been reached.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 11/1/2021 2:00:43 PM   
Darojax


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T5 - Late July 1941





In the North the Axis continue their advance towards Leningrad. The XXXXI Motorized corps takes Novgorod as more and more Soviet reinforcements arrive in the sector.




In the center, the Axis halt in front of Smolensk, allowing for more reinforcements to catch up from the rear.

In the south the advance continues, largely unopposed. Odessa falls, while the Hungarians experience a sudden Red Army counterattack.






T5 Graphs




T5 Numbers



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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 11/1/2021 2:35:32 PM   
jubjub

 

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quote:

T5 - Late July 1941


Woah, that animation is so cool. I need to start doing that.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 11/23/2021 1:13:34 PM   
Darojax


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Due to me upgrading to a new computer there were no AARs the last couple of turns. Had some issues with the new hardware, but everything seems to work as it should now.
And my new computer is a beast managing to compile the Soviet end turn in under a minute! :O (Used to be 3 and a half ^^)



T8 - 10th-16th August 1941

NORTH
The Axis forces are slowly grinding towards the north, creating elbow room, threatening to cut off Leningrad.
Soviet resistance is fierce, but the Axis press on.

CENTER
Two breakthroughs almost seal a huge pocket, but the Soviets fight desperately, trading lives for time and manage to escape.
The south pincer spearhead is briefly cut off as Soviet 5th Army Mechanized units counterattack, forcing the German 1st Regiment of the 29th Motorized Division to retreat.
Smolensk is surrounded, and a massive Soviet airbridge delivers 1500 tonnes of supplies to the city.

SOUTH - The 1st Panzer Group decisively punches through the Soviet defensive lines, forcing a hurried mass retreat across the entire sector.
The Soviets counterattack at opportunity, again delivering a blow against the 1st Rumanian Armored Division.







< Message edited by Darojax -- 11/23/2021 1:24:51 PM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/5/2021 12:21:23 PM   
Darojax


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T10 - 24th-31st August 1941

NORTH
The Axis slow grind continues, advancing 10 miles per week.

CENTER
A thousand Soviet tanks counterattack and for the second week in a row the axis northern pincer is cut off, disrupting supplies. But Moscow is not far away.

SOUTH
On the plains of Kharkov the battles rage fiercely. Many soviet soldiers fall, but a german panzer division is routed.







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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/5/2021 12:41:19 PM   
AlbertN

 

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I am ever impressed when I see a Panzer Division routed in '41.
But at the same time ... Tula / Kaluga by turn 10? That is impressive as well if not astonishing!

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/5/2021 5:48:10 PM   
Beethoven1

 

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quote:

ORIGINAL: AlbertN

I am ever impressed when I see a Panzer Division routed in '41.
But at the same time ... Tula / Kaluga by turn 10? That is impressive as well if not astonishing!


It is not surprising. Any Soviet victory, in that case, would have been a rout. If a unit is surrounded and has no other hex to retreat to, then it automatically routs if it loses a battle. This is for all practical purposes the only way that German Panzer divisions can (and do) rout in 1941. You can tell that is the case here from the screenshot showing the neighboring hexes all converted. In your AAR when you posted about a Panzer division routing, the screenshot is less clear, but I would venture to guess that the reason your Panzers routed was also that they were surrounded and had no hex to retreat to.

If you don't want that to happen in the future, try to avoid getting your Panzer divisions into situations where they can be too easily surrounded without at least 1 other hex to retreat to if they get attacked. Easier said than done, but if you are aware of how it happens you can take some precautions and know what to watch out for.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/5/2021 5:59:45 PM   
Gunnulf


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Some masterful screenshot, zoom in to the action going on here. Lovingly crafted together.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/13/2021 12:58:29 PM   
Darojax


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T11 - 31st August-6th September 1941

NORTH
4th Panzer Group turns directly towards Leningrad, seemingly unstoppable.

CENTER
Chaos is prevalent. A game of cat and mouse, of who can cut off who has been going on for the last couple of weeks. Currently the 19.PzD is isolated, but will it last? If nothing else, the chaos has bought the Soviets time and stalled the quick advance on Moscow.

150 miles south the Soviets manage to temporarilty break a pocket formed around the city of Orel.

SOUTH
1st Panzer Group pushes on across the plains of Ukraine, attacking major cities as she goes. Dnepropetrovsk falls, Kharkov resists.



T11 MAP
(only units in direct contact with the enemy are shown on the map)




T11 GRAPHS




T11 NUMBERS



< Message edited by Darojax -- 12/13/2021 1:01:30 PM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/13/2021 4:31:17 PM   
loki100


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continues to be an impressive performance by the axis team, the Soviets must be hoping for the autumn rains

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/20/2021 11:24:15 PM   
Hardradi


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I was about to ask if it strange that the Soviet manpower pool is holding steady but when i ran the numbers it looks like there is plenty of manpower replacements. I know that 1% of disabled go back into it each week and 25% of damaged also go back each week. The base determinant is manpower factory points multiplied by 33 (for 1941).

Soviet manpower at the start of game is 3932 x 33 = 130k per turn
Soviet disabled returning to pool 536K x 1% = ~5k per turn
Soviet damaged returning to pool 218K x 25% = ~55k per turn
Axis have captured manpower pools of 901 x 33 = 29k per turn.

Then I guess there are a lot of refugees fleeing from population centres and increasing other population centres thus the 901 captured is probably a lot smaller.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/21/2021 12:04:58 AM   
Darojax


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Without exposing any crucial game-specific details, what you are seeing on the Soviet Production: Manpower Pool is basically an empty Manpower pool, it doesn't get any lower than that unless the per-turn manpower production also gets lower. In my previous game the Soviets took significantly more losses than in this game, but the Production: Manpower Pool chart was pretty much identical.

If you want to get a better idea of how the Soviets are doing manpower wise, I think it would be better to just look at the Soviet On-Map + Reserve numbers, and compare them to other games.

As Soviet player in this game I can assure you that we do NOT have a surplus of manpower. : )



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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/31/2021 1:15:40 PM   
Darojax


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T-13 September 14th - 20th, 1941

NORTH
The Germans are now only 10 miles from Lake Ladoga. Soviet resistance is fierce, but nothing seems able to stop the German panzers from advancing.

CENTER
Massive Soviet armored counterattacks have now been able to stall Army Group Centers advance on Moscow for a full month. With the autumn rains beginning to trickle it's anyone's game now.

SOUTH
Orel falls; the siege of Kursk is momentarily broken; Zaporozhye is cut off; and in the very south the Axis formations are breaking through the initial northern defenses of Crimea.



T-13 Map




T-13 Graphs




T-13 Numbers



< Message edited by Darojax -- 12/31/2021 1:18:22 PM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 12/31/2021 1:18:19 PM   
loki100


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coming to an impressive climax ... sounds like a great game to be part of

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 1/11/2022 3:36:31 PM   
Darojax


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T-14 - Last week of September, 1941

NORTH
The German slow advance has reached Lake Ladoga, cutting off the land connection to Leningrad. The VVS reacts slowly and Luftwaffe is able to briefly cut off the lake connection, but at the end of the week the VVS has superiority. The Wehrmacht 86 Infantry Division is now on the doorstep of Leningrad itself.

CENTER
The entangled German units are finally able to pull back from the kettle, and the Wehrmacht is now somewhat resuming attacks. Further to the west the newly arrived 2.Panzer Division breaches the frontline, forcing the Soviet units to retreat and form a new line.

SOUTH
Zaporozhye falls to overwhelming numbers. Other than that it's quiet on the southern front as both sides reorganize.


MAP




GRAPHS




NUMBERS



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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 1/27/2022 10:06:05 PM   
M60A3TTS


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Darojax is temporarily unavailable.


Week 15 - 28 September 1941


Light mud and rain are the general weather conditions. All ground commanders remain confident of ultimate victory.

Shlisselburg amd Mga are occupied with over 12,000 Soviet casualties taken by Malinovsky's 8th Army in the north.




In the center, attacks near Tula.




Kursk has fallen to elements of Gotthard Heinrici's XXXXIII Corps, 4th Army.




Farther south, Stalino falls to Von Schwedler's 4th Corps, 17th Army.




11th Army penetrates deeper into the Crimea.




OOB. It is very clear that the Soviets are hoarding the last of their antiquated fighting vehicles for a later time.




Ground and Air Losses





Freight Info




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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 1/28/2022 12:48:14 PM   
Beethoven1

 

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quote:

ORIGINAL: M60A3TTS

OOB. It is very clear that the Soviets are hoarding the last of their antiquated fighting vehicles for a later time.


Is there actually any benefit to that, given that tank divisions convert to brigades which won't be using the antiquated AFVs in their TOEs?

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 1/28/2022 5:18:46 PM   
M60A3TTS


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Their mech divisions will still make use of then as well as a few tank divisions.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/5/2022 10:57:43 AM   
Darojax


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T-17 - MID OCTOBER, 1941

Mother nature comes to the aid of the defenders as the rains begin to pour heavy across the entire front.
But before the heavy mud takes hold the Germans manage to push across the Neva river, making the defense
of Leningrad even more challenging. The Finns have reached Olonets, compromising the last dual rail gauge
into the sector; the VVS has been struggling to keep the Lake Ladoga supply route open, now the Soviets
hope for the very poor flying weather to ease their effort. There is an attack directly against Leningrad,
but is quickly revealed to be just a probe.

In the Moscow sector the cat and mouse entanglements that bought the Soviets so much time have now been
untangled, the panzers of Army Group Center gain elbow room once again, trapping a handful of rifle divisions.
But heavy mud is now materializing, the Soviets hope to gain even more time.

The Germans continue to push forward in the Donets Basin, but as elsewhere the heavy mud begins to materialize.

The last outer defenses of Sevastopol are brushed aside and Rumanian cavalry conducts a probing attack
directly against Sevastopol fortress.

MAP



GRAPHS



NUMBERS



< Message edited by Darojax -- 2/5/2022 10:59:51 AM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/5/2022 2:58:27 PM   
K62


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What is the VP situation?

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