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Mods and WITE Updates

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Mods and WITE Updates Page: [1]
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Mods and WITE Updates - 1/4/2022 6:30:02 PM   
RedBunny

 

Posts: 58
Joined: 12/8/2010
Status: offline
Now that I'm using a few mods managed by JSGME I want to confirm my understanding of how WITE updates interact with mods.

First of all, I'm planning on reverting all mods and then applying an update. This is to ensure my base game gets any updated map/art.

I'll then need to evaluate the content of an update to determine if it included a map or artwork update that might get "overwritten" by a mod. At that point I'll have to choose to either apply the mod anyway, or not apply the mod and wait for someone to update that mod to reflect the update.

So experienced mod users, does the above sound like reasonable strategies?

< Message edited by RedBunny -- 1/4/2022 6:31:23 PM >
Post #: 1
RE: Mods and WITE Updates - 1/4/2022 7:31:59 PM   
Hellway


Posts: 91
Joined: 9/16/2020
Status: offline
I think Map and Counters Mods have no influence over the combat and move aspect of the game...anyone have other infos about that...?

(in reply to RedBunny)
Post #: 2
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