Stamb
Posts: 1030
Joined: 10/26/2021 Status: offline
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I am reading this amazing AAR: https://www.matrixgames.com/forums/tm.asp?m=4488465&mpage=1&key= And i wonder how do you (players that played both versions) compare wite 2 to wite 1? I did not play wite 1 but it looks like in some aspects it was way more realistic than wite 2, from a readers point of view. Axis were able to use panzer divions to actually attack and not pray that there will be no Soviet tank/mechanized reserve activation as it is destroying AFVs with an ease. Recon missions can be used in the ground phase which is super cool, and wite 2 is a huge step back in that term. Logistics looks way to good in wite 1 for an Axis, but in wite 2 Soviets have more than enough supply everywhere. Also there was no CPP that is halved in any kind of attack, and without it units are pretty bad, and with a nerf to 4 assault armies and 10 capacity for a HQ it makes a huge pain in the, khm khm, head to regain them. For a non assault division you need 4 turns, if I count correctly, to go from 0 CPP to 100, if it is not moving! Full month of preparation and half of this points will be blown away in the next attack even if there will be enemy with a real CV of 1 on the edge of shattering. Rumanians are not routing whenever wind is blowing into their direction from Soviet Union. People were counting heavy industry fabrics, some armament points. Does it really matter in wite 2 if Axis take cities like D, Z towns, Stalino way ahead of schedule? Or it is the same situation as with oil? Somebody told wite 2 is not an industry simulator, but still we have extremely complicated logistic system that looks simply only on a paper. So half of a game is actually supply moving simulator, if you are playing as an Axis. Was wite 1 a more balanced game?
< Message edited by Stamb -- 1/9/2022 7:36:06 PM >
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