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RE: Making the last Beta Official

 
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RE: Making the last Beta Official - 12/23/2021 6:17:37 PM   
durnedwolf


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quote:

ORIGINAL: jwilkerson

The three high level phases of getting this done

1 - Produce initial public beta - this would include everything that would be in the final release
(( we would expect to iterate on public beta releases for a while, to fix issues found during the beta period ))

2 - Go GOLD
(( once we think we are stable, we'll work with Matrix to prepare the final version for release ))

3 - Public Release
(( Once the final version is ready - Matrix will release to the pubic ))

So right now, we're working on step 1. Once you see that available, you'll know we're in the beta period for this release !!



Would you consider updating/creating a tutorial - maybe along the lines of a YouTube video or three, that walks through best practices on how to conduct air/naval/land operations? And maybe a separate video on best practices while playing the side of Japan? I think a lot of people just don't know how to play as Japan and things you do (or don't do) at the beginning of the game for the side of Japan can really have a strong impact in the later stages of the game.


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Post #: 211
RE: Making the last Beta Official - 12/24/2021 9:33:46 AM   
HansBolter


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Found another bug to add to the list of things to fix.

When carriers are stationed at a port providing the infrastructure necessary to allow air squadrons to be able to take replacements, and replenishment carriers are also present with functioning replenishment squadrons, the air squadron interfaces provide two sets of buttons for manually drawing replacements, one for drawing from the pool and one for drawing from the replenishment squadrons.

Replacements get drawn from the replenishment squadrons regardless of which set of buttons is used.
Clicking on the 'draw from the pool' buttons results in the draw coming from the replenishment squadrons, not the pool.



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Post #: 212
RE: Making the last Beta Official - 1/10/2022 2:55:06 PM   
actrade

 

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quote:

ORIGINAL: Tanaka

quote:

ORIGINAL: actrade

That doesn't work for me. I have a 2560x1440 resolution and when I changed it to 2550 (or 2540 or others) x 1430 (1420 and others) I get a very small window maybe 1/3rd of my screen?


Yeah tried the SeaBees and it only takes up the full screen windowed if I keep it at 2560x1440. This makes things too small for me to see. I've been playing at 2048x1152 fullscreen without Seabees windowed and it works great. Just the annoying bleed I posted above during recons. I guess I can live with that to get the screen preference and game speeds I want. The only other oddity that I've noticed besides Emily base arcs not showing up is when fighters are set to 100 ft to strafe they show up out and above the combat box...


Doh! I just re-read this post and missed putting the F in the px/py...works like a charm as you can keep experimenting until it's perfect. Thanks!

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Post #: 213
RE: Making the last Beta Official - 1/10/2022 5:31:43 PM   
witpqs


Posts: 26087
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Here is an example of how the screen looks when that bug happens of failing to refresh all the layers when the screen is scrolled or shifts for other reasons (such as clicking on something).

To 'fix it' you need to try to scroll the screen in random directions until all the layers refresh.

It happens a great deal of the time and it would be very nice if the bug could be eliminated.




Attachment (1)

< Message edited by witpqs -- 1/10/2022 5:36:28 PM >


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Post #: 214
RE: Making the last Beta Official - 1/11/2022 2:42:14 AM   
seanmac456

 

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My biggests asks would be reducing the input delay in full screen and making it so it doesn't freak out if I alt Tab
A rather significant but immensely welcomed addition would be UI Hyper links when specific hexes are mentioned.
WASD camera movement would be welcome as well


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Post #: 215
RE: Making the last Beta Official - 1/11/2022 7:08:51 AM   
BBfanboy


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quote:

ORIGINAL: witpqs

Here is an example of how the screen looks when that bug happens of failing to refresh all the layers when the screen is scrolled or shifts for other reasons (such as clicking on something).

To 'fix it' you need to try to scroll the screen in random directions until all the layers refresh.

It happens a great deal of the time and it would be very nice if the bug could be eliminated.




Never had the bug - ever. My switches
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -archive -dd_sw -deepColor -px1680 -py1050 -w -fixedArt -skipVideo -multiaudio -SingleCpuOrders -cpu3

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Post #: 216
RE: Making the last Beta Official - 1/11/2022 1:04:06 PM   
Ian R

 

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I've had that occasionally, but mostly on a previous hardware set-up where it had been running for a while and I suspect the cache was filled up, reducing RAM space.

In my current rig it is a very infrequent, and very temporary, occurrence.

I'm thinking, not an actual Bug, but, might be helped by some tweaking of the switches that promote compatibility with modern graphics cards.

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Post #: 217
RE: Making the last Beta Official - 1/11/2022 2:29:29 PM   
witpqs


Posts: 26087
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From: Argleton
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quote:

ORIGINAL: Ian R

I've had that occasionally, but mostly on a previous hardware set-up where it had been running for a while and I suspect the cache was filled up, reducing RAM space.

In my current rig it is a very infrequent, and very temporary, occurrence.

I'm thinking, not an actual Bug, but, might be helped by some tweaking of the switches that promote compatibility with modern graphics cards.

Tweaking reduced reduced it from 'overwhelming' to 'a great deal of the time'. Never eliminated it.

It is temporary only in the sense that when you finally are lucky enough to jink the view just right, all the layers repaint.

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Post #: 218
RE: Making the last Beta Official - 1/11/2022 2:59:42 PM   
BBfanboy


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Ian R

I've had that occasionally, but mostly on a previous hardware set-up where it had been running for a while and I suspect the cache was filled up, reducing RAM space.

In my current rig it is a very infrequent, and very temporary, occurrence.

I'm thinking, not an actual Bug, but, might be helped by some tweaking of the switches that promote compatibility with modern graphics cards.

Tweaking reduced reduced it from 'overwhelming' to 'a great deal of the time'. Never eliminated it.

It is temporary only in the sense that when you finally are lucky enough to jink the view just right, all the layers repaint.

Too many overlays? I never run with F6 Hex side detail or Z search arcs on while moving the map borders. The only range arcs I use are the ones for TFs which disappear when I de-select the TF.

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Post #: 219
RE: Making the last Beta Official - 1/11/2022 10:10:22 PM   
lopec

 

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Not sure how I missed this, but this is awesome.

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Post #: 220
RE: Making the last Beta Official - 1/12/2022 10:24:07 PM   
Alikchi2

 

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This is just a shot in the dark, but for modding purposes, it'd be wonderful if we could open up some hardcoded limitations the scenario editor (IE, allow scenarios to begin before 1941 like War Plan Orange, allow both sides to use japan-style research system, allow for sub-factions on the Japanese side (besides IJA and IJN), and allow the addition of new factions to the Allies as well. I think that's all you'd need to open the door to much more wideranging alternate history scenarios


Again, just a shot in the dark. But it'd be nice!

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Post #: 221
RE: Making the last Beta Official - 1/15/2022 3:39:20 AM   
Heclapar

 

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Would it be possible to add some font size customization (beyond the altfont switch) and maybe even UI scaling?

On modern resolutions and big monitors info screens and hover information are quite tiny.

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Post #: 222
RE: Making the last Beta Official - 1/17/2022 5:07:40 PM   
Lord_Calidor


Posts: 402
Joined: 3/25/2005
From: Rijeka, CRO
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quote:

ORIGINAL: Heclapar

Would it be possible to add some font size customization (beyond the altfont switch) and maybe even UI scaling?

On modern resolutions and big monitors info screens and hover information are quite tiny.


Seconded.
Please, devs. On a 2K Ultrawide, UI and text is miniscule, almost impossible to read. UI scaling, or an option for a bigger font, would be life (eye) saving.



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Post #: 223
RE: Making the last Beta Official - 1/17/2022 5:59:47 PM   
Rob322

 

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Joined: 8/16/2004
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quote:

ORIGINAL: Lord_Calidor


quote:

ORIGINAL: Heclapar

Would it be possible to add some font size customization (beyond the altfont switch) and maybe even UI scaling?

On modern resolutions and big monitors info screens and hover information are quite tiny.


Seconded.
Please, devs. On a 2K Ultrawide, UI and text is miniscule, almost impossible to read. UI scaling, or an option for a bigger font, would be life (eye) saving.




I agree. Also, can we have a choice of colors? For me, the red is practically invisible these days ...

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Post #: 224
RE: Making the last Beta Official - 1/24/2022 2:38:18 PM   
actrade

 

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I realize this is being done as a side project and the gracious devs have other things to do as well, but would it be possible to post some dev notes once in a while just to let us know what's being worked on and/or has been completed? It would be a great way to manage expectations with regard to what is going to get done and what isn't, along with a possible timeframe upon completion (months/quarters?). If that's not possible, could we at least get a roadmap of what is being undertaken? Thanks!

(in reply to Rob322)
Post #: 225
RE: Making the last Beta Official - 1/30/2022 7:53:34 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
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I know this is not a bug and people use house rules to prevent this:

No switching land unit to air HQs etc. to do this cheaply.


Can this be fixed and should this be fixed? Since it is seen as a cheat?


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Post #: 226
RE: Making the last Beta Official - 2/10/2022 3:09:18 AM   
Rhodes

 

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WOW! This is GREAT NEWS! Been asking about updating to the Beta and apparently I'm not the only one. Been using the Beta since it came out, on my windows 7 machine. Now this old dude is not too tech savvy so screwing with switches and settings can be a bit of an ordeal. Hopefully the updated/remastered version would address this. Believe I'm using something like -pxf1920 and -pyf1280 - been along time since I set it up. Haven't bumped into too many bugs (yes I have had the screen overlay issue as mentioned above but that generally fixes itself). Obviously as the Beta is the de facto standard used by thousands of players it makes sense to do this final update. I find this to be a superior game in both scope and detail and I'm glad to see it get the attention it deserves. I think it says alot about the folks at matrix being willing to do this. From my own point of view, I would welcome this update should I try and move the game from My windows 7 system to my newer windows 10 system - these machines don't last forever and I would hate to have to jump through a bunch of hoops again to get my 27-inch ViewSonic monitors to full screen again. Obviously I have no way of knowing what your annual sales of this game are now, but I would think this game should be a library standard for anyone who enjoys strategy wargames. Good luck with the update. I look forward to hearing more over the coming year.

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Post #: 227
RE: Making the last Beta Official - 2/10/2022 8:54:06 PM   
NiclasCage

 

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Not sure if this has been mentioned yet, but can you please look into the fact that the A.I. rarely (almost never) use its fighters to sweep? It's not a gamebreaking thing, but it feels bad to either down bombers on a daily basis or just give the A.I. a free pass to bomb some of my bases. Hopefully not a fix that requires extensive work.

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Post #: 228
RE: Making the last Beta Official - 2/13/2022 6:10:26 PM   
Califvol


Posts: 135
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Switches I use to play the Beta in windows 10: "D:\WITP\Beta2\War in the Pacific Admiral Edition.exe" -deepColor -fd

I know many love the giant maps as a display, but my eyes can't deal with maps that require a magnifying glass to read.

Game killing bug- it takes a full 5 seconds when clicking on or trying to move Sub TF's only sub tf's, so I deal with it. However, its a real bitch when you try to first turn US and you have a gillion subs in Manila. It makes first turn, after Jap attack, a 2+ hour exercise for the subs.

Love, the Beta and its the only version I play.


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Post #: 229
RE: Making the last Beta Official - 2/14/2022 7:36:43 PM   
Moltrey


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From: Virginia
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Joe W.:

Any chance we can get a status update on the project?
Thanks!

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Post #: 230
RE: Making the last Beta Official - 2/19/2022 10:47:58 PM   
Andy Mac

 

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I did a first version of the scenarios and Andrew has submitted the new map I think Michael is bug fixing so its still moving but patience is required !!!

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Post #: 231
RE: Making the last Beta Official - 2/20/2022 1:15:45 AM   
Moltrey


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Thanks!

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Post #: 232
RE: Making the last Beta Official - 2/20/2022 3:59:56 AM   
Tanaka


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From: USA
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quote:

ORIGINAL: Andy Mac

I did a first version of the scenarios and Andrew has submitted the new map I think Michael is bug fixing so its still moving but patience is required !!!


Thanks for the update Andy!

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Post #: 233
RE: Making the last Beta Official - 2/20/2022 6:21:09 PM   
Insano

 

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It's probably been mentioned already, but the big one for me is fixing the database error on upgrading Japanese sound detectors to early radars in the airfield units.

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Post #: 234
RE: Making the last Beta Official - 2/22/2022 9:30:10 PM   
miv792

 

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I would like to see other missions for night fighters.

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Post #: 235
RE: Making the last Beta Official - 2/23/2022 8:08:43 AM   
Encircled


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Any chance of an auto save option?



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Post #: 236
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