Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

CSVN 1.01B - Giong Dinh issues

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Vietnam >> Tech Support >> CSVN 1.01B - Giong Dinh issues Page: [1]
Login
Message << Older Topic   Newer Topic >>
CSVN 1.01B - Giong Dinh issues - 1/28/2022 4:54:55 PM   
sardpl

 

Posts: 40
Joined: 12/10/2010
Status: offline
With reference to the attached screenshot:

In hex (7,29) there are a 60mm mortar (IF capable) and a 57mm RCRL (IF not capable). It looks like that selecting both units and pressing ctrl + RB, the 57mm would be scheduled for IF.

Both hexes (11,29) and (11,30) contain a building, but (11,30) seems to be a hard target, while (11,29) is not. Unit 57mm RCRL can fire to (11,29) but not to (11,30) (message: range exceeded). Two kinds of building are not documented in the manual.

The terrain box states that the morale modifier is 5 for (11,30) and 3 for (11,29). The map morale modifier displays 3 for both hexes.

If needed, a save file is available.

Please consider this as constructive comments to help you polishing this fine product.

Stefano

Attachment (1)
Post #: 1
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 5:00:56 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Yes, please post the save file (with the older and oldest files too!)

_____________________________


(in reply to sardpl)
Post #: 2
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 5:01:24 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
quote:

Please consider this as constructive comments to help you polishing this fine product.


Thank you so much!!

_____________________________


(in reply to Jason Petho)
Post #: 3
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 5:09:13 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
quote:

The terrain box states that the morale modifier is 5 for (11,30) and 3 for (11,29). The map morale modifier displays 3 for both hexes.


Ah yes, I see what you mean.

There are additional entrenchments in that hex which make the morale modifier 5 instead of 3.

_____________________________


(in reply to Jason Petho)
Post #: 4
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 5:10:23 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
quote:

Both hexes (11,29) and (11,30) contain a building, but (11,30) seems to be a hard target, while (11,29) is not.


This part I am trying to understand why, I would need to see your file to be sure.

There are no hard targets in the scenario near that hex.

_____________________________


(in reply to Jason Petho)
Post #: 5
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 5:11:17 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
quote:

In hex (7,29) there are a 60mm mortar (IF capable) and a 57mm RCRL (IF not capable). It looks like that selecting both units and pressing ctrl + RB, the 57mm would be scheduled for IF.


Ah yes, the RCRL is not IF capable, seems like a tweak is needed there with how the action is worked.



_____________________________


(in reply to Jason Petho)
Post #: 6
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 5:55:15 PM   
sardpl

 

Posts: 40
Joined: 12/10/2010
Status: offline
Here is the save:
https://1drv.ms/u/s!AgLBacuSY9NDhOZPB88gyURQWiEpyg

Sorry I don't have the older and oldest saves.
An additional entrenchment shouldn't modify the displayed value as it is not visible with FOW.

S

(in reply to Jason Petho)
Post #: 7
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 5:56:51 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Thank you!! I will take a peek!

_____________________________


(in reply to sardpl)
Post #: 8
RE: CSVN 1.01B - Giong Dinh issues - 1/28/2022 6:04:16 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Yes, confirmed. I see what you mean regarding the targeting.

_____________________________


(in reply to Jason Petho)
Post #: 9
RE: CSVN 1.01B - Giong Dinh issues - 1/29/2022 7:43:44 AM   
sardpl

 

Posts: 40
Joined: 12/10/2010
Status: offline
Points 2 and 3 - further considerations.

The difference between hexes (11,29) and (11,30) is that (11,30) contains a trench, while (11,29) does not.
Does the trench transform the hex in an hard target?
This would explain why the 57mm RCRL can't fire in it, being inside the soft target range, but outside the hard target range.

In any case you can discover an information that should be hidden, observing the info box or trying to fire from an appropriate distance.

Stefano

(in reply to Jason Petho)
Post #: 10
RE: CSVN 1.01B - Giong Dinh issues - 1/29/2022 2:50:11 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

No, the issue relates to the targeted enemy being concealed (hidden).

Not a trivial thing to fix, possible Fix One Thing, Break Another situation. Nevertheless, we will ponder a fix.

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to sardpl)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Vietnam >> Tech Support >> CSVN 1.01B - Giong Dinh issues Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.139