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RE: Suggestion wish list

 
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RE: Suggestion wish list - 1/25/2022 9:35:20 PM   
Marc1314


Posts: 50
Joined: 4/24/2016
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I'd like the option to change the colour of each nations frontlines as they are sometimes hard to see depending on time of day and the terrain. I'm going to try and mod it myself in the meantime but having the choice of two or three colours and also different colours for each side would be great!

Also need to change the stuka sound from the allied air drops

(in reply to Krupinski)
Post #: 91
RE: Suggestion wish list - 1/25/2022 11:06:14 PM   
Goodenough


Posts: 35
Joined: 6/20/2016
From: UK
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I'd like the option to colour/color the divisional/corps colours.

Occasionally there is a Fallschirmjager blue that looks like (I think ) 8th US corps colours.

A minor request but it'd please me no end :)

(in reply to Marc1314)
Post #: 92
RE: Suggestion wish list - 1/27/2022 2:34:54 PM   
Goodenough


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From: UK
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quote:

I'd like the option to colour/color the divisional/corps colours.


Oh dear, red face time :)

I've just learnt that you can change Corps and Divisional colours. Just click on the HQ of choice in the Bottom Window and choose a colour.




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(in reply to Goodenough)
Post #: 93
RE: Suggestion wish list - 2/4/2022 12:40:43 PM   
Hoyt Burrass


Posts: 330
Joined: 6/30/2004
From: Montgomery, Alabama
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I agree with those that are having difficulty getting an overview picture of the map and deployments....don't get me wrong, I like the game, and appreciate the wealth of information that is available in game....but, at max zoom out...it just gets cluttered and unreadable for me...and at max zoom in, the view is too limited...but for me the improvement I would like to see is highlight formation....

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(in reply to Goodenough)
Post #: 94
RE: Suggestion wish list - 2/5/2022 1:59:19 PM   
Jagger2002

 

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One, it would be interesting to have all units exposed at the completion of the game so that I can review the situation of the opponent at end of game.

Two, more often I am using both priority reinforcement and no intercept fire but unless I write those specific units down, I lose track of those units. It would be very helpful if the game would provide a list of units with non-standard changes to their standing orders. Having to write down those units is a pain in the neck.

(in reply to Hoyt Burrass)
Post #: 95
RE: Suggestion wish list - 2/5/2022 3:00:39 PM   
Scarz


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From: Dallas Texas
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edit, wrong post

< Message edited by Scarz -- 2/5/2022 3:01:24 PM >

(in reply to budd)
Post #: 96
RE: Suggestion wish list - 2/5/2022 3:01:53 PM   
Scarz


Posts: 325
Joined: 12/20/2010
From: Dallas Texas
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...

< Message edited by Scarz -- 2/5/2022 3:02:18 PM >

(in reply to budd)
Post #: 97
RE: Suggestion wish list - 2/5/2022 3:02:59 PM   
Scarz


Posts: 325
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From: Dallas Texas
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For some reason post for another page keep going here...sry for the edits.

< Message edited by Scarz -- 2/5/2022 3:03:49 PM >

(in reply to budd)
Post #: 98
RE: Suggestion wish list - 2/5/2022 3:04:28 PM   
Scarz


Posts: 325
Joined: 12/20/2010
From: Dallas Texas
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I agree on the hotkeys, especially to remove the units to see map terrain.

But after playing the US in the campaign game, the frozen or unreleased units need an icon showing they are still frozen. I have to spend way too much time looking for units that may have released each turn.

A little red circle with a line through it on the unit until it has been released would really help.

(in reply to budd)
Post #: 99
RE: Suggestion wish list - 2/5/2022 3:06:15 PM   
ernieschwitz

 

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quote:

ORIGINAL: Jagger2002

One, it would be interesting to have all units exposed at the completion of the game so that I can review the situation of the opponent at end of game.

Two, more often I am using both priority reinforcement and no intercept fire but unless I write those specific units down, I lose track of those units. It would be very helpful if the game would provide a list of units with non-standard changes to their standing orders. Having to write down those units is a pain in the neck.


I think One could lead to some cheating in PBEM...

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(in reply to Jagger2002)
Post #: 100
RE: Suggestion wish list - 2/5/2022 3:09:35 PM   
ruzen

 

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I would suggest 2 things.

1)A new movement mode is needed I think.
"Cautious Movement"
-Costs more AP
-Costs more readiness
-Terrain & weather hide bonus gets another multiply bonus to hide.

It should represent units that have smokes (mortars or infantry) or moving very carefully.


2) Flare combat card!
Would be very useful for night offensive or art barrage.
Of course, it would have different values for terrain & weather

(in reply to Scarz)
Post #: 101
RE: Suggestion wish list - 2/5/2022 4:25:42 PM   
Jagger2002

 

Posts: 674
Joined: 5/20/2002
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quote:

I think One could lead to some cheating in PBEM...


What I am thinking is an automatic removal of Fog of War at end of game...and hopefully coded such that a player can not access mid-game.

< Message edited by Jagger2002 -- 2/5/2022 4:26:44 PM >

(in reply to ruzen)
Post #: 102
RE: Suggestion wish list - 2/7/2022 12:26:18 PM   
ltmoravcuk

 

Posts: 18
Joined: 8/16/2016
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I would like to recommend for Grand Campaign on German side the Victory conditions at 300 points what is also good for the H vs H play mode. On the other hand from my point of view if Germans have not reached Meuse river that is always defeat of Germans even they have collected VP for strategical victory. I finished the game on Hard difficulty and slow AI with score over 400 points. I have reach Meuse at many places and captured Dinat and Liege. I do not how it goes at very hard or impossible conditions but I will try.

< Message edited by ltmoravcuk -- 2/7/2022 12:27:51 PM >

(in reply to budd)
Post #: 103
RE: Suggestion wish list - 2/8/2022 5:21:08 AM   
James Taylor

 

Posts: 638
Joined: 2/8/2002
From: Corpus Christi, Texas
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I've been playing the campaign and now that the patch 1.01.02 is installed, I see no use for the sicherung units that don't activate till Jan.7 since the scenario ends Dec.31.

What's the use having them on the map, historical clutter?

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(in reply to ltmoravcuk)
Post #: 104
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