Hubert Cater
Posts: 5199
Joined: 7/22/2013 Status: offline
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Hi AshFall, Thanks for your questions and you'll have to bear with me a bit here as I only interface with the server to have it run the applicable campaigns for the tournament. How the server works exactly, and how it determines the time out penalties I unfortunately do not have access to. 1) From what I understand the server has an internal formula it uses to determine if players have played enough turns and in a timely manner for the match to not be flagged as 'timed out'. It could be that this is simply not publicly shared (even to me) in order to limit those that will attempt to 'game' the system. 2) The player that 'times out' will have their score penalized regardless of the in game situation as the server doesn't really know what is happening in game, other than the scores that are sent to the server. The idea for the tournaments is for both players to play their turns to completion for each round. If you are in the lead and stop playing, and then time out, you will be penalized with a time out and have your current score penalized. If on the other hand, your opponent has stopped playing, then their score is penalized while your score should remain untouched. * * * Ideally both sides play to completion and yes the score for one side as Axis, at least in the 1944 campaign, is likely to be lower, than for the other match when you are Allied. Granted a double time out will provide a BYE score of 75 for each match, and really we just had to pick a reasonable number and go with it. It's hard for it to be perfect across the board, for all cases, yet at the same time we didn't want players that wanted to play but their opponents were no shows, to be overly penalized either as a result. The other issue is we can only set one BYE value and it has to work for both matches as a "best fit", otherwise yes we could have had a BYE score that was a bit lower for the Axis side at least for the last round as suggested.
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