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Northern Inferno Mission 9: Campaign-breaking bug with Bomber mission

 
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Northern Inferno Mission 9: Campaign-breaking bug with ... - 1/10/2022 11:22:10 PM   
BobTank63

 

Posts: 52
Joined: 9/23/2021
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I was playing through the Northern Inferno DLC campaign and I reached Mission 9: Fox Two. The mission involves defending Britain from a Soviet bomber attack. However, when I played in the campaign, the bomber strike never came. I decided to investigate and opened the mission standalone in the editor. I hopped onto God's Eye view and let the scenario play out at max speed. The results were that while the Fencer strikes and Tanker missions played out properly, the bombers and their escorts stayed parked on the ground. Clicking on the bombers in the mission editor screen revealed that the bombers were "plotting".

In the mission's current state, the NI campaign can't be progressed as the minimum score isn't met. Please fix this.

How to reproduce the bug:
1. Open Fox Two in the editor.
2. Switch to God's-Eye view and let the scenario play out.
Post #: 1
RE: Northern Inferno Mission 9: Campaign-breaking bug w... - 1/11/2022 12:43:21 PM   
stww2

 

Posts: 219
Joined: 5/23/2017
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I don't know how to fix the Soviet bombers, but I can comment on how to permit campaign progression. You have two options:

1) Play the rest of the campaign in standalone mode. You probably already knew this was an option, though, given that you referenced opening the standalone version of the scenario in the editor.
2) If you do want to continue in campaign mode, then you can edit the Northern Inferno campaign file to lower the pass score for that scenario to something more achievable given the current state of the scenario. Instructions for how to do this can be found in the CMO Manual Section 5.4.3 "Campaigns." (it's a trivial process)

(in reply to BobTank63)
Post #: 2
RE: Northern Inferno Mission 9: Campaign-breaking bug w... - 1/11/2022 7:23:30 PM   
Gus112GR

 

Posts: 11
Joined: 10/6/2014
From: Athens, Greece
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Considering that the NI campaign was released for CMANO back in 2015, my question is if it has been tested in the most recent version of CMO. I encountered another possible problem in the scenario preceding Fox Two
(there's a separate topic for this).

And yes, it is always possible to use LUA in order to assign a suitable pass score (among other workarounds) but I don't think this is acceptable for someone who wants to play through the campaign the way it's meant to be played.

(in reply to stww2)
Post #: 3
RE: Northern Inferno Mission 9: Campaign-breaking bug w... - 1/11/2022 9:19:24 PM   
stww2

 

Posts: 219
Joined: 5/23/2017
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I don't know why you would need to use LUA. The ability to edit the pass scores is literally built into the editor. And while I agree that such a solution is far from ideal, the point is that doing so will allow you to play the rest of the campaign "the way it's meant to be played," rather than being stuck on a particular scenario because of a technical issue.

FYI, I took a look at the scenario in question and the issue seems to be related to the no-navigation zone...once I turned off the no-nav zone, the bombers launched as intended. My guess is the code related to strike missions and no-nav zones got changed at some point resulting in the bombers in the scenario no longer launching.

(in reply to Gus112GR)
Post #: 4
RE: Northern Inferno Mission 9: Campaign-breaking bug w... - 1/12/2022 11:18:48 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
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Even easier is to edit the campaign script to set a different pass score. It's just a text file. Just change the value to whatever works. I've done that on a few occasions when I just got tired of trying to "beat" a scenario.

Dave

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to stww2)
Post #: 5
RE: Northern Inferno Mission 9: Campaign-breaking bug w... - 1/12/2022 12:54:40 PM   
stww2

 

Posts: 219
Joined: 5/23/2017
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Yeah, I'm pretty sure that's exactly the file that the editor utility modifies. I've only ever used the Editor utility, but nice to know hand-editing the text file works just as well!

(in reply to ultradave)
Post #: 6
RE: Northern Inferno Mission 9: Campaign-breaking bug w... - 1/12/2022 5:30:46 PM   
BobTank63

 

Posts: 52
Joined: 9/23/2021
Status: offline
Okay, thanks for the advice on the campaign score. However, I still want to play the mission as it seems like a very fun concept. Currently, I can't do that as the mission is broken. So I would prefer it if it were fixed.

(in reply to stww2)
Post #: 7
RE: Northern Inferno Mission 9: Campaign-breaking bug w... - 1/12/2022 10:06:10 PM   
Kushan04


Posts: 683
Joined: 6/29/2005
Status: offline
I'll add it to my list of scenario fixes. Fix will be included in some future patch.

(in reply to BobTank63)
Post #: 8
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