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Lua Script for ToT Cruise Missile Strikes

 
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Lua Script for ToT Cruise Missile Strikes - 1/19/2022 11:13:04 PM   
LettuceTurnipTheBeet

 

Posts: 7
Joined: 12/18/2021
Status: offline
I wrote a script to automate path plotting to achieve ToT (Time on Target) cruise missile impacts. While neat to have in some scenarios, it currently only plans one turning waypoint and cannot really use terrain to its advantage. The main ToT script creates an event with an area trigger that is activated when a missile is spawned and sets its path to a suitable distance.

The main script works out of the box on ships and submarines, but for aircraft you need to set up your own event and use the path planner as an action. Also ToT isn't as good as it doesn't as of yet take into account aircraft motion and it does not work on grouped targets.

Let me know if you want to see it developed further.

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RE: Lua Script for ToT Cruise Missile Strikes - 1/20/2022 5:04:22 PM   
RockPaperScissors


Posts: 27
Joined: 10/2/2016
Status: offline
Thanks, I have been looking for something like this.

Best regards, RPS

(in reply to LettuceTurnipTheBeet)
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RE: Lua Script for ToT Cruise Missile Strikes - 1/22/2022 10:05:23 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Could be quite handy! Thanks for sharing.

(in reply to RockPaperScissors)
Post #: 3
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