loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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sorry yes Rostock quote:
ORIGINAL: Beethoven1 quote:
ORIGINAL: loki100 If you have freight stored say at Minsk, if it moves depot-depot, it will pull the needed rail cap from 30 hexes of Minsk - this is why using admin pts to speed the repair of rail yards that are not going to be depots is a waste - by the time you need it (ie for rail moves) it will have repaired normally Follow up - 1) Would or could it not be worthwhile to repair a railyard using admin points if it is a large railyard which is fairly heavily damaged (so it would take a while to repair normally), and is also going to be pretty significantly behind the front line? 2) Is it also not worthwhile to use admin points to repair ports? Doesn't port damage affect how much freight a port can receive, and if so would it not be worthwhile to repair a newly captured port more quickly? Thank you for this and other insights, the last page or two of this thread has been enlightening and helpful! its so situational, its not just when do you want to use depot X (lets say Minsk) as a depot-depot transfer (ie its disconnected from the immediate front line supply and you have enough freight coming in that intermediate depots and build ups are worth the effort), its also how much freight will be there to send on. 2 feasible egs: a) Lets say you have Kiev on a small spur and its functioning as some sort of intermediate depot. For some time the amount its likely to store/build up is relatively minimal, so when you want to send it on, its likely that the Kiev railyard may do the job on its own. b) or, as in my current MP game, I can build up massive stocks say at Kiev or Minsk and push it forward when it suits me. Well to empty that lot out and move on, I'd need other 2+ railyards in the same broad area (the 30 hex rule) So the impossible to answer question is how soon do you transition to 'b' and does that happen before organic repair? Note if a railyard is 2 or more and will have an active depot, then of course its worth a priority repair. This is one, of a number, of aspects of the logistics system where I've changed my mind over the last year as to how to manage. edit: ports should be a priority, in the end they are bottlenecks and its best to clear that asap, that they are also free depots adds to the logic of getting them repaired asap. quote:
ORIGINAL: Stamb ... Game is trying to use the closest export port. Also I am not sure why Hel got freight from Danzig as they are on the same priority, or ports are allowed to do so? ... then I'd say - as so often - the system makes a good choice, afaik distance doesn't come into play on naval transport. Such a pity to then read post after post in AARs about how broken it is.
< Message edited by loki100 -- 1/27/2022 3:23:15 PM >
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