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4.4.0 (Debug). Production & Trade Agreements. MWiF has gone BONKERS!

 
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4.4.0 (Debug). Production & Trade Agreements. MWiF ha... - 12/1/2021 5:24:28 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
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Situation.

(1) MWiF 4.4.0 (Debug).
(2) July/August 1942, turn ends.
(3) No partisans.
(4) MWiF appears to go into an infinite loop transitioning to preliminary production.
(5) Autosave game file (Partisan) attached.
(6) There's more to come as MWiF has appeared to have lost its mind wrt/trade agreements!

Attachment (1)

< Message edited by rkr1958 -- 12/1/2021 5:28:02 PM >


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Ronnie
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RE: 4.4.0 (Debug). Production & Trade Agreements. MWi... - 12/1/2021 5:43:04 PM   
rkr1958


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So take a look at the trade agreements at the start of the turn and at the last impulse (axis #9) just prior to the end of the turn. MWiF decided to make all trade agreements mandatory in the latter case.

For context, Japan did manage in the Pacific to sink 5 CW, 2 US and force 1 CW and 1 US CP to abort. Other than that I haven't a clue what possessed MWiF to make all trade agreements mandatory. I didn't look at them the whole turn and then only because of the apparent loop that MWiF decided to enter. So I really don't have a clue when and especially why MWiF decided to do what it did.




Attachment (1)

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Ronnie

(in reply to rkr1958)
Post #: 2
RE: 4.4.0 (Debug). Production & Trade Agreements. MWi... - 12/1/2021 5:46:10 PM   
rkr1958


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Attached is the game file at the start of the turn (i.e., impulse #1), converted to MWiF 4.4.0 (debug).

Attachment (1)

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Ronnie

(in reply to rkr1958)
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RE: 4.4.0 (Debug). Production & Trade Agreements. MWi... - 12/1/2021 8:30:01 PM   
rkr1958


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Joined: 5/21/2009
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Actually, I do have a game file during the turn. It was impulse #2 (allied).

I posted the game file in another thread: https://www.matrixgames.com/forums/tm.asp?m=5098685&mpage=1&key=# post #24.

Attachment (1)

< Message edited by rkr1958 -- 12/1/2021 8:32:47 PM >


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Ronnie

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RE: 4.4.0 (Debug). Production & Trade Agreements. MWi... - 12/1/2021 8:31:34 PM   
rkr1958


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quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: Mayhemizer_slith

Since there is ”set dice roll” option I have been hoping ”set BPs” option too… would be nice to fix things just adding few BPs.
I agree that this could be a workaround and avoid much frustration.

quote:

ORIGINAL: Centuur

I agree that production planning is the most difficult part of the game to get right. I also "cheated" in the past if I would not get a build point when I was sure I should get it (using beta testers debug tools, one can create build points).

But somehow, I got it to work. It takes a lot of time and effort. I can get optimal production at any time in the game now. You don't need to cheat, you need to grasp the logic of the forms. And that is the challenge you are facing.

I've stated sometime ago that, provided one enters a gamesave here at the start of preliminary production phase of a non-modded game, I can give instructions on how to get to maximum production.

Thing is: it's the human mind which messes thing up for us, not the computer...

So there is no reason to make any patch.
Ok. Here's a challenge for you or anyone else that I hope could make the following work as it should.

Situation:
(1) USA is giving 2 BPs to the USSR.
(2) USA is giving 2 BPs to the CW.
(3) USA is giving 2 BPs to Free France, home country Senegal.
(4) The 2 BPs are getting through to both the USSR and Free France but not to the CW.

Issue:
(1) USA to USSR trade route for the 2 BPs taken by MWiF is:
East Coast->North Atlantic->Denmark Straight->Norwegian Sea->Arctic Ocean->Archangel->Kharkov.
(2) I have enough CPs at sea such that if I could get these 2 BPs to travel from the East Coast to the Canadian Coast and then on then I could also get the 2 BPs from the USA to the CW.
(3) But, since the set convoy route feature hasn't been working for a long time now (3 or 4 years or even longer), I don't know how to affected this.
(4) I really hope it can and I just don't know how. Can it? That is, can the 2 BPs to the USSR be forced to route through the Canadian coast?

Thanks ...



It's funny how all this is running together isn't it. Well, at that time as you can clearly see MWiF hadn't (completely) gone bonkers yet with the trade agreements.

< Message edited by rkr1958 -- 12/1/2021 8:32:01 PM >


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Ronnie

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Post #: 5
RE: 4.4.0 (Debug). Production & Trade Agreements. MWi... - 1/24/2022 3:46:43 PM   
Andres71

 

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Joined: 9/13/2020
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quote:


4.4.0 (Debug). Production & Trade Agreements. MWiF has gone BONKERS!


I have de same problem with 4.4.1 /Debug), i will open new topic.

(in reply to rkr1958)
Post #: 6
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