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Thanks for replaying, "Kid"!

 
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Thanks for replaying, "Kid"! - 9/16/2003 2:47:24 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

First of all thanks for replaying "Kid"!

[QUOTE=Kid]
As far as I know nothing has changed as far as base construction goes.
[/QUOTE]

OK - but please see below for few more related questions...

[QUOTE]
However, a lot of things have changes as far as base capabilities. Things
like sub re-supply, mine warfare, repair ect..
[/QUOTE]

RGR.

But what about base size numbers (in UV the biggest base is size 9) and
corresponding capabilities?

I think I saw early Alpha WitP pictures with Pearl Harbour (and perhaps
Singapore) base size larger than 9 (I think they were 11).

Would player be able to build up to base size 9 (just like in UV) and leave
higher base size numbers to larger pre-war effort (i.e. base building effort
that took years like the things actually were for port, let's say, Singapore)?


Also would the base size numbers correspondent (i.e. have the same abilities)
as in UV regarding ship repair for example or we need specialized stuff in
ports as well (like existence of Naval/Merchant repair yard and/or repair
ships)?


Thanks in advance!


Leo "Apollo11"

(in reply to siRkid)
Post #: 1
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