Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AGCs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> AGCs Page: [1]
Login
Message << Older Topic   Newer Topic >>
AGCs - 1/23/2022 10:34:59 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Some HQs are quite large such that they won't fit on a single ship. Is it necessary that an entire HQ be loaded on multiple ships in order that the amphibious force gain the advantage accorded to it in an amphibious assault.
Post #: 1
RE: AGCs - 1/23/2022 10:45:25 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Only the Amphibious Force HQs need to be loaded on AGCs and they should all fit with no problem. I have never had any problem putting them on an AGC.

(in reply to spence)
Post #: 2
RE: AGCs - 1/24/2022 12:17:48 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Having served on a couple of those AGCs: CGC Duane (invasion of Southern France) and CGC Bibb (invasion of Okinawa) its pretty hard to imagine fitting a Corps HQ onto one of those ships unless a lot of the clerks, radio operators, officers slept out under the stars and in the engine room bilges and shaft alley. Just sayin.

(in reply to Nomad)
Post #: 3
RE: AGCs - 1/24/2022 12:21:26 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
How stupid am I. I thought you wanted to know how to do something in the game. Just put any HQ on your AGC and sail away, far away.

(in reply to spence)
Post #: 4
RE: AGCs - 1/24/2022 12:34:47 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Actually I was mostly curious if I was doing things right in the game (guess so). But reflecting on my old alma maters I was thinking maybe not.

(in reply to Nomad)
Post #: 5
RE: AGCs - 1/24/2022 1:04:00 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
You should only load Amphibious Force HQs on AGCs and yes, one whole one will fit on a ship. Use other ships for your corps or army HQs (APAs, xAPs, etc.).

Cheers,
CB

_____________________________

Beer, because barley makes lousy bread.

(in reply to spence)
Post #: 6
RE: AGCs - 1/24/2022 1:25:08 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Remember that this is a game simulation and not an historical one . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to CaptBeefheart)
Post #: 7
RE: AGCs - 1/24/2022 1:35:49 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
All of the surviving Treasury Class Coast Guard Cutters enter the game in late 44/early 45 (except CGC Duane) with a troop capacity of 900. The Amphib Corps HQs have a troop size of over 1500 so they won't fit on any of the CG AGCs. It's really hard to imagine fitting 900 "troop points" (in addition to the crew) onto one of these ships.

(in reply to CaptBeefheart)
Post #: 8
RE: AGCs - 1/24/2022 4:24:52 AM   
LGKMAS

 

Posts: 267
Joined: 4/25/2010
Status: offline
You are talking about two different class of ship. Coast Guard cutters are NOT AGC. an AGC in the game and as classified in WW2 is an Amphibious Force Flagship, such as Blue Ridge and Mount McKinley. They were about 7500 tons
Coast Guard Cutters are about 1800 tons, and their classications/type code was WPG. Hence an AGC is easily able to load an Amphibious Force HQ. Hence your confusion!

< Message edited by LGKMAS -- 1/24/2022 4:26:08 AM >

(in reply to spence)
Post #: 9
RE: AGCs - 1/24/2022 4:57:09 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: spence

All of the surviving Treasury Class Coast Guard Cutters enter the game in late 44/early 45 (except CGC Duane) with a troop capacity of 900. The Amphib Corps HQs have a troop size of over 1500 so they won't fit on any of the CG AGCs. It's really hard to imagine fitting 900 "troop points" (in addition to the crew) onto one of these ships.



While there are 4 Treasury Class AGCs, there are 10 Blue Ridge Class AGCs.
You do know that an AGC without any HQ loaded will assist the unloading of an
amphibious TF, don't you?

If not, read this thread, post #12. https://www.matrixgames.com/forums/tm.asp?m=2799794&mpage=1&key=AGC&%2365533;

(in reply to spence)
Post #: 10
RE: AGCs - 1/24/2022 5:34:53 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
quote:

You are talking about two different class of ship. Coast Guard cutters are NOT AGC. an AGC in the game and as classified in WW2 is an Amphibious Force Flagship, such as Blue Ridge and Mount McKinley. They were about 7500 tons
Coast Guard Cutters are about 1800 tons, and their classications/type code was WPG. Hence an AGC is easily able to load an Amphibious Force HQ. Hence your confusion!


The 327' Treasury Class CG cutters spent most of WW2 escorting convoys as WPGs in the Atlantic (except for CGC Taney which started WW2 as part of one of the Desrons (same one as USS Ward) in Pearl Harbor). In any case all of them (save CGC Duane) enter the game in late 1944 or early 1945 as AGCs (CGC Duane was already an AGC in the Atlantic Theater and might have been sent to the Pacific had the need arisen).

There is no way that the 327' Treasury Class (~2500 tons - bigger than almost all pre-war destroyers) could have physically fit an amphib corps HQ. It is interesting that one can get away with that in the game but I didn't know that an any AGC can help unload an Amphib TF.

So does that assistance depend on how many AGCs are present in the hex (in the game)?



(in reply to spence)
Post #: 11
RE: AGCs - 1/25/2022 6:35:37 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline

quote:

ORIGINAL: spence

The Amphib Corps HQs have a troop size of over 1500 so they won't fit on any of the CG AGCs. It's really hard to imagine fitting 900 "troop points" (in addition to the crew) onto one of these ships.



Amphibious Corps HQ does not equal Amphibious Force HQ. Two very different units. The latter fits on an AGC quite nicely, whatever the class of AGC.

Cheers,
CB

_____________________________

Beer, because barley makes lousy bread.

(in reply to spence)
Post #: 12
RE: AGCs - 1/25/2022 5:43:34 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Indeed.

Amphibious Corps HQ is just normal Corps HQ.

It is the Amphibious Force HQ you want on AGC to get extra benefit.

These are dedicated units to control and handle amphibious landings.

< Message edited by Sardaukar -- 1/25/2022 5:44:14 PM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to CaptBeefheart)
Post #: 13
RE: AGCs - 1/25/2022 10:49:00 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
quote:

Amphibious Corps HQ does not equal Amphibious Force HQ. Two very different units. The latter fits on an AGC quite nicely, whatever the class of AGC.


III and V Amphibious FORCE HQs have a load cost of 2160. The Treasury Class cutters have a Troop Capacity of 900 so it is obvious that Amphib FORCE HQs can't fit on those cutters (or even 2).

(in reply to Sardaukar)
Post #: 14
RE: AGCs - 1/26/2022 8:39:40 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: spence

quote:

Amphibious Corps HQ does not equal Amphibious Force HQ. Two very different units. The latter fits on an AGC quite nicely, whatever the class of AGC.


III and V Amphibious FORCE HQs have a load cost of 2160. The Treasury Class cutters have a Troop Capacity of 900 so it is obvious that Amphib FORCE HQs can't fit on those cutters (or even 2).


Well, you can still use them as regular AGCs, which provide benefits even without the Amph Force HQ onboard.

(in reply to spence)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> AGCs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109