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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> mines Page: [1]
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mines - 9/15/2003 8:06:32 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hi, I don't like to mine every hex because one day I will send TF's through these hexes. I try to only mine hexes the enemy uses. If I mine a friendly base hex it will not hurt me. If I mine every hex between Irau and Lunga my own TF's will be unable to move or will risk hitting my own mines. If a Jap BB is coming to Irau I'd prefer he came as far from the safety of his size three port before being damaged. I'd also like him to still be in range of my SBD/TBF the next day. (I just don't want him to actually bombard me.
So I mine Irau. Place 6-8 PT boats there. And have a fast reaction TF at Neva. Hopefully The IJN BB will enter Iraus hex and trigger my reaction TF. Strike a few mines and then engage my PT's. After that my surface (reaction) TF goes round and round with the Japanese who then limp 1-2 hexes out to sea heading back to Lunga. During the first airphase Irau clobbers them. (making up for anything I lost in the surface actions)



(How do DD's clear mines? They shoot them with MG's)
(I cleared mines for USS America Battlegroup during GW1 using same method, I think all ships should be allowed to clear mines, they just have to see the mine before they hit it)(You notice MS "clear path" while DD "destroy 1 or 2 mines"

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I'm not retreating, I'm attacking in a different direction!

(in reply to Tristanjohn)
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