MemoryLeak
Posts: 491
Joined: 12/4/2000 From: Woodland, CA USA Status: offline
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quote:
combat units (as measured by commmand capacity) in the HQ, how much command capacity the HQ has. The same attachment screen is used for shifting combat units so those 2 numbers give you useful information if you are trying not to overload a command - less useful for support units but it does give you a quick hint as to which commands might make the best use of that support unit as in previous post, I'd suggest you can over focus on the small stuff in this game when its the big chunky bits that are important. In the end, aspects of the game are still based on code written back around 2000, so there are things that ideally would be presented differently, that possibly could be revised (but at a disproportionate effort by a small programming team). As to the manual, in the end we had to fit it under 500 pages, which would by far still be the largest that Matrix have published. We failed and got a bit extra, but in the end not every screen is described in minute detail. A wee clue though, if its not, its probably because by the time there is a gain to fiddling with that data you already know it (so its a sort of terra incognita, here be dragons, clue) That is certainly sound advice. But i did print your reply so I can refer back to it. I have to tell you they made some things much more complicated that they had to. That little section in Air Doctrines labeled "Percent to Fly, Mission AC PCT and Escort AC PCT" makes absolutely no sense to me at all. One of the good players like you replied to my question about it and I printed it. I read it three or four times a day and I still can't figure it out. If I had been the programmer I would have simply labeled it "Number of aircraft I Want to Include in the Mission". And let it go at that. Anyway, thanks again for your time.
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If you want to make GOD laugh, tell him your future plans USS Long Beach CGN-9 RM2 1969-1973
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