BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: HansBolter Although there are many examples of the AI having absolute knowledge of everything in the game, this particular example isn't something only the AI does. In solitaire play, the thinking player can use pathing as a means of recon, because this pathing code that takes into account unseen, unspotted enemy forces works for both sides. Where the AI really shines in having absolute knowledge of everything is when you place an LCU in move mode that is nowhere near an enemy unit, in a hex that has not been a target of aerial recon, and the very next turn the AI will bomb that ground unit. In game terms, the AI isn't supposed to know that unit even exists, but it not only does, but can single it out in a stack of units to hit it every time. Choosing which unit in a stack becomes the target of an aerial ground attack is something the player can never do, but the AI can every time it wants to target that one unit in the hex that entered move mode. Well, you know the explanation for that one Hans - 'game balance'! 
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