asl3d
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Joined: 2/6/2017 Status: offline
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OASIS An Oasis is a place in a desert where water comes up to the surface from deep underground. An Oasis is a unique water landform surrounded by desert. It has a water source underground and supports vegetation and animal life. There are certain plants that Bedouins often plant at oases. These include date palms, which are a main source of food, and carob trees. In Heroes and Leaders mod, an Oasis is understood as the set of trees, generally palm trees, that grow in the Oasis next to the water present there. An Oasis hex is the equivalent of a Wood or Forest hex for all purposes except as modified below. Ground level Oasis hex is a one Level obstacle through the entire hex, that blocks the LOS traced at the same level between the firer and target. An Oasis hex has a TEM +1 for fire traced into it. The Infantry/Cavalry can enter an Oasis hex with a cost of 2 MF. It cost 12 MP for fulltracked vehicles to enter an Oasis hex. Halftracked vehicles may not enter a Oasis hex. Vehicles with only wheels may not enter a Oasis hex. An Oasis hex is a Whole hex for the purposes of the LOS drawn through it. Vehicle Overrun against an Oasis hex is not permitted. An Oasis hex prevent a mortar attack. Fortifications, Wire, Minefield, Barricades or Roadblock, are not allowed in Oasis hex. Partisan Cheap Move is allowed in an Oasis hex. Special Move is not allowed in an Oasis hex During a scenario, a Blaze is not allowed to be declared at an Oasis hex, although it's possible that a Blaze or Smoke exists in an Oasis hex from the beginning of a scenario.
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