Nomad
Posts: 5905
Joined: 9/5/2001 From: West Yellowstone, Montana Status: offline
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Here is a quick list taken from the readme.doc -SingleCpuStart : Starts the game in single CPU mode. Switches to multi CPU mode if available later. We’ve found this to be useful on some multi-core systems, especially AMD processors. -SingleCpuOrders : Starts the game in single CPU mode and stays in single CPU for the orders phase, switches to multi CPU mode for running the turn, then switches back to single mode for the next orders phase. We’ve found this to be useful on some multi-core systems, especially AMD processors. Use this or -SingleCpuStart, not both. If either of the above are used with one of the -cpu# switches noted below, it will use the specified CPU, otherwise both of these switches default to the first CPU. If a -cpu# switch and one of these -Single switches are used, the turns will always be processed in multi-processor mode. -cpu# : (cpu1, cpu2, cpu3, cpu4) Switches set the cpu affinity for multi cpu systems. It will do nothing for single cores and will default to using all cores if a core is designated which is not there (for example using -cpu3 on a dual core system). We’ve found this to be very useful on some multi-core systems, especially Intel processors. If used alone, the -cpu# switches will keep the game running on the CPU specified all the time. If used with the -SingleCpuStart switch, it will only use that core when starting the game. If used with the -SingleCpuOrders switch, it will stay in single CPU mode for starting and the orders phase, but will run in multicore. If one of the SingleCpu switches is used without a -cpu# switch, it will default to cpu 1 when it is in single core. ----------------------------------------------------------- -multiaudio : Invokes a fix that changes audio timing for multicore machines. -dd_sw : Handles DirectDraw via Software. We’ve found this can make a huge difference on many systems as far as reducing interface lag and making button clicking in-game more responsive. On a few newer systems this can cause some visual glitches and slow combat animations though, so give it a try and remove it if it’s not ideal on your system. ----------------------------------------------- -px -py To have any effect x must be greater than 1024 and y must be greater than 768. If values less than or equal to px=1024 and py=768 are used the original values of 1024 and 768 will be substituted. Spanning mode is not supported and user should ensure that both the video adapter and monitor support the px and py values. We were unable to test on all possible monitor combinations, if you experience issues you should immediately remove the -px -py from your command line switches to revert to standard display behavior. something added later and not documented is the -pxf and -pyf switches The f appears to force that resolution, works great for windowed mode. ------------------------------------------ -colorBlind : Support for color blindness -deepColor : Enables 32 bit color, intended for Full Screen mode -altFont : Enables alternate in-game font (Lucida Sans Unicode) -w : Windowed mode -wd : Windowed mode, daily autosaves -ww : Windowed mode, weekly autosaves -fd : Full screen, daily autosaves -fw : Full screen, weekly autosaves -r : Show Roads -autosave : Daily autosave -archive : Put data reports in archive directory -skipVideo : Skip the intro video when starting the game -fixedArt : Will not use rotating images
< Message edited by Nomad -- 1/22/2022 3:04:11 AM >
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