Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Unfortunate Son's counters

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> RE: Unfortunate Son's counters Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Unfortunate Son's counters - 11/10/2021 3:38:34 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Fulcrum28... Ask and you shall receive.

Just want to say to everyone: I am doing my best in between work and personal life to complete the counters. I am not playing any games at this time to devote what little time I have left to complete the counters. I for one want to complete them asap. So everyone including myself can enjoy playing games with them.










Attachment (1)

(in reply to fulcrum28)
Post #: 31
RE: Unfortunate Son's counters - 11/10/2021 3:57:13 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline
Whoa..very very nice old son! Very Nice.

_____________________________


(in reply to Unfortunate Son)
Post #: 32
RE: Unfortunate Son's counters - 11/10/2021 4:01:10 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline

quote:

ORIGINAL: Unfortunate Son

Fulcrum28... Ask and you shall receive.

Just want to say to everyone: I am doing my best in between work and personal life to complete the counters. I am not playing any games at this time to devote what little time I have left to complete the counters. I for one want to complete them asap. So everyone including myself can enjoy playing games with them.










btw..I may put off the rematch with The Colonel till both of us have these puppies. The Colonel loves his armoured trains..and there behemoths look like they can do the job for him!

_____________________________


(in reply to Unfortunate Son)
Post #: 33
RE: Unfortunate Son's counters - 11/10/2021 4:03:22 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Under construction







Attachment (1)

(in reply to OldCrowBalthazor)
Post #: 34
RE: Unfortunate Son's counters - 11/10/2021 8:56:02 AM   
CaesarAug

 

Posts: 160
Joined: 6/23/2015
Status: offline
Oh, thank you, Great Sir! Thy Awesomeness overwhelms us with such beauty!

Eagerly awaiting, we are counting on Thee!

(in reply to Unfortunate Son)
Post #: 35
RE: Unfortunate Son's counters - 11/10/2021 9:30:49 AM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
this is an awesome work! Thanks for your kind reply and update! it really looks like SC4!

(in reply to CaesarAug)
Post #: 36
RE: Unfortunate Son's counters - 11/10/2021 4:25:32 PM   
Alexizja

 

Posts: 1
Joined: 4/28/2019
Status: offline
These looks brilliant! How can we donate you to support your work and add a little bit extra motivation

(in reply to fulcrum28)
Post #: 37
RE: Unfortunate Son's counters - 11/11/2021 1:59:21 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Thank you CaesarAug, Fulcrum28 and Alexizja for complimenting on my work. It makes the work I put into the counters worthwhile.

(in reply to Alexizja)
Post #: 38
RE: Unfortunate Son's counters - 11/11/2021 10:33:29 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
Gustav Lives!

(in reply to Unfortunate Son)
Post #: 39
RE: Unfortunate Son's counters - 11/12/2021 2:48:14 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Yes Ellessar2... Big badda booom!!! Sevastopol in SC WaW may never be the same.

(in reply to Elessar2)
Post #: 40
RE: Unfortunate Son's counters - 11/13/2021 3:41:03 PM   
Jazon


Posts: 121
Joined: 8/18/2020
Status: offline
AWESOME JOB!!!

(in reply to Unfortunate Son)
Post #: 41
RE: Unfortunate Son's counters - 11/13/2021 3:53:06 PM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Thanks Jazon!

(in reply to Jazon)
Post #: 42
RE: Unfortunate Son's counters - 11/14/2021 5:04:05 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Gustov is now ready to take on the Maginot line or reduce the fortifications at Sevastopol!







Attachment (1)

(in reply to Unfortunate Son)
Post #: 43
RE: Unfortunate Son's counters - 11/14/2021 5:15:50 AM   
CaesarAug

 

Posts: 160
Joined: 6/23/2015
Status: offline
Goodness! That is absolutely stunning, my good man!

(in reply to Unfortunate Son)
Post #: 44
RE: Unfortunate Son's counters - 11/14/2021 12:42:15 PM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Thank you CeasarAug... Engineers are next!

(in reply to CaesarAug)
Post #: 45
RE: Unfortunate Son's counters - 11/14/2021 11:54:57 PM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline

quote:

ORIGINAL: Unfortunate Son

Gustov is now ready to take on the Maginot line or reduce the fortifications at Sevastopol!








Well..It looks like Mr Gustov is fully erect now and ready for some penetrating action!

Fine piece of artwork here.

_____________________________


(in reply to Unfortunate Son)
Post #: 46
RE: Unfortunate Son's counters - 11/15/2021 12:50:09 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Thank you Old Crow Balthazor... Because of your analogy I now know why an old girlfriend used to call me Gustov. LOL

(in reply to OldCrowBalthazor)
Post #: 47
RE: Unfortunate Son's counters - 11/15/2021 2:24:06 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline
quote:

ORIGINAL: Unfortunate Son

Thank you Old Crow Balthazor... Because of your analogy I now know why an old girlfriend used to call me Gustov. LOL

Heh. Are you sure about that? Possibly she had a slip of the tongue, and mentioned her ex...you know, that guy Gustov the Dane from Copenhagen?

https://www.youtube.com/watch?v=qFA2189rkVY

< Message edited by OldCrowBalthazor -- 11/15/2021 4:29:09 AM >


_____________________________


(in reply to Unfortunate Son)
Post #: 48
RE: Unfortunate Son's counters - 11/15/2021 2:27:26 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
LOL!!!

(in reply to OldCrowBalthazor)
Post #: 49
RE: Unfortunate Son's counters - 11/16/2021 2:07:10 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
Possible NSFW warning from a certain Monty Python movie (if a mod tells me this is an issue will delete the video-the board software apparently doesn't have SPOILER tags, will leave as a link and not embedded):

https://youtu.be/kx_G2a2hL6U

(in reply to Unfortunate Son)
Post #: 50
RE: Unfortunate Son's counters - 11/19/2021 9:25:49 AM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
Unfortunate Son, do you plan to use the default map for your counters or any of the available map mods? I ask because smost of your counters use more than the original counter space, so the blending with the the map texture may be important thing to be considered. Did you test that?

(in reply to Elessar2)
Post #: 51
RE: Unfortunate Son's counters - 11/20/2021 4:06:24 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline

quote:

ORIGINAL: fulcrum28

Unfortunate Son, do you plan to use the default map for your counters or any of the available map mods? I ask because smost of your counters use more than the original counter space, so the blending with the the map texture may be important thing to be considered. Did you test that?


Fulcrum28, Thanks for asking the question regarding the map. I have tested the counters created thus far on the original map in the games SCWIE and SCWAW. Any piece of the unit on the counter that extends past the counter edge will be clearly visible on the map. If you look at my avatar which is a good representation of what the counters will look like in game. You can clearly see the gun of the Tiger I extended out from the counter and is visible on the dark green.
Look closely at the other samples of counters in this thread, also on dark backgrounds. I have added a drop shadow to help pop the piece that hangs over the edge of the counter.

The next time I am testing the counters in game I will take some screen shots and post on this forum.

Fear not... they will look great in game no matter what map they are on.


(in reply to fulcrum28)
Post #: 52
RE: Unfortunate Son's counters - 12/6/2021 8:07:44 AM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
Thanks a lot Unfortunate for your update, these icons are look absolutely amazing.

(in reply to Unfortunate Son)
Post #: 53
RE: Unfortunate Son's counters - 12/14/2021 2:25:34 AM   
dtodd3

 

Posts: 8
Joined: 6/5/2013
Status: offline
Are yourgreat counters available as a mod yet?
Doug

< Message edited by dtodd3 -- 12/14/2021 2:26:59 AM >

(in reply to Unfortunate Son)
Post #: 54
RE: Unfortunate Son's counters - 12/15/2021 2:18:07 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Thanks, dtodd3 but unfortunately they are not available as of yet. Still plugging away at creating them.

(in reply to dtodd3)
Post #: 55
RE: Unfortunate Son's counters - 12/15/2021 2:37:59 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Update:
I wanted to share what I am working on at the moment. I have bee trying to figure out what to place on the Engineer counter. Well after some thought and ideas between myself and Old Crow, we have come up with what I feel is very appropriate for the US, UK and IJN. Especially since they actually used them in the war.

So without further ado: Under construction is the Komatsu G40 bulldozer used by the IJN in WW2









Attachment (1)

(in reply to Unfortunate Son)
Post #: 56
RE: Unfortunate Son's counters - 1/7/2022 3:59:16 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Old Crow has been asking me to update everyone on the counters.

Here they are...






Attachment (1)

(in reply to Unfortunate Son)
Post #: 57
RE: Unfortunate Son's counters - 1/7/2022 4:20:38 AM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
Next...




Attachment (1)

(in reply to Unfortunate Son)
Post #: 58
RE: Unfortunate Son's counters - 1/16/2022 7:53:35 PM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
In game images. Unfortunately they are a little blurry due to reducing the file size.




Attachment (1)

< Message edited by Unfortunate Son -- 1/16/2022 7:55:48 PM >

(in reply to Unfortunate Son)
Post #: 59
RE: Unfortunate Son's counters - 1/16/2022 8:08:36 PM   
Unfortunate Son


Posts: 60
Joined: 11/30/2016
Status: offline
This is at 100% in my file but the file has to be reduced significantly for this website. This issue is the files need to be reduced to be placed in game then you take a screen capture in game which is a png file which then has to be reduced again to go on the forum.





Attachment (1)

< Message edited by Unfortunate Son -- 1/16/2022 8:23:21 PM >

(in reply to Unfortunate Son)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> RE: Unfortunate Son's counters Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703