Ian R
Posts: 3420
Joined: 8/1/2000 From: Cammeraygal Country Status: offline
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They can react (maximum is) one hex from patrol, then return to patrol. If you want them to sit in one hex (and react around it), give them a patrol with only the first hex boundary of the patrol area set. Whether they react, or engage, depends on passing a die roll, and having very aggressive sub captains helps with both. You can leave them on normal threat tolerance, or dial them up to absolute, but having a high aggression skipper (who usually, but not always, have decent naval skill) is important to get engagements. Early in the war, USN torpedoes have a high malfunction rate - you are almost better off using your subs to gather intel (i.e. as pickets) with low aggression skippers who stay safe, while the crews are trained up. Later on when the dud rate rate reduces, and the boats have new more effective radars, and you have the PP saved up to spend on aggressive captains, you can shift to a more offensive partol doctrine and get results.
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"I am Alfred"
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