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The hunt for Force Z

 
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The hunt for Force Z - 12/20/2021 8:20:25 PM   
huda0816

 

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It's been five nerve-wracking days since Force Z managed to sink some Japanese troop transports. Fortunately, the BBs were not going to hunt Force Z down but support a landing in Kuantan. The battle I mentioned in my previous post was fought between Force Z without Prince of Wales and without any large-caliber ammunition for Repulse. Yet I managed to damage Chokai heavily and she probably sunk.



quote:

Day Time Surface Combat, near Balabac at 70,83, Range 25,000 Yards

Japanese Ships
CA Chokai, Shell hits 11, on fire, heavy damage
DD Fubuki
DD Usugumo
DD Shirayuki, Shell hits 1, heavy fires
DD Hatsuyuki
DD Sagiri

Allied Ships
BC Repulse
CL Danae, Shell hits 2, on fire
CL Mauritius
DD Vampire
DD Tenedos, Shell hits 2
DD Electra
DD Express


There were two more battles with the Japanese taskforce. The first was fought by Forze Z and the second was fought by CA Houston's TF.

quote:


Day Time Surface Combat, near Balabac at 70,84, Range 23,000 Yards

Japanese Ships
CL Naka, Shell hits 3
DD Asagumo
DD Murasame, Shell hits 1
DD Harusame
DD Yudachi, Shell hits 2, on fire
DD Samidare

Allied Ships
BC Repulse
CL Danae, heavy fires
CL Mauritius
DD Vampire
DD Tenedos
DD Electra
DD Express, Shell hits 2, on fire

quote:


Day Time Surface Combat, near Balabac at 71,86, Range 15,000 Yards

Japanese Ships
CL Naka, Shell hits 7, heavy fires
DD Asagumo, Shell hits 1
DD Murasame, Shell hits 2
DD Harusame, Shell hits 3
DD Yudachi, Shell hits 4, heavy fires, heavy damage
DD Samidare, Shell hits 1

Allied Ships
CA Houston, Shell hits 2
DD John D. Ford
DD Peary, Shell hits 1
DD Pillsbury
DD Pope, Shell hits 3


Although I ordered Forze Z to merge with Prince of Wales, it ended up north of Borneo while Prince of Wales went to Tarakan as planned. Unfortunately, another threat appeared from the east. My scout planes identified a carrier racing towards the exposed and worn-out SCTFs. I was lucky that I had a lot of subs, who were supposed to go to Java, close and I sent them to intercept the taskforce.

Houstons Taskforce was ordered to go to Brunei to refuel there and escape on the northern coast of Borneo to Java. Force Z had the same orders but was heading for Miri for refueling. Prince of Wales was ordered to retreat through Makassar Strait.



The next night the CVTF was engaged by SS Sculpin but it did not manage to spot the Carrier only BB Mutso and a couple of destroyers. I was asking myself why Mutso and friends were hanging around east of the Philippines in the first place? I was really happy that my ships were not engaged this day and made some progress to leave the vicinity of the enemy carrier(s). Somewhat related SS I-154 sunk CM Rigel on this day which was on its way to lay mines at Singkawang.



On the next day, the Japanese CVTF suddenly appeared in strike range of Malaya where it thankfully attacked some Minelyers and not the escaping SCTFs south of it.



When I realized that all my TFs managed to evade the enemy carrier but Houstons TF was out of full and stranded East of Borneo my joy was limited. I was thinking about two options and one worse than the other and I chose wrong. One option was disbanding the TF in Ketapang and moving some tankers there. The other option was to merge the taskforce with the Dutch destroyers in the area. I chose to merge Houstons TF with the destroyers as an SCTF and the CVTF were heading south.



In hindsight, this was probably the wrong decision as CA Houston was sunk this night by a sub and the DDs did not manage to merge with Houston's TF. The SCTF and the CVTF are supporting a landing at Singkawang but will be free to crush the remaining ships tomorrow.





RIP



< Message edited by huda0816 -- 12/20/2021 10:17:32 PM >

(in reply to huda0816)
Post #: 31
I need some advice - 12/20/2021 8:27:42 PM   
huda0816

 

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Hi, I really could use some advice here to not lose all my destroyers.

What are my options now? Would the ships be safe if they disband at Tambelan? I could disband the Dutch destroyers there as well and form a taskforce the next day and try to run away. As he probably only has one carrier in his TF I still have more planes in this area for at least one more day until Singkawang falls.

Do you have any tips?

< Message edited by huda0816 -- 12/20/2021 8:46:40 PM >

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Post #: 32
RE: I need some advice - 12/20/2021 9:20:16 PM   
btd64


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Run away. OR, make a charge at the CV group. It's probably just a CVE. It's the escorts you need to worry about....GP

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Post #: 33
RE: I need some advice - 12/20/2021 9:37:07 PM   
huda0816

 

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quote:

ORIGINAL: btd64

Run away. OR, make a charge at the CV group. It's probably just a CVE. It's the escorts you need to worry about....GP


Thank you for your advice. The problem is that they cannot run as they do not have any fuel left.

Are disbanded TFs save from SCTF? If that is the case I could disband them at the island and merge them with the Dutch DDs who can provide fuel on the next day.

A destroyer charge with the Dutch destroyers is tempting but I fear that they will end up like my Patrol Boats in the Philipines which charged 4 Japanese destroyers.

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Post #: 34
RE: I need some advice - 12/20/2021 10:16:41 PM   
Maallon


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Disbanded ships cannot be engaged by SCTFs, so your plan can work.
But disbanded ships can be damaged by bombardments from surface ships and port attacks from bombers.
So if your opponent has a hunch of what you are trying to do, he can do some damage to you.
Though I would consider this possibility fairly low.

What I would be worried about regarding the charge on the CVE is the BB TF in the area, that one will very likely eat your destroyers for breakfast if encountered.
Otherwise there is the following to consider: You will get several hundred modern destroyers through the course of the game, loosing some old ones won't hurt your war effort too much.
The Dutch destroyers especially get barely any upgrades later on, so their usefulness will sink throughout the game fairly quickly.
But still considering risk and reward is important.

< Message edited by Maallon -- 12/20/2021 10:17:04 PM >

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Post #: 35
RE: I need some advice - 12/20/2021 10:25:43 PM   
huda0816

 

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quote:

ORIGINAL: Maallon

Disbanded ships cannot be engaged by SCTFs, so your plan can work.
But disbanded ships can be damaged by bombardments from surface ships and port attacks from bombers.
So if your opponent has a hunch of what you are trying to do, he can do some damage to you.
Though I would consider this possibility fairly low.



Thank you so much. This was exactly the confirmation I needed to finish my turn. When I started the thread about the refueling problem, I already got the turn from my opponent so he did not know about my situation.

I know that I will get a ton of destroyers later. But right now every ship with some ASW capability is needed.

(in reply to Maallon)
Post #: 36
RE: I need some advice - 12/20/2021 11:31:24 PM   
Ian R

 

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quote:

ORIGINAL: huda0816

The problem is that they cannot run as they do not have any fuel left.



If you have cargo ships running south from the PI, you can tell them to meet the DDs and refuel them.

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Post #: 37
RE: I need some advice - 12/21/2021 10:44:40 PM   
BBfanboy


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I was wondering again about the game date. I found the date Dec. 9th on the last post of the previous page and you mention five days have elapsed. So were your latest posts about December 14th? Assessing how things are going depends considerably on game date.

Some comments - you seem to be wanting to push back the Japanese from the start. While you can inflict some hurt, you must then find your Sir Robin spirit and get far away from there. The bases and supply levels in that area are too low to refuel and rearm your ships to keep the pressure on. You don't yet have enough auxiliary ships like AKEs and ADS and ASs to make up for the lack of major ports. Now that you have made your effort against the Japanese tide, it is time to head for a major port to rearm and possibly head west off-map or east to PH to defend your troop convoys. Supply convoys will be pretty much on their own for now. Use AMs, YPs and SCs to meet TFs several hexes from ports and guide them in or take them out. You cannot afford to escort the entire journey. DDs are for major warship escort.

And about Chokai - the biggest shells you could have hit her with are six inch, so 11 hits of various calibers six inch or less is very unlikely to do mortal damage to her. Most likely you did a lot of system damage which can be easily repaired. Japanese CAs are quite tough.

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Post #: 38
RE: I need some advice - 12/22/2021 7:54:30 PM   
huda0816

 

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quote:

ORIGINAL: Ian R

If you have cargo ships running south from the PI, you can tell them to meet the DDs and refuel them.


Thank you! I used cargo ships to get them safely to Batavia as the fuel of the dutch destroyers was not enough.

(in reply to Ian R)
Post #: 39
RE: I need some advice - 12/22/2021 9:54:12 PM   
huda0816

 

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quote:

ORIGINAL: BBfanboy

I was wondering again about the game date. I found the date Dec. 9th on the last post of the previous page and you mention five days have elapsed. So were your latest posts about December 14th? Assessing how things are going depends considerably on game date.

Some comments - you seem to be wanting to push back the Japanese from the start. While you can inflict some hurt, you must then find your Sir Robin spirit and get far away from there. The bases and supply levels in that area are too low to refuel and rearm your ships to keep the pressure on. You don't yet have enough auxiliary ships like AKEs and ADS and ASs to make up for the lack of major ports. Now that you have made your effort against the Japanese tide, it is time to head for a major port to rearm and possibly head west off-map or east to PH to defend your troop convoys. Supply convoys will be pretty much on their own for now. Use AMs, YPs and SCs to meet TFs several hexes from ports and guide them in or take them out. You cannot afford to escort the entire journey. DDs are for major warship escort.

And about Chokai - the biggest shells you could have hit her with are six inch, so 11 hits of various calibers six inch or less is very unlikely to do mortal damage to her. Most likely you did a lot of system damage which can be easily repaired. Japanese CAs are quite tough.


Yes, it was the 14th. I already moved a lot of ships away from this area but I did want to fight with Force Z and use it how it was intended to be used. I could not stop his landings but disrupt some of his operations. Now the party is over, Prince of Wales needs some quality time in a shipyard, and CA Houston is gone.

I should have listened and used Force Z to stop the Singkawang landing or at least try to. Now he has the airfield there and prevents any shipping towards Singapore.

According to the in-game list, Chokai was killed by "15in/42BL Mk I". I rewatched the battle and I could not see any shots fired from Repulse. Maybe Sir Arthur Francis Eric Palliser made this up.

(in reply to BBfanboy)
Post #: 40
Catching up, December 18 - 12/22/2021 11:14:32 PM   
huda0816

 

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11 days after the Japanese attack on PH things don't look good. I was not prepared for that onslaught.

I think this picture shows clearly why I am a little bit desperate



His Zeros are sweeping Singapore and the Philippines at about 23,000 feet each day and if I try to resist this happens. 1 Oscar and one Zero for 24 Buffalos in Singapore or a similar amount of Warhawks in the Philippines.

I already gave up to defend the airspace in the Philippines. At first, my plan was to defend Manila and Clark, to keep 2 airfields open. By now I moved almost everyone from Manila to Clark as I cannot do anything against his air superiority anyway.

With damaged airfields and ports, it is impossible to build up fortifications. (It would be great if I just could tell my engs, to ignore the airfield damage.)

Situation in Malaya



In Malaya, I could not get 2 of the larger Indian brigades from Alor Star to Singapore and the 6th Indian Brigade from Kuantan won't probably make it to Singapore as well.

That is about 300AVs which I cannot use in the defense.

The 44th and 45th Indian Brigades almost reached Oosthaven but I am not sure if they can dodge the Japanese submarines and bombers from Singkawang.

I am wondering if I even can withstand his first shock attack with this meager force.

KB in Rabaul & Tabi I am coming

There was not much activity in the Central Pacific since now. Guam was invaded but Wake is untouched. This changed the last turn.

The KB or at least parts of it are covering a landing in Rabaul at the moment. I am just happy that I could fly out Lark BN in time. I think he is probably moving one of his carriers to SEA right now.



Nauru Island was also taken which does not bother me too much (no airfield).

At the same time, I launched an amphibious TF to land on Tabiteuae. This is risky and I am thinking about turning around or use the units to reinforce one of the closer islands.

China

In China, he is advancing rapidly. I am not sure if I am more worried about his 40,000 troops in Changsha or his unstoppable forces in the north which are racing towards Sian. If he can keep up this tempo China will be gone in 2 months.

I need some advice (again)

I am thinking about changing leaders of LCUs in the PI and Singapore. Do I have to change all leaders or is there someone in charge of all LCUs in a hex?

Does it make sense to keep some troops in Bataan (like the 4th marines) or shall I move everyone to Clark if I want to defend there?

(in reply to huda0816)
Post #: 41
RE: Catching up, December 18 - 12/23/2021 5:38:24 AM   
BBfanboy


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A Command HQ would be an overall leader. Otherwise, the leader of the LCU has the most influence on the way it fights.

An experienced player once changed the dud leader of ABDA Command (Brook-Popham or something like that) for a really good one at a heavy cost in PP. But he did that knowing the Japanese had not prioritized Singapore so he was able to get in reinforcements and supply. Without those things, a new Command HQ leader would not have been much help. I can't recall if he managed to hold Singapore throughout or just give it another six months of use. Either way that is a real PITA for the Japanese seeking to support Burma ops or raid India.

In your situation, it is too late to get enough into Singers to help. Better to airlift out cadres of key units so you don't have to rebuild them from scratch.

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Post #: 42
Update January 1, 1942 - 1/10/2022 11:38:29 PM   
huda0816

 

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Our game progressed slower than expected during the holidays. It is the 1st of January now and a lot of things happened in the last couple of days. I will try to give an overall impression of the situation and point out some highlights.

DEI & Malaya

Current situation:



As I wrote in my last posts, I was retreating with my navy in this area as I expected a fast offensive in the Java Sea which did not come.

What surprised me most was his Palembang invasion on the 24th. Unfortunately, my bombers and Cats could not hit any ships even if his invasion force was hanging around there for two days before he started unloading. After he captured the base with a full division I switched to bomb the oil wells but my bomber force was a bit exhausted at this time and I did only manage to destroy about 90 points of Palembang's oil.

The good thing about this situation was that he had to focus his fighter squadrons on Palembang and Singkawang. As I finally found out how land-based torpedoes work I moved the Vildebeests to Singapore and attacked his ships in Mersing. The bombers managed to hit Ise and Hyuga with one Torpedo each.



I think he got a little bit annoyed by my bombers and he was sending a strong bombardment taskforce to Batavia. As I saw the ships coming I evacuated my torpedo-bombers and fighters to Bandoeng. The B17s in Soerabaja are fortunately out of his reach.

quote:

Night Naval bombardment of Batavia at 49,98 - Coastal Guns Fire Back!

Allied aircraft losses
139WH-3: 48 damaged
139WH-3: 1 destroyed on ground
Do-24K-1: 1 destroyed on ground
PBY-5 Catalina: 3 damaged
B-339D: 6 damaged
B-339D: 1 destroyed on ground

21 Coastal gun shots fired in defense.

Japanese Ships
BB Haruna
BB Kongo
CA Takao
CL Jintsu
DD Akatsuki
DD Arashio
DD Asashio

Allied Ships
AVP Fazant, Shell hits 1
xAK Boero, Shell hits 1, on fire
AVP Valk, Shell hits 1

Allied ground losses:
632 casualties reported
...

Manpower hits 1
Fires 357
Airbase hits 15
Airbase supply hits 7
Runway hits 27


In Singapore, I could bolster the defense with the 44th and 45th Indian Brigades and a small portion of the 22nd Indian Brigade which I picked up by ship from the Malayan coast. My total Assault Strength is 1101 and I will soon reach level 4 fortifications. I also replaced the leader of the Malaya Army HQ for 150 PPs.

The air war over Singapore is lost. I managed to move two squadrons from the AVG to Singapore and had one day where I was able to shoot down a lot of his bombers but this did not last long and I had to evacuate most of my fighters from Singapore. The good thing is that he cannot effectively penetrate my AA defenses anymore. For the 2nd of January, I have a little surprise as I moved all my Buffalos (35) back to Singapore to fly CAP. I am hoping that he uses his Zeros elsewhere as he did the last few turns.

I am not planning to give up this area without a fight. Repulse is anchored in Tjilatjap with a small TF and my B17s and torpedo bombers should do some damage. In the meantime, I sent my already evacuated Tankers back to Balikpapan to pick up some oil for Australia and built up Cocos Islands and Christmas Island.

China & Burma

I have the impression that China is doomed. He is pushing hard in the northeast and is moving a lot of troops towards Changsha at the same time.

Situation in northeastern China:



He almost managed to encircle my forces in Chengcha but I could break out and destroy 3rd Tank Regiment in the process.

quote:


Ground combat at 87,44 (near Chengchow)

Allied Shock attack

Attacking force 25146 troops, 133 guns, 0 vehicles, Assault Value = 703

Defending force 690 troops, 0 guns, 103 vehicles, Assault Value = 58

Allied adjusted assault: 711

Japanese adjusted defense: 1

Allied assault odds: 711 to 1

Combat modifiers
Defender: supply(-)
Attacker: shock(+)

Japanese ground losses:
Vehicles lost 150 (150 destroyed, 0 disabled)
Units destroyed 1

Allied ground losses:
590 casualties reported
Squads: 2 destroyed, 72 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 16 disabled


My deliberate attack in Changsha on the next day was a little bit too optimistic.

quote:

Ground combat at Changsha (82,52)

Allied Deliberate attack

Attacking force 126472 troops, 721 guns, 0 vehicles, Assault Value = 3372

Defending force 40530 troops, 474 guns, 16 vehicles, Assault Value = 1258

Allied adjusted assault: 2331

Japanese adjusted defense: 2435

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1119 casualties reported
Squads: 10 destroyed, 139 disabled
Non Combat: 0 destroyed, 29 disabled
Engineers: 1 destroyed, 29 disabled

Allied ground losses:
6716 casualties reported
Squads: 50 destroyed, 524 disabled
Non Combat: 3 destroyed, 55 disabled
Engineers: 4 destroyed, 61 disabled


In Burma the 1st Burma Division reformed in Pegu and the 2 AVG Squadrons are back in Mandalay for R&R. I am trying to move as many supplies as possible to Rangoon to feed them into China. Moulmein and Tavoy are already lost and I am wondering if he is going for Burma early.

Philippines

In the Philippines, Clark is ready for an assault. As his bomber attacks can no longer damage the runway the fortification level reached almost 4. With an assault strength of 1677 I am not sure if I can withstand his 33 Units which started moving towards Clark on the 30th of December. In Mindanao everyone retreated to Malaybalay.

The Pacific & Australia

In my last entry, I was not sure if I should proceed with the landings in Tabiteuea. The final decision was made when the KB showed up to support his (late) Wake Island invasion and none of my submarines and fleets in this area had a detection level. I was calculating that I will have enough time and I almost managed to unload everything. Unfortunately, his next target is Tarawa and the KB will be in striking distance to my remaining ships in Tabiteuea which are two xAPs and two xAKs. The Destroyers, Cruisers, AKs and APs are already out of his reach.



As the KB is engaged somewhere else this also gave me the chance to reinforce Port Moresby against my original intentions. Also, I am moving troops towards northern Australia and Perth as Sigint-Reports indicate that some forces are preparing for a landing there. I am not sure if this is just a trick.

The first convoys will reach Australia in a week and the 8th marines arrived in Pago Pago.

Need some advice

As Yorktown arrived I have a considerable amount of carriers. Is it wise to keep them back or use them in an area where the KB is not?

(in reply to BBfanboy)
Post #: 43
RE: Update January 1, 1942 - 1/11/2022 12:05:01 AM   
btd64


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As far as Yorktown is concerned I think that you answered your own question....GP

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(in reply to huda0816)
Post #: 44
RE: Update January 1, 1942 - 1/11/2022 6:50:07 AM   
BBfanboy


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There is some hope for China. First you need to understand the Chinese units are full of raw recruits, poorly led, low on supply and lacking in heavy weapons. They need time to build experience and get a stable supply line flowing from Rangoon.
The only way they can face the Japanese is to fall back to very good defensive terrain - mountains, wooded rough, desert rough. That reduces the damage from Japanese heavy weapons and bombing. Also set the Chinese infantry squads to stockpile (In the Intel Report - Troops screen) so that the unit experience can grow instead of being diluted by raw recruits. It also helps with the grocery bill!.

Once they are in good defensive terrain, look at each unit's squads and other devices. If they have a lot disabled, I prefer to set the unit to rest and get some of those devices recovered rather than try and build field forts (which takes a while). And pick a few units with the best AV/morale/experience and spend the PP to get them a good leader.

Later on, consider airlifting in some 40MM AA guns and 34MM anti-tank guns if you get the chance. You might need to use Catalinas to airlift the 40mms until you get some heavier lift transports.

Above all, never attack with the Chinese unless the Japanese have just shattered themselves on your defences and they have no other units about to enter the hex.

< Message edited by BBfanboy -- 1/11/2022 10:22:59 PM >


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Post #: 45
RE: Update January 1, 1942 - 1/11/2022 10:22:14 PM   
huda0816

 

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quote:

ORIGINAL: btd64

As far as Yorktown is concerned I think that you answered your own question....GP


I am not sure if I understand your comment.

I just started up the game to inspect Yorktown and she has decent experience with formidable pilots.

I know my four carriers are no match for the KB at the moment but I am not sure if I want to park them somewhere until Hornet and Wasp will arrive.

I read some AARs where the carriers were moved to the DEI and another one where the carriers were used to strike the Japanese home islands.

(in reply to btd64)
Post #: 46
RE: Update January 1, 1942 - 1/11/2022 10:24:47 PM   
BBfanboy


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From: Winnipeg, MB
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quote:

ORIGINAL: huda0816


quote:

ORIGINAL: btd64

As far as Yorktown is concerned I think that you answered your own question....GP


I am not sure if I understand your comment.

I just started up the game to inspect Yorktown and she has decent experience with formidable pilots.

I know my four carriers are no match for the KB at the moment but I am not sure if I want to park them somewhere until Hornet and Wasp will arrive.

I read some AARs where the carriers were moved to the DEI and another one where the carriers were used to strike the Japanese home islands.


Your carrier pilots need to gain experience, as do all the vessels in the TF. If you know where KB is and there are opportunities to strike where LBA is not too strong, go for it.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to huda0816)
Post #: 47
RE: Update January 1, 1942 - 1/11/2022 10:37:13 PM   
btd64


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From: Mass. USA. now in Lancaster, OHIO
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: huda0816


quote:

ORIGINAL: btd64

As far as Yorktown is concerned I think that you answered your own question....GP


I am not sure if I understand your comment.

I just started up the game to inspect Yorktown and she has decent experience with formidable pilots.

I know my four carriers are no match for the KB at the moment but I am not sure if I want to park them somewhere until Hornet and Wasp will arrive.

I read some AARs where the carriers were moved to the DEI and another one where the carriers were used to strike the Japanese home islands.


Your carrier pilots need to gain experience, as do all the vessels in the TF. If you know where KB is and there are opportunities to strike where LBA is not too strong, go for it.



Exactly what I meant. Sorry I wasn't more clear....GP

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(in reply to BBfanboy)
Post #: 48
RE: Update January 1, 1942 - 1/11/2022 10:37:53 PM   
huda0816

 

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quote:

ORIGINAL: BBfanboy

There is some hope for China. First you need to understand the Chinese units are full of raw recruits, poorly led, low on supply and lacking in heavy weapons. They need time to build experience and get a stable supply line flowing from Rangoon.
The only way they can face the Japanese is to fall back to very good defensive terrain - mountains, wooded rough, desert rough. That reduces the damage from Japanese heavy weapons and bombing. Also set the Chinese infantry squads to stockpile (In the Intel Report - Troops screen) so that the unit experience can grow instead of being diluted by raw recruits. It also helps with the grocery bill!.

Once they are in good defensive terrain, look at each unit's squads and other devices. If they have a lot disabled, I prefer to set the unit to rest and get some of those devices recovered rather than try and build field forts (which takes a while). And pick a few units with the best AV/morale/experience and spend the PP to get them a good leader.

Later on, consider airlifting in some 40MM AA guns and 34MM anti-tank guns if you get the chance. You might need to use Catalinas to airlift the 40mms until you get some heavier lift transports.

Above all, never attack with the Chinese unless the Japanese have just shattered themselves on your defences and they have no other units about to enter the hex.


Thank you for this roundup of how to wage land war in China. I hope it is not too late.

This is my planned defensive line with strongpoints at the red circles:



I am also trying to get the 7th Hussars into China but they are still in Aden.

(in reply to BBfanboy)
Post #: 49
The war in numbers - 1/11/2022 10:53:28 PM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
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Overview:



Planes lost:



Warships lost Allied:



Warships lost Japan (Probably only the destroyers did sink and every other ship is chilling in a Japanese repair yard):






(in reply to huda0816)
Post #: 50
RE: Update January 1, 1942 - 1/12/2022 3:49:26 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Our MIA game Guru Alfred (I meant that respectfully) held that building a defence line was not a good plan because it spreads the Chinese too thin, is too hard to supply, and the Japanese can concentrate their tanks and artillery at any point to achieve a breakthrough. Instead he advocated strong points at strategic movment crossroads, and mobile Chinese units to cut supply routes to any Japanese thrust before it can break through. See this link, Post 1304 for a direct copy of Alfred's advice:

https://www.matrixgames.com/forums/tm.asp?m=4378420&mpage=44�

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to huda0816)
Post #: 51
RE: The war in numbers - 1/12/2022 3:54:27 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: huda0816

Warships lost Japan (Probably only the destroyers did sink and every other ship is chilling in a Japanese repair yard):





If that Mk 10 mine was the only thing that hit BB Ise, unless you got a fluke Magazine Explosion! it will not have sunk. The AI puts anything hit by a mine or torpedo on the sunk list, no matter how unlikely it is that they sank. The best way to confirm during combat replay is to listen for sinking sounds right after a mine hit sound. Loss of float planes that normally operate from big ships is another clue.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to huda0816)
Post #: 52
RE: The war in numbers - 1/12/2022 7:29:00 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: huda0816

Warships lost Japan (Probably only the destroyers did sink and every other ship is chilling in a Japanese repair yard):





If that Mk 10 mine was the only thing that hit BB Ise, unless you got a fluke Magazine Explosion! it will not have sunk. The AI puts anything hit by a mine or torpedo on the sunk list, no matter how unlikely it is that they sank. The best way to confirm during combat replay is to listen for sinking sounds right after a mine hit sound. Loss of float planes that normally operate from big ships is another clue.


You can also immediately tell that BB Ise has not sunk through the intel screen. When a ship actually sinks and is displayed on the loss list, then it's points will be added to the 'points for Sunk Japanese Ships' section. Unfortunately the ships lost window is highly unreliable though and often will list a ship of the same class but a different ship nonetheless as lost. The Ultimate confirmation of a sinking is what your receive in the ops report, but this can often appear many months after the event.

(in reply to BBfanboy)
Post #: 53
RE: The war in numbers - 1/12/2022 11:13:31 PM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
Status: offline

quote:

ORIGINAL: DesertWolf101


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: huda0816

Warships lost Japan (Probably only the destroyers did sink and every other ship is chilling in a Japanese repair yard):





If that Mk 10 mine was the only thing that hit BB Ise, unless you got a fluke Magazine Explosion! it will not have sunk. The AI puts anything hit by a mine or torpedo on the sunk list, no matter how unlikely it is that they sank. The best way to confirm during combat replay is to listen for sinking sounds right after a mine hit sound. Loss of float planes that normally operate from big ships is another clue.


You can also immediately tell that BB Ise has not sunk through the intel screen. When a ship actually sinks and is displayed on the loss list, then it's points will be added to the 'points for Sunk Japanese Ships' section. Unfortunately the ships lost window is highly unreliable though and often will list a ship of the same class but a different ship nonetheless as lost. The Ultimate confirmation of a sinking is what your receive in the ops report, but this can often appear many months after the event.


are those numbers in the intelligence screen correct and are not subject to FOW? And what is the ops report?

The thing with Ise seems definitely off.

There was a report that Ise hit a mine at Singkawang on the 22nd:

quote:


Dec 22, 41
TF 141 encounters mine field at Singkawang (56,88)
Japanese Ships
BB Ise, Mine hits 1


And another report from the 27th, that my TBs put a torpedo into it:

quote:


Dec 27, 41
Morning Air attack on TF, near Mersing at 51,82
Weather in hex: Moderate rain
Raid spotted at 16 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-27b Nate x 5
Allied aircraft
Buffalo I x 16
Vildebeest III x 12
No Japanese losses
Allied aircraft losses
Vildebeest III: 1 destroyed, 2 damaged
Vildebeest III: 1 destroyed by flak
Japanese Ships
BB Hyuga, Torpedo hits 1
DMS W-5, Torpedo hits 1, and is sunk
BB Ise, Torpedo hits 1
...


So one of those ships could have been another ship. On the other hand, 2 Alfs were recorded as op losses after the 27th. Originally Ise has Daves but Alfs have better range and maybe he changed them?



(in reply to DesertWolf101)
Post #: 54
RE: The war in numbers - 1/13/2022 8:40:00 PM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
Status: offline
How do you deal with withdrawal symptoms?

I got no turn for three days and am refreshing my email inbox every 10 minutes. My opponent told me that he has to do his monthly unit review. Hopefully, he won't visit Bougainville during his troop inspection.

(in reply to huda0816)
Post #: 55
RE: The war in numbers - 1/13/2022 8:48:39 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
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quote:

ORIGINAL: huda0816

How do you deal with withdrawal symptoms?

I got no turn for three days and am refreshing my email inbox every 10 minutes. My opponent told me that he has to do his monthly unit review. Hopefully, he won't visit Bougainville during his troop inspection.


Always a good idea to keep a copy of a recent turn to hand. Gives you the chance to do a little longer term planning etc.

For the present, worth spending some time looking at the 1/42 and 2/42 upgrades and planning for them. Some are essential, some you can skip, best to decide now.

(in reply to huda0816)
Post #: 56
RE: The war in numbers - 1/16/2022 10:38:23 AM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
Status: offline
quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: huda0816

How do you deal with withdrawal symptoms?

I got no turn for three days and am refreshing my email inbox every 10 minutes. My opponent told me that he has to do his monthly unit review. Hopefully, he won't visit Bougainville during his troop inspection.


Always a good idea to keep a copy of a recent turn to hand. Gives you the chance to do a little longer term planning etc.

For the present, worth spending some time looking at the 1/42 and 2/42 upgrades and planning for them. Some are essential, some you can skip, best to decide now.


Thank you, I almost forgot about this.

I fear my opponent went missing as he does not respond to my emails. I hope he is OK and it is just a timeout because of work and family.


< Message edited by huda0816 -- 1/16/2022 6:58:44 PM >

(in reply to mind_messing)
Post #: 57
RE: The war in numbers - 1/16/2022 7:00:22 PM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
Status: offline
Got mail from my opponent that he is sick and needs some time to recover. So our game will be paused for about two weeks.

(in reply to huda0816)
Post #: 58
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