berto
Posts: 20708
Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
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quote:
ORIGINAL: zoikkis Set org lists looks a bit too empty though... ****************************************** function set_org_lists (turn, side) -- called in on_startup(), in every on_next_turn(), and potentially again (and again) in any subsequent on_resume() --traceon() turn = turn or 1 side = side or "a" ALLA = counters_all(SIDE_A) ALLB = counters_all(SIDE_B) -- auto-generated org lists to follow; rename, resequence, regroup, and reorganize as necessary -- KEY: -- [P] Platoon -- [C] Company -- [B] Battalion -- [R] Regiment -- [G] Brigade -- [D] Division -- [K] Corps -- [A] Army -- hand-crafted org lists, if any, to follow --traceoff() end ************************************** No list of the units I placed into the scenario. So maybe something is not quite working still Doubtless that failure relates to this: quote:
sh: 1: /mnt/d/Games/Matrix: not found sh: 1: /mnt/d/Games/Matrix: not found sh: 1: /mnt/d/Games/Matrix: not found
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