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IDEA - 1/27/2022 1:01:48 PM   
YEROSA77


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I suggest an idea could you put at the bottom place where you can see the data of the shift and the flags, another bar that specifies the course of the day to know time date and darkness? as it appears in panzer campaings
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RE: IDEA - 1/27/2022 2:14:29 PM   
jreebel


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+1. I have always found it ridiculous that in some games where night gives way to day (or vice versa) that I don't know what turn that will happen on. Obviously in real life the participants know what time the sun will rise or set.

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RE: IDEA - 1/27/2022 2:38:36 PM   
Crossroads


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quote:

ORIGINAL: jreebel

+1. I have always found it ridiculous that in some games where night gives way to day (or vice versa) that I don't know what turn that will happen on. Obviously in real life the participants know what time the sun will rise or set.

You can find that information at Status > Scenario Information dialog.


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RE: IDEA - 1/27/2022 2:43:38 PM   
Crossroads


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Here's scenario information dialog from Day Bataille #1: notice the night - day - night shift there, and the turns they take place, as well as the visibility for each turn.

This is actually why I personally like to have Variable Visibility optional rule always on, this is way too informative here. More FOW the better!




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RE: IDEA - 1/27/2022 6:53:13 PM   
Phoenix100

 

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What about how long each turn takes? Is it 6 minutes?

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RE: IDEA - 1/27/2022 6:54:02 PM   
Jason Petho


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Turn length is variable, depending on the action being portrayed.

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RE: IDEA - 1/28/2022 1:18:55 AM   
jreebel


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Doh! Thanks, just getting started on Vietnam so hadn't seen that yet.

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RE: IDEA - 1/28/2022 4:39:54 AM   
Crossroads


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You're welcome, jreebel!

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