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Potential naval game improvement option.

 
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Potential naval game improvement option. Page: [1]
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Potential naval game improvement option. - 1/20/2022 2:32:11 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have been playing all versions of Strategic Command since they first appeared many years ago, and in all that time one of the weakest part is the naval game, don't get me wrong it has improved over the years but some major issues still remain.
Something that could be fairly easily implemented in to the game is more target type options used other than just Naval, Carrier, Sub, and Transport. The one size fits all for target type naval is to simplified, and I feel it could benefit being expanded upon.

Small Naval, Medium Naval, Large Naval.

Small Naval = Destroyer,Torpedo boats,MTB
Medium Naval = Light Cruiser & Armoured Cruiser
Large Naval = Dreadnought,Pre-Dreadnought,Battlecruiser

For example in the game at the present time a Destroyer inflicts the same amount of damage regardless of the size of the naval unit it is attacking and that is just 1 point.
Now if we used the above combat types to calculate potential damage, the Destroyer could be more effective in game by attacking enemy Destroyers.

Destroyer attacking other Small Naval Target = 3 Points of damage
Destroyer attacking Medium Naval Target = 2 Points of damage
Destroyer attacking Large Naval Target = 1 point of damage

or

Cruiser attacking Small Naval Target = 4 points of damage
Cruiser attacking Medium Naval Target = 3 points of damage
Cruiser attacking Large Naval Target = 2 points of damage

or

Dreadnought attacking Small Naval Target = 5 points of damage
Dreadnought attacking Medium Naval Target = 4 points of damage
Dreadnought attacking Large Naval Target = 3 points of damage

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RE: Potential naval game improvement option. - 1/20/2022 9:36:12 AM   
stryc

 

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Joined: 7/30/2012
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I could get behind any improvements to the Naval war. It's definitely the series' weakness.

(in reply to kirk23)
Post #: 2
RE: Potential naval game improvement option. - 1/21/2022 9:08:19 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
The main reason that I'm posting messages here about the naval game is simple, the naval game is not good whatever way you look at it, land combat has better combat options whether that be combat against the soft or hard target, fighting within a town or city or across the river, for example, naval warfare has none of that, as far as I'm aware it's just a straight-up calculation about attack v defence combat value, and the defence combat value has nothing really to do with a ships ability to resist damage ie its armour or internal hull subdivision watertight compartments, it's speed or range distance it's calculated based on its own attack strength returning fire?

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(in reply to stryc)
Post #: 3
RE: Potential naval game improvement option. - 1/21/2022 11:10:54 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Message for anyone interested in improving the naval game for all Strategic Command series games please go to this page and post any ideas thank you. https://www.matrixgames.com/forums/tm.asp?m=5131675

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Make it so!

(in reply to kirk23)
Post #: 4
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