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Working on 6th Army Campaign - 12/1/2021 2:26:11 PM   
ernieschwitz

 

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Just in case someone got the idea I only played the campaign, here are some of my recent maps.

First the approach to Stalingrad, which is to be used in scenario 8. The mission here is to take the Don Bend. Hence the red flags, that you need to capture and hold.




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RE: Working on 6th Army Campaign - 12/1/2021 2:28:06 PM   
ernieschwitz

 

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2nd here it the Map of Stalingrad, and the nearby area, which is to be used for Scenario 9 and 10. The taking of Stalingrad and the Breakout from Stalingrad.




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RE: Working on 6th Army Campaign - 12/1/2021 9:46:09 PM   
budd


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Will this be playable with PBEM? This looks really good. Been following your AAR.

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RE: Working on 6th Army Campaign - 12/1/2021 10:46:01 PM   
ernieschwitz

 

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Yes, it will be.

The Belgians, British and French, won't go to the interlude scenario (where new units are purchased for the first part of the Campaign, in 1940). That player will however get to do full research and unit purchasing in the Intermezzo and Rest & Refit scenarios.

I have however not balance tested it for that.

I would strongly recommend not playing the Allies/Soviets against an AI Germany. The AI is simply not aggressive enough.

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RE: Working on 6th Army Campaign - 12/3/2021 1:26:12 PM   
ernieschwitz

 

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I have finished Scenario 8.

The title of which is Case Blue, and the mission is to take the Don Bend. I will playtest it before I make it available to the public for testing there.

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RE: Working on 6th Army Campaign - 12/13/2021 2:35:25 PM   
LarryBurstyn

 

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Got a problem. Finished first scenario and did interlude. When I start the second scenario something weird happens when I hit the button to end the interlude. It says German turn but when I acknowledge it..it goes thru another preliminary action and says it is German's turn again. My units start all mixed up--Corps are not together...and I don't get a chance to pre-place my units in a starting position if I am suppose to get the opportunity do so. I have to spend the first turn getting my units organized instead of attacking.

Not sure where I should place this message but this location seems better than the AAR area.

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RE: Working on 6th Army Campaign - 12/13/2021 4:09:38 PM   
ernieschwitz

 

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The double login is normal. I haven't been able to get it to a place where it only has 1 turn, so that is what happens there.

The scrambling of units to start off is normal. It is the way the game allows for transfers of units between scenarios. Unfortunately not a lot I can do about it. I did give players an extra turn so they can reorganize, compensated by making the map broader.

I admit that both of these things are not ideal...

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RE: Working on 6th Army Campaign - 12/14/2021 12:34:51 PM   
LarryBurstyn

 

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Is there any way to know which units are in which HQ's control without clicking on each unit. In another game clicking on a HQ highlights all the units under that HQ's direct control. A major HQ only highlights other HQ's and units directly under it's control but does not highlight units under a subordinate HQ's control only the HQ itself. I know the OOB shows you but it is not on the map itself.

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RE: Working on 6th Army Campaign - 12/14/2021 3:49:32 PM   
Twotribes


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They are color coded I find all of one command at a time move them to the top of the stack using OOB when I dont find them all after moving.

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RE: Working on 6th Army Campaign - 12/15/2021 12:48:31 PM   
LarryBurstyn

 

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The color codes are not obvious enough for my eyes to see.

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RE: Working on 6th Army Campaign - 12/15/2021 3:39:31 PM   
Twotribes


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You have played enough ATG to know that is the only way to identify what unit is in what headquarters

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RE: Working on 6th Army Campaign - 12/15/2021 5:40:44 PM   
Kuokkanen

 

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quote:

ORIGINAL: Twotribes

You have played enough ATG to know that is the only way to identify what unit is in what headquarters

Nuh-uh! There's also a text under unit's name!




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RE: Working on 6th Army Campaign - 12/15/2021 9:36:03 PM   
ernieschwitz

 

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You can even change the color of the stripe, if you don't think it is clear enough. If that is not enough there is always the "nuclear option", changing the color of the regime you are playing. And of course there is reading...

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RE: Working on 6th Army Campaign - 12/15/2021 11:27:18 PM   
ernieschwitz

 

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Ok

I am ready to announce that I've made the 9th Scenario, Stalingrad, now. Like the 8th scenario, and all the others before it, I have played it through once, so as to be able to identify bugs, before I play it through in the AAR. No need to have a faulty game show up there...

This means I am 1 scenario away from finishing. I must admit this is a monumental undertaking... making a campaign takes much longer, and involves more research than one would expect. I really hope people who are playing it will enjoy it. I made is as much for them as for the fun of making it :)

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RE: Working on 6th Army Campaign - 12/16/2021 2:42:16 PM   
Kuokkanen

 

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quote:

ORIGINAL: ernieschwitz

I must admit this is a monumental undertaking... making a campaign takes much longer, and involves more research than one would expect. I really hope people who are playing it will enjoy it. I made is as much for them as for the fun of making it :)

I wonder if anyone will complain about incorrect ammo count

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RE: Working on 6th Army Campaign - 12/17/2021 12:14:58 AM   
ernieschwitz

 

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quote:

ORIGINAL: Kuokkanen
quote:

ORIGINAL: ernieschwitz
I must admit this is a monumental undertaking... making a campaign takes much longer, and involves more research than one would expect. I really hope people who are playing it will enjoy it. I made is as much for them as for the fun of making it :)

I wonder if anyone will complain about incorrect ammo count


You never know. I had someone complain in GD1938v3 that the Japanese divisions should have different experience (each) and not be fully manned... (same going for the Chinese) and saying that was a game breaker for them. Despite the fact that getting that information would be more than next to impossible...

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RE: Working on 6th Army Campaign - 12/18/2021 6:45:39 AM   
ernieschwitz

 

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Scenario 10: The battle of Stalingrad, or as it is called (at least for the moment): Stalingrad: Final Stand.

It is winter, which the landscape reflects. I had to change the text from white to yellow, for it to be somewhat legible. It might not be entirely legible in this screenshot that I have made with a panoramic capture. I had to shrink it too for it to be able to be uploaded in some quality. Here it is:




Attachment (1)

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RE: Working on 6th Army Campaign - 12/20/2021 4:52:31 AM   
ernieschwitz

 

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Things are moving a bit slowly, after I had a few down days.

I thought this might be a good time to let people download the campaign as it looks right now. It is functional from scenario 1 to 9. So all that lacks is scenario 10, the finish.

https://www.dropbox.com/s/px6smxsw2gsfl0x/6thArmyRemastered%2007.atzip?dl=0

Try it out.

If you have any issues, please let me know :)

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RE: Working on 6th Army Campaign - 12/20/2021 5:48:45 AM   
Twotribes


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Remember how I did not get my victory PP after 4? it happened again.

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RE: Working on 6th Army Campaign - 12/20/2021 6:59:07 AM   
ernieschwitz

 

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We can do the same thing again :)

The trouble is with the way I registered PPs before when the Scenarios came in the first batch, and the way it happens in the second batch. If you played some of the scenarios earlier, and had spare PPs they would double each time you went into a new scenario. Now they don't, but register the correct number of PPs.

< Message edited by ernieschwitz -- 12/20/2021 7:01:23 AM >


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RE: Working on 6th Army Campaign - 1/12/2022 4:38:01 PM   
BvB


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Sorry for my silence. Extremely sick 20-30 Dec, in bed, couldn't swallow, did 2 swallows of water per day for 3 days.
On the scenario my biggest complaint Larry addressed with OB mixup. 2 other things - you can spend PP for Tigers in scenario Kharkov in '42 but they don't appear. The other in that scenario is everything starts in Kharkov with open flanks - would be nice if either a division or korps started in the NE flank town and SW edge area. Or, if players got to initiate setups, or if all korps started within one hex of their leader unit.
Salute on the time/effort you spent....

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RE: Working on 6th Army Campaign - 1/12/2022 6:30:22 PM   
ernieschwitz

 

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First of all, glad that you've recovered. Being that sick isn't something you really want for anyone.

The OOB Mixup, as mentioned is something I can do very little about, and is true to the way the original scenarios have been written. The Kharkov example you mentioned is an extremely hard scenario, and may warrant a way to set up your forces, somewhat. I'll keep that in mind.

It is strange that the Tigers do not appear. I did try and build some in another scenario, and it worked as it should. Are you sure that you bought them, and not just browsed at the option?

quote:

Sorry for my silence. Extremely sick 20-30 Dec, in bed, couldn't swallow, did 2 swallows of water per day for 3 days.
On the scenario my biggest complaint Larry addressed with OB mixup. 2 other things - you can spend PP for Tigers in scenario Kharkov in '42 but they don't appear. The other in that scenario is everything starts in Kharkov with open flanks - would be nice if either a division or korps started in the NE flank town and SW edge area. Or, if players got to initiate setups, or if all korps started within one hex of their leader unit.
Salute on the time/effort you spent....


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RE: Working on 6th Army Campaign - 1/12/2022 7:00:31 PM   
BvB


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I bought them twice - before and after the final Kharkov 42 battle - the PP were spent but they never showed up.
I thought perhaps it was intentional to prevent them showing up before realistic that should be Nov 42?

< Message edited by BvB -- 1/12/2022 7:02:45 PM >

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RE: Working on 6th Army Campaign - 1/12/2022 7:23:11 PM   
ernieschwitz

 

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I'll look into it. Thanks for reporting :)

quote:

I bought them twice - before and after the final Kharkov 42 battle - the PP were spent but they never showed up.
I thought perhaps it was intentional to prevent them showing up before realistic that should be Nov 42?


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RE: Working on 6th Army Campaign - 1/18/2022 2:45:24 PM   
BvB


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Since the first battle had non core paratroops, one idea would be either a non core group on each flank, or new core reinforcement units there based on historical OB

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RE: Working on 6th Army Campaign - 1/18/2022 5:15:12 PM   
ernieschwitz

 

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quote:

ORIGINAL: BvB

Since the first battle had non core paratroops, one idea would be either a non core group on each flank, or new core reinforcement units there based on historical OB


Actually those paratroopers were not non-core. They were part of the core, but I removed them, by removing every single instance of paratroopers on the map. That is not really possible with standard troops.

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RE: Working on 6th Army Campaign - 1/19/2022 2:41:00 PM   
LarryBurstyn

 

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Suggestion.

A one turn event (first turn ONLY) allowing German units unlimited movement (or double/triple the AP) within the area the units appear. I've seen this done in other ATG games--although I don't remember which ones.

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RE: Working on 6th Army Campaign - 1/19/2022 7:27:27 PM   
ernieschwitz

 

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I might do this, for some scenarios, especially those right after a refit/rest/research scenario, all others I don't think so.

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Post #: 28
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