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Adding boats to ships - 1/23/2022 9:32:42 PM   
Gunner98

 

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Is there a way of adding a small boat (RHIB) to a ship which doesn't normally have that capacity - i.e. a civilian cargo ship.

The obvious work around is a Special Action in which case I would need to add the cargo with lua as well but it might be slicker just to add the boats and the cargo to a mothership.

Thanks

B

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RE: Adding boats to ships - 1/24/2022 6:00:00 AM   
KnightHawk75

 

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quote:

ORIGINAL: Gunner98

Is there a way of adding a small boat (RHIB) to a ship which doesn't normally have that capacity - i.e. a civilian cargo ship.

The obvious work around is a Special Action in which case I would need to add the cargo with lua as well but it might be slicker just to add the boats and the cargo to a mothership.

Thanks

B


If we're talking boat units (not boats as cargo), not if the host boat doesn't have the necessary docking facility in the database attached. The follow up of is there a way to add docking facility to a unit that doesn't normally have one, via lua or other normal\official means, no, I don't think so.

That said there is purely technically speaking, a way to get it done, but the unit must pre-exist in the scene at start, the extra dock facilities might not survive a deep-rebuild, and I'd need the file itself to 'enhance' the unit in question properly (once enhanced, you can keep editing as normal). So basically no, but pm me if critical for a scene your working on and the unit meets the aforementioned requirement.

att: Test_TankerWithROVs_edited2.zip db3k492 (Commericial tanker enhanced with a Davit and ROV facilities)



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(in reply to Gunner98)
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RE: Adding boats to ships - 1/24/2022 10:52:06 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

That said there is purely technically speaking, a way to get it done, but the unit must pre-exist in the scene at start, the extra dock facilities might not survive a deep-rebuild, and I'd need the file itself to 'enhance' the unit in question properly (once enhanced, you can keep editing as normal). So basically no, but pm me if critical for a scene your working on and the unit meets the aforementioned requirement.


Thank you KnightHawk. The test tanker did not survive export/import so I suspect that you're right about the fragility of the solution.

No worries, it is not critical and I will use the Special Action work around.

Appreciate the help.

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(in reply to KnightHawk75)
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