Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Breaking enemy codes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Warplan Pacific >> Breaking enemy codes Page: [1]
Login
Message << Older Topic   Newer Topic >>
Breaking enemy codes - 1/9/2022 5:58:46 PM   
Friese

 

Posts: 5
Joined: 1/7/2022
Status: offline
Does breaking enemy codes (60 COMINT Points) actually work? By now I've wasted several hundred COMINT Points (eight or nine attempts) already, but none of the attempts was successful.
Post #: 1
RE: Breaking enemy codes - 1/9/2022 8:45:16 PM   
BJGeary


Posts: 52
Joined: 12/31/2021
From: FL, USA
Status: offline
It does work, but I sometimes have to save-scum, a LOT, for it to succeed. I also don't know how much effect this has in the game when you do succeed.

Historically the U.S. had already broken the Japanese Navy's code (the Japanese Army had their own, different, code) before the start of the war and the Japanese had no clue about it. The U.S. was still reading the Japanese Navy's com traffic 6 months later and thus were able to meet the fleet attacking Midway. Another year later, the U.S. was still reading the traffic and ambushed and killed Yamamoto on April 18, 1943. Yamamoto's plane was shot down near Bougainville Island, during an inspection tour of Japanese bases in the South Pacific. That pretty much finally clued in the Japanese that their code wasn't secure. On the flip side, the Japanese had also broken U.S. military and diplomatic codes prior to the start of the war. I'm not sure if the 1941 Pacific start factors in these facts.

(in reply to Friese)
Post #: 2
RE: Breaking enemy codes - 1/10/2022 3:19:19 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
Breaking codes is a bit frustrating... and costly. Then once you have broken the code you can spend more intell on a Comint site.

In my games, I don't try to break codes anymore. I just change my own whenever I have enough Comint points to do so.

(in reply to BJGeary)
Post #: 3
RE: Breaking enemy codes - 1/11/2022 3:04:52 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
If you are playing the A.I. is reworks its code often.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to *Lava*)
Post #: 4
RE: Breaking enemy codes - 1/20/2022 2:31:08 AM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
Under the hood questions:
If you are successful in deciphering the code, is it an incremental percentage or random percentage of the enemy code which is deciphered? That is, each time you are successful in deciphering part of the code, 10%(?????) is deciphered or is it a random value(1%-100%) subtracted from the current level of encryption. That is, the first time you deciphered 10% of the code and the second attempt you deciphered 50% so that in total the enemy has 40% encryption level remaining.

_____________________________


(in reply to AlvaroSousa)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Warplan Pacific >> Breaking enemy codes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.109