AlbertN
Posts: 3693
Joined: 10/5/2010 From: Italy Status: offline
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T97 - Armaments Since elsewhere a discussion took place about armaments, production and the like - and I feel this is a very important topic, especially if there is a desire for a War in Europe; I believe a grander chunk of players want a more credible and malleable production model ... let's see what happens here in WITE through my own dedections and number crunching. As per usual I underline that my approach is the one of a pagan player that approaches the game as a novelty. I've not been a beta tester or have grand experience and this is my first game reaching the '43! So I purely look at the numbers I've in front of me. __ So this whole ordeal is pratically a chain and a matrioska... and the screenshot I made lacks some fundamental bits which are Ammunition and Supplies ... I feel there is an overcomplication here requiring a double dip, for the same of complicating it. Resources -> Heavy Industry (That nets both Supplies and Ammo; not sure in which percentages) -> Supplies -> Armament Factories. At this stage it would have been simpler and more straightforward the resources goes into Supplies (Canned Food, Medicines, etc - albeit I am not sure if Food is included as 'resource'), Ammos or Armaments. The first bit that I see - and that may be problematic - is that ... 373000 Supplies are produced each turn, but 2611000 burnt out? (That is by the Logistic Screen bit). That leads to the assumption the Supply pool is just being devoured fast and hard. Present Heavy Industry pool (Supplies + Ammo?) is 4577000. Going by this screen in 2 turns I'll be out of supplies - which I doubt is how it works. The math simply do not return to me here ... Somehow this amount of supplies that I am about to end (technically so) converts in Armaments and in turn into Wepon Systems. (Like the 500 Nebelwelfers 280/320 that suddenly went out of fashion and got parked in the arsenal just because) Roughly since October '42 the Armament Pool barely increased, which means all the production delivered is tossed into units. Pretty much. With utmost chances the best is not to think of production and these numbers at all and accept just that the game gives you stuff to fight with no matter what. To me it's extremely depressing since I know economics dictated wars of conquest and not vice versa. And anyhow ultimately there is absolutely 0 control over the production aspect. Like, I need more 88s or more Panzers, or even just Infantry Guns. But I've a cap there. And the system probably keeps spending armaments in this or that weapon system that is overflowing (and maybe somewhen turns obsolete and it will sit forever in the arsenal). In the end there is little number crunching to do... to me if I produce 373+373 in 2 turns and I've a pool of 4577, rounding up 380+380+4600=5460 (I rounded, doing math with my head! Faster!). Now the Heavy Industry consumption is 2600 a turn? 5200 in 2 turns. But if this is not the right math it's moot for me to build bridges and castles on the math that underlines how in 2 turns I am out of supplies and ammunitions. Because that's not going to be the case. Thus any other math will be wrong.
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< Message edited by AlbertN -- 1/24/2022 4:15:30 PM >
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