DWReese
Posts: 1824
Joined: 3/21/2014 From: Miami, Florida Status: offline
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I understand that the ABM situation is difficult to get working perfectly. In CMO, it often works one time, and then fails the next time given the exact same scenario. Therefore, providing a scenario won't necessarily depict this what I am about to explain. I have incoming DF-21Ds heading to a group of ships. The incoming missiles are detected a long distance away (600+ miles) by the SBX-1. According to the database, the SM-3 (RIM-161 C) has a 200 mile range. Due to your calculations (which are necessary, by the way) the SM-3 is allowed to fire while the incoming missiles are 500+ miles away, figuring that the interception point will match up. Unfortunately, more often than not, it doesn't. The SM-3 will run out of energy before interception. If you try to use the WRA and tell the game to shoot at the incoming missiles at 175 miles, then the program doesn't calculate the interception point, and won't fire until the missiles are 175 miles away, and at this point they are often in a terminal mode and now won't fire at all. So, the WRA limitations are literal, and won't project the calculations the way that it does without the 25 mile limitation imposed by the WRA. The SM-3 needs to be tweaked just a little so that the calculations match up with the interception point. I recently used Al's Beirutdude) Fiery Cross scenario. BTW, since these are defensive missiles, the game player doesn't fire these missiles. The calculations could work one time, and fail miserably the next.
< Message edited by DWReese -- 1/26/2022 11:45:42 AM >
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