Crossroads
Posts: 17372
Joined: 7/5/2009 Status: offline
|
quote:
ORIGINAL: Umbra_TSSI ... For my mod I modified the SEAsia base terrain files (Mud, Soft, Normal), including all 5 levels of zoom. Everything seems to be working perfectly, but I don't know why there's a separate set of non-SEAsia base terrain files which differ only very slightly in hue and brightness. So I'm wondering what they're for and what will be the result visually if those non-SEAsia files are not also modified? Good day, @Umbra_TSSI! Nice work! There's a system for allowing graphics designers and modders (autocorrect tries to repeatedly correct this to "models", we wish! ) to have control which graphic gets loaded where. See my post at CSLegion: Biomes and Regions This is true for any graphic in the game. Say for the Normal*.bmp ambient terrain, what the game loads, in this order, if found: look for SEAsiaSubtropForestNormal0d.bmp if not found, look for SubtropForestNormal0d.bmp if not found, look for SEAsiaNormal0d.bmp if not found, look for (last resort and always available) Normal0d.bmp This would be valid for a map that is in SEAsia, and has SubtropForest as biome, of course, I've tried with my 2D graphics to do with "less is more", so depending how much variation is needed, I've only put SEAsia (and SAsia) varaints there. As a modder you need to take into account what's already there, to have them loaded in the regions and biomes available in each map.
_____________________________
|