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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2021 4:19:04 PM   
Orm


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Joined: 5/3/2008
From: Sweden
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The Birmingham raid yields no result. (3 rolled)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3181
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/19/2021 4:30:18 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
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No more action for this evening.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3182
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/25/2021 7:19:17 AM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Jan/Feb '43
Impulse #9 (Axis)

No Ground Strikes.

Rail move.
Inf Murmansk->Odessa
Gar Copenhagen->HQ Manstein

Land Moves:
Germany:
HQI (61,29) -> 61,28
Italy:
MOT Div (61,31) -> 61,30

Some movement in Central and Southern front,
Minor movement in Artic

Air Rebase:
Germany:
LND2 (Boulogne) -> Calais
LND3 (Aachen) -> Lille
FTR2 23,52->34,55
FTR3 47,52->52,55

No reorg.


Turn ends on 3 (3 Needed)


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 3183
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/25/2021 8:17:41 AM   
Mayhemizer_slith


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Am I correct that LND4 in northern USSR is OOS after Axis submarine attack?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to peskpesk)
Post #: 3184
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/25/2021 8:19:47 AM   
Orm


Posts: 22154
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Yes. Although, I think, that it was a Japanese CVL that did the actual attack that disrupted the link to oil.

< Message edited by Orm -- 12/25/2021 8:20:22 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3185
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/25/2021 8:24:47 AM   
Orm


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From: Sweden
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Jan/Feb '43
End of Turn

Horrible pilot losses for Germany.




Attachment (1)

< Message edited by Orm -- 12/25/2021 8:25:12 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3186
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 12/25/2021 8:45:30 AM   
Orm


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Jan/Feb '43
End of Turn

No partisans. Axis garrisons were tested twice, but held firm.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3187
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/1/2022 3:39:56 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
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Axis end of turn:

Preliminary planning:
Germany - 27 production points - 37 BPs. Save 3 oil (Bratislava, Budapest, and Berlin).
Italy - 11 production points - 21 BPs. Save 2 oil. 1 in Rome, 1 in Milan (Changing 1 saved oil from Turin to Milan should clear the idle saved oil (over-stacking in Turin)).
Japan - 19 production points - 29 BPs. 4 oil for saving or reorg. Save Burma oil in Nagoya. Save Balikpapan oil in Canton. 1 Palembang oil in Batavia. And two Palembang oil idle for reorg.

Stay at sea:
The following units stay at sea.

Germany:
North Sea: Hungarian FTR2
Eastern Mediterranean: CP

Italy:
Italian Coast: CP + 4 CA
CSV: SUB in 4-box
Eastern Mediterranean: 2 CA in 4-box

Japan:
China Sea: 12 CP + 3 CA
South China Sea: 5 CP + 1 CA in 1-box
Bismarck Sea: CP
Timor Sea: CA

Return to Base:

Germany:
Italian Coast: NAV3 -> 73,39 (Sicily)
North Sea: FTR2 + NAV3 -> Brest; FTR3 (Bf 110G) -> Calais; 2 FTR3 -> Antwerp

Italy:
All SUBs -> Brest
North Sea: FTR2 -> Brest; LND3 -> Lille; NAV3 -> 54,24
BoB: NAV3 -> Brest
Eastern Mediterranean: FTR2 -> Tripoli
Western Mediterranean: Fleet -> La Spezia

Japan:
China Sea: TRS + INF + CA (Tone) -> Seoul; FTR2 -> Hong Kong; CA -> Fukuoka
South China Sea: CA (Furutaka) -> Tokyo; CA (Nachi) -> Tientsin: 2 AMPH + BB (Hyuga) -> Singapore; CVL + 2 BB + CA + TRS -> Manila
Red Sea: SUB -> Singapore
Arabian Sea: SUB -> Singapore
The Marianas: CA -> Tokyo
The Solomons: 2 BB -> Truk
Coral Sea: SUB -> Rabaul
Antipodes: SUB -> Truk
Mozambique Channel: CA -> Batavia
Cape Basin: CVL -> Batavia
Bismarck Sea: BB + CA -> Rabaul
Bay of Bengal: FTR2 + NAV3 -> Kuala Lumpur; NAv2 + CA (Myoko) -> Singapore; CV (Zuikaku) + Ca (Kumano) -> Truk; 2 CV + BB + 2 CA -> Batavia

Use Oil:

Germany:
All units, except 3 Finnish Fokker (1 FTR2 + 2 LND2) + LND2 (Hs 123) in hex 47,36, are reorganized for 3 oil (3.4). Use 1 saved oil in Bratislava, and 1 in Budapest. Also use the oil being saved in Budapest.

Italy:
All units, except HQI Cavallero and 2 CA (Abruzzi and Zara), are reorganized for 3 oil (3.4). Use 1 saved oil in Milan, and 2 in Turin.

Japan:
All units are reorganized are reorganized for 5 oil (5.1). Use the 2 idle NEI + the NEI oil being saved in Canton. Use the oil saved in Canton, and in Shanghai.

< Message edited by Orm -- 1/1/2022 3:41:05 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3188
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/1/2022 3:42:33 PM   
Orm


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From: Sweden
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Breakdown:
Japan:
INF in hex 70,145 -> INF + MOT Div

Scrap:

Germany:
2 FTR2 (4 + 5 strength)

Production:
Germany (37):
GARR
2 INF
ENG
MECH
AT (5 BP)
4 FTR2
4 Pilot

Italy (21):
INF
AA (5 BP)
2 FTR2
NAV2
3 Pilot
SUB (1st)

Japan (29):
GARR
INF
MECH
AA
FTR2
CVP0
CVP2
3 Pilot
CVL (2nd)
Repair CA
CP
Repair SUB 4455

Factory destruction:
-

Reinforcements:

Germany:
FTR2 (Bf 109E-3) -> Königsberg
LND3 (Ju 88A4) -> Königsberg
LND3 (Hs 129) -> Königsberg
FTR2 (FW 190G-3) -> Breslau
GARR + AA -> Essen
MECH + INF (7-4) + MOT Div -> Königsberg
ARM -> Breslau
MOT -> Aachen
INF (8-4) -> Dusseldorf
MAR + INF (8-3) + SUB -> Kiel

Italy:
FTR2 (Macchi C.202) -> Genoa
FTR2 (Re.2002) -> Palermo
NAV3 -> Palermo
MTN Div -> Turin
2 SUB-> La Spezia

Japan:
FTR2 (Ki-44-Ia) -> Sasebo
NAV4 -> Sasebo
CVP1 (A6M5) -> CV Soryu in Fukuoka
SUB-> Tokyo
CVL + CA + CP + ART -> Fukuoka

Voluntary Resource Lending:
Modified; Germany -> Italy: 8 resources, (1 oil, minimum) + 4 BPs

Axis goes first if we win the initiative. No re-roll.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3189
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/6/2022 7:02:42 PM   
Mayhemizer_slith


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From: Finland
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Last turn Allies (me) forgot that there is one USSR LND4 disorganized in the arctic and returned CPs from Arctic Ocean. This turn rain saved the plane and Allies built new convoy line from Persia to Arctic Ocean, but Japanese CV sunk one CP near South Africa on last impulse.

Allies have new master plan to save the plane. See the map for "easy job to deliver the oil". Poor bastard who ever needs to deliver it. Imagine transporting few barrels of oil cross the Africa. ..




Attachment (1)

< Message edited by Mayhemizer_slith -- 1/6/2022 7:08:51 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 3190
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/6/2022 7:38:49 PM   
Courtenay


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I am curious if this actually worked; sometimes MWiF does not handle very long supply lines correctly.

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I thought I knew how to play this game....

(in reply to Mayhemizer_slith)
Post #: 3191
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/6/2022 8:31:26 PM   
rkr1958


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quote:

ORIGINAL: Mayhemizer_slith
Allies have new master plan to save the plane. See the map for "easy job to deliver the oil". Poor bastard who ever needs to deliver it. Imagine transporting few barrels of oil cross the Africa. ..



Don't you need an unbroken rail/road network to deliver the oil across central Africa?


_____________________________

Ronnie

(in reply to Mayhemizer_slith)
Post #: 3192
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/6/2022 8:47:00 PM   
jjdenver

 

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Joined: 11/2/2007
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Actually it's basic supply path so no rail needed.





Attachment (1)

(in reply to rkr1958)
Post #: 3193
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/7/2022 5:38:42 AM   
Mayhemizer_slith


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From: Finland
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quote:

ORIGINAL: Courtenay

I am curious if this actually worked; sometimes MWiF does not handle very long supply lines correctly.


We will see. To us important is, that the plane is saved

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Courtenay)
Post #: 3194
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/7/2022 6:23:31 PM   
rkr1958


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quote:

ORIGINAL: jjdenver

Actually it's basic supply path so no rail needed.





Ok. Got you. You're talking oil for reorg. I thought you're were trying to transport it to save. My bad.

_____________________________

Ronnie

(in reply to jjdenver)
Post #: 3195
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/9/2022 10:18:31 AM   
Orm


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From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer_slith

Last turn Allies (me) forgot that there is one USSR LND4 disorganized in the arctic and returned CPs from Arctic Ocean. This turn rain saved the plane and Allies built new convoy line from Persia to Arctic Ocean, but Japanese CV sunk one CP near South Africa on last impulse.

Allies have new master plan to save the plane. See the map for "easy job to deliver the oil". Poor bastard who ever needs to deliver it. Imagine transporting few barrels of oil cross the Africa. ..




Good job in finding that route.

Note that the route could have used Free French territory as well.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3196
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/9/2022 10:19:28 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Courtenay

I am curious if this actually worked; sometimes MWiF does not handle very long supply lines correctly.

MWIF found a route for the oil. Not sure if it was the route showed. But the plane is able to be reorganized in our game.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Courtenay)
Post #: 3197
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/10/2022 2:17:52 PM   
Mayhemizer_slith


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quote:

Japan - 19 production points - 29 BPs. 4 oil for saving or reorg. Save Burma oil in Nagoya. Save Balikpapan oil in Canton. 1 Palembang oil in Batavia. And two Palembang oil idle for reorg.

Oil use
All units are reorganized are reorganized for 5 oil (5.1). Use the 2 idle NEI + the NEI oil being saved in Canton. Use the oil saved in Canton, and in Shanghai.


I don't think I understand this or there is an error.

Japan has 2 oils in Palembang. One is saved to Batavia and one is idle, not two.

Is Burma oil used to reorg? I did that and moved on. Let me know if that is OK or not.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 3198
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/10/2022 2:22:36 PM   
Mayhemizer_slith


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Joined: 9/7/2011
From: Finland
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What happens if CW liberates Netherlands or not? What is the difference?

Side note: Game has totally fixed itself at EOT, no editing needed anymore. There was some issues after I returned extra CPs to ports when production was optimum, in next phase CW was 2 BPs low and some routes needed to be redone to fox the situatuin but it was doable.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 3199
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/10/2022 2:29:24 PM   
Orm


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Yes. The sentence "1 Palembang oil in Batavia." should have been deleted.

My intention was to increase the saved oil in Japan by one. And decrease the saved oil in China by two. So total saved oil was -1. But locally +1 in Japan. And in China -2.

Looks good to go anyway.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3200
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/10/2022 2:36:23 PM   
Orm


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Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer_slith

What happens if CW liberates Netherlands or not? What is the difference?


If Netherlands is not liberated, then partisans in Netherlands acts as in a 'red' country. Netherlands should be able to be liberated later in the game. Although do not know if MWIF checks this.

If liberated, the Netherlands force pool, can be added to the liberators. This might include previously removed units as well. If Axis then captures Amsterdam, then Netherlands is permanently out of the game, and all their units are removed from the game. I think liberating them also affects supply sources in the Netherlands.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3201
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/10/2022 2:55:47 PM   
Mayhemizer_slith


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Joined: 9/7/2011
From: Finland
Status: offline
Turn end Allies

CW full production (2 PPs lost due to bombing, 1 BP sent to USSR) 31 BPs, saving 5 oil.
FF 4 BPs (2 of them saved from last turn)
US 53 BPs (1 BP saved last turn, 2 sent to FF) saving 8 oil.
USSR 36 BPs (1 BP received) saving 5 oil.

US stopped sending BPs to UK and 3 oils were possible to save to UK.

After many turns with major bug in play (US sending all 27 non-oil resoutces to UK) game has healed itself! Production is working normally again.


SAS
CW: Most CA escorts stays at sea. Few CPs are sent back to ports around the World.
FF: Some CAs stay as escorts, most return to port. Few CPs return to ports.
CW+US: Units in West Med box 3 stays. In the Pacific three CAs stay in box 4 in different sea areas.

RTB to mention (escorts mostly to closest ports)
CW ships from North Sea to Scapa flow
CW empty CVL to Glasgow
CW 2x subs in the Mediterranean to Malta
CW BB from East Med to Oran
CW CVL from Central Atlantic to Azores
CW TRS to Newark
CW taskforce from Bay of Bengal to Addu Atoll
CW TRS and AMPH to Oran

FF sub and TRS to Algiers
FF FTR2 from Brazilian Coast to Ascenxion Island

US AMPH with MIL to Amsterdam
US 2x TRS from North Sea to USEC
US CV from North Sea to Lisbon
US TRS with MOT to Tunisia
US long range FTR2 from West Med box 0 to Le Havre in Northern France
US TRS from CSV to USEC
US TRS to Brazil
US AMPH to Plymouth


Oil reorg

CW reorg all using 5,85 oil
FF reorg all using CW oil
US reorg all using 2,95 oil
USSR reorg all using 2 oil


Production

Scrap
CW: CV

At production scrap
US 2 worst LND3, US CVP SBD-4 (3-3-1-*),
USSR LND2, LND3, 5-5 MOT


LL:
LND4 B-24G to FF
FTR2 Spitfire IX to SU
Boston IV A-20G to SU
F4U-1 (NZL) to CW
P-40N (NZL) to CW


CW (31)
6x FTR2 (12)
5x Pilot (10)
2x INF (6)
CV Audacious (2nd)

FF (4)
LND4

SU (36)
HQA (8)
3xPIL (6)
4xFTR2(8)
AA (4)
ENG (3)
2xINF (6)
Save 1 BP

US (53)
INF(3), PARA(5), HQI(5), ENG(3)
5xPIL (10)
2xCV2[fd] (4)
Kentucky BB (5)
AMPH[fu] (4)
3xFTR2(6)
2xCVP1(2)
ARM(6)


Conquest
Japan conquered Philippines
CW conquered Goa

Liberation
CW liberated Netherlands


Reinforcements

CW
ARM HQ and CAV div London
GAR Edinburgh
MAR div Hull
INF Southampton
CVP1 to Belfast
NAV3 to Southampton
NAV3 to London
NAV3 to Brisbane
Sub to Sidney


US air reserve:
P-47B
P-38G
B-24G
F4F-3 to Lexington II
Boston IIIA A-20C

P-47B USEC
P-38G San Diego
B-24G USEC
BB San Diego
AMPH USEC
SUB San Diego
Boston USEC
all land units USEC

USSR air reserve:
B-25G
La-5FN
P-40F
MIG-1
Su-2M
I-17

3-1 GAR Vladivostok
8-1 GAR d-town
6-1 GAR Smolensk
ENG d-town
SP-AT Gomel
P-40F Kharkov
La-5FN d-town
MIG-1 Smolensk
B-25G Kharkov
Su-2M Gomel
I-17 Kalinin


Trade agreements

No changes for the Allies

CW to USSR 1 BP
FF to CW 2 res (non-oil)
US to FF 2 BPs

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 3202
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/10/2022 2:58:25 PM   
Mayhemizer_slith


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Initiative: Axis 4, Allies 10.

Allies will think about this, currently Allies are at +1 on initiative track.

JJ can change my mind, but both North Sea and West Med are looking pretty dangerous at the moment.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 3203
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/10/2022 5:17:03 PM   
Mayhemizer_slith


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From: Finland
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I liberated Netherlands. I should have checked what units are coming, mostly bad units. Now I need to scrap most of them

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 3204
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/11/2022 5:31:56 AM   
Mayhemizer_slith


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From: Finland
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Allies have decided that Axis go first.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 3205
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/11/2022 6:08:12 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
And here is the weather.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 3206
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/15/2022 8:10:11 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Mar/Apr '43
Impulse #1 (Axis)

Land:
Combined: Germany, Italy
Naval: Japan

Port Strike:
Italy:
NAV3 (Palermo) -> Gabes




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3207
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/15/2022 8:15:33 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
One bad surprise roll for US, and a worse one for Italy. (Allies 6. Axis 10)

US has 4 surprise points. How will Allies continue?




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3208
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/15/2022 8:25:42 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Avoid combat, thank you.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 3209
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/15/2022 8:28:54 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Thank you.

Expect to continue with our impulse tomorrow.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3210
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