SamuraiProgrmmr
Posts: 353
Joined: 10/17/2004 From: Paducah, Kentucky Status: offline
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quote:
Dude... not sure if you are a moderator or just someone enjoying writing 50% of the posts on this forum... but change your tone. All in my opinion: 1) zgrssd offers a lot of experience on how to play this game. I have learned a lot from his posts. Without him and a few others, I might not have stuck with it long enough to find out what a gem this game really is. Please do not ridicule him for 'too many posts'. 2) I don't think his tone in this message is out of line. He offered a suggestion on how to avoid frustration with air forces. He didn't attack you or ridicule you so why are you so offended? 3) Please note post #8 where the developer indicated he would be back to work on the game and ASKED for you elaboration and input. 4) Why do you feel that your opinions on priorities must be followed? Two months (see post #10) is not necessarily enough time to rework air unit creation from the ground up. (I seriously don't believe that simple UI changes will fix the problem. I could be wrong, but that (as a life long developer) is my opinion.) THE MOST IMPORTANT THING TO THINK ABOUT... Is this game perfect? No. BUT IT IS THERE TO BE PLAYED! Major game companies do not seem to care about the kinds of games that many of us like to play. Whether we want to believe it or not, we are a niche group of consumers. Market forces have determined that the kinds of games we like to play are relegated to VERY small development teams (sometimes just one person) and with that relegation comes the need for patience and understanding for the scope and timing of updates. If you disagree with that paragraph, I invite you to create your own game development firm and try not to go broke making hard core, semi-realistic hex based wargames. I hope you do and I hope you succeed. Unfortunately, I doubt it will work out. Most of these games are labors of love. I don't think that the primary goal is to make tons of money but rather to earn a living creating something that the developers want to play. I cannot think of a single game I have played that I didn't have a disagreement with what (or how) a developer implemented as game mechanics. Why should this be any different? There are several things I would do differently. BUT I haven't gone to the trouble of writing my own game. You might ask why. If you did, the truthful and correct answer would be that I don't want the grief of putting up with people complaining constantly that a) I did a bad job and b) I was taking too long. That's one of the reasons I retired at 55. I was willing to have a lower standard of living through the rest of my life rather than listen to the complaints of those who do not always know what they are talking about and do not understand what it sometimes takes to make seemingly small changes. IF you are not a programmer, you don't understand that last sentence. IF you are a programmer, I invite you the write your own game. (If it captures my imagination, I will even buy it.) Until then, I suggest you continue to make suggestions but enjoy the game for what it is. As I said before, it is not perfect but at least it is there. Good Luck!
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Bridge is the best wargame going .. Where else can you find a tournament every weekend?
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