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Card nationality - 1/20/2022 9:48:25 AM   
billios65

 

Posts: 147
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How do I define which side a particular card is for? For example I want card that gives extra trucks for Germans and obviously I want this card to only be available for the German player?
Post #: 1
RE: Card nationality - 1/20/2022 4:46:57 PM   
nikdav


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Joined: 3/9/2008
From: Italy
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You must use the table 56 and 58
Turn==0 for German
Turn==1 for US



Attachment (1)

< Message edited by nikdav -- 1/20/2022 4:48:09 PM >

(in reply to billios65)
Post #: 2
RE: Card nationality - 1/20/2022 7:10:49 PM   
billios65

 

Posts: 147
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Ah I see, thanks.

(in reply to nikdav)
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RE: Card nationality - 1/21/2022 10:12:24 AM   
Oberst_Klink

 

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From: Germany
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quote:

ORIGINAL: billios65

Ah I see, thanks.

Looking forward play testing your gem, buddy. Feel free to email me the latest versions and I'll have a look at it. For a change I got a long weekend before I am heading back to my outfit for the COVID19 assistance with the Reserves.

Klink, Oberst

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(in reply to billios65)
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RE: Card nationality - 1/21/2022 9:54:50 PM   
billios65

 

Posts: 147
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Ah cool, OK tomorrow I will upload the thing and you can have a look at it.

(in reply to Oberst_Klink)
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RE: Card nationality - 1/22/2022 12:34:55 AM   
ernieschwitz

 

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From: Denmark
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For testing purposes might I suggest using dropbox?

And for finished versions the VRDesigns scenario bank?

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    DC: Community Project.

Try this Global WW2 Scenario: GD1938v3

(in reply to billios65)
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RE: Card nationality - 1/22/2022 9:18:16 AM   
billios65

 

Posts: 147
Joined: 1/15/2010
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I have free Dropbox installed but it is almost full with a shared folder from a previous (ongoing) dev project.

(in reply to ernieschwitz)
Post #: 7
RE: Card nationality - 1/23/2022 10:33:52 PM   
billios65

 

Posts: 147
Joined: 1/15/2010
Status: offline
Sorry all, I had to remake the entire OOB plus other stuff so only just finished and it's almost Monday! Tomorrow I will definitely upload this thing and get some feedback, it currently CTD on AI first turn so still broken.

(in reply to Oberst_Klink)
Post #: 8
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