Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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quote:
ORIGINAL: mkeogh76 Started playing the Mekong "A Week In" scenario. I enjoyed playing the first day. However, when I followed orders by sending a certain battalion to take control that large island, some of the objectives on that island triggered the "not following orders" popup which deducts 1,000 EPs. I don't understand why. The objectives were on that island, and clearly showed a value of "1" both on the map and in the hex descriptor which, according to the scenario briefing, means that they're supposed to be captured. Yet I got punished for doing so. Is this a bug? Or some sort of "red-herring" feature to randomly ding the player EP points? That is a data error, I thought we got them all cleaned up. Sorry about that!! Do you recall which objectives they were? quote:
ORIGINAL: mkeogh76 I did not enjoy the second day much. Just a lesson in frustration. Watching my ammo/arty levels drop to "0" despite there being little or no fighting. Having to move across the entire map using tiresome river transport to capture objectives in a vast area some of which AGAIN triggered the "not following order" popup despite being labeled "1." And finally trying to plot backroads detours for that ARNV column to avoid hitting "0" objectives. One mis-click and BOOM: goodbye, 1000 EP. It was just more frustrating than fun, and I threw in the towel after 90 turns. You have to perform the logisitics tasks that are assigned. If you don't, you will run out of ammo. quote:
ORIGINAL: mkeogh76 I love the concept of the "A Week In" scenarios- force preservation, following orders, and determining force makeup for the missions. But the game's mechanics, some questionable design decisions, and those "not following orders" popups on objectives clearly marked "1" wore me down. Maybe I'll give it another shot someday. If you can help which ones were causing you grief, I can fix them ASAP.
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