DrHiramTemple
Posts: 25
Joined: 1/11/2020 Status: offline
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There is a section of the manual that outlines key differences from previous titles: chapter 30/ Appendix A. From what i understand, there's been an pretty significant overhaul between WitW and WitE2, but I find most of the fundamentals hold true between them. the biggest addition is I think command prep points, which help to limit offensive actions to shorter, more deliberate bursts. as for other changes, road infrastructure is now handled on a per-tile basis, and rails can be single or double track-- both of which can be important when planning an offensive. You can also place hqs on depots to increase their supply capability, and place rail repair units on them to further prioritize it for receiving supply. all of this together means there's just a bit more to consider on the logistics side than in WitW. VPs are almost entirely derived from taking key cities, so no worrying about casualties or the strategic air war. That, and the lack of good heavy bombers for both sides, means the air war (though handled almost identically) is generally much simpler to manage, almost entirely comprised of ground support and recon missions. there's also the more developed theater box system, including a strategic reserve box, which is a great tool for rebuilding shattered units and is convenient for keeping excess formations from cluttering up the map. and finally, there's a lot of getting used to how the red army differs from the western allies, and understanding how their formations change and evolve through the years. Past 1941, you'll also be in the position to build most of the red army forces yourself, as opposed to getting what you get in WitW. hope that helps!
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