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Lost Production and Logistics - 2/1/2022 8:20:45 AM   
Lord_Calidor


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Joined: 3/25/2005
From: Rijeka, CRO
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I seem to have lost around 100 Prod and 132 Logistics between 2 turns. I bought 2 Escort sets and a Mechanized Corps, which should account for 60 Logistics (and I'm not sure if that gets deducted when bought or deployed); 300 Prod for Corps are already deducted prior to the screenshots below, these are from the end of Japan's turn 4 and beginning of turn 5.
No Land Units were switched from garrison to active mode, and no advancement paths were changed.






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< Message edited by Lord_Calidor -- 2/1/2022 8:21:14 AM >


_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.
Post #: 1
RE: Lost Production and Logistics - 2/1/2022 1:44:06 PM   
AlvaroSousa


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Post a snapshot of your deployment queue. Remember tech also costs PPs.


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Lord_Calidor)
Post #: 2
RE: Lost Production and Logistics - 2/1/2022 2:39:37 PM   
Lord_Calidor


Posts: 402
Joined: 3/25/2005
From: Rijeka, CRO
Status: offline
quote:

ORIGINAL: AlvaroSousa

Post a snapshot of your deployment queue. Remember tech also costs PPs.



You mean upgrades?
Shouldn't they use PP's only alloted in the Reinf./Upgrade window? In this case, I've set it 100.
No new researched tech yet, as it's only turn 5, no time to advance anything, really.

Edit: ah, do you mean - separate PP setting, for reinforcements AND upgrades each? Eg. if set to 100, it would use 100 PPs for reinf. AND 100 PPs for upgrades? So 200 PPs total?
That would account for a loss of 100 PPS.




Attachment (1)

< Message edited by Lord_Calidor -- 2/1/2022 2:42:16 PM >


_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to AlvaroSousa)
Post #: 3
RE: Lost Production and Logistics - 2/1/2022 7:19:04 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
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I've noticed that the PP doesn't always equate, so something is indeed taking away from those numbers in the next turn. Not sure what the mechanism is there.

Logistics, OTH, never changes, or it shouldn't. You lose the amount of logistics made when you buy the item and the next turn it should be unchanged. So something is strange there with logistics.

(in reply to Lord_Calidor)
Post #: 4
RE: Lost Production and Logistics - 2/2/2022 3:58:59 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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I can't find the error here when I replicate your builds. I did, by chance, find another bug lol. Which I am going to fix now.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to *Lava*)
Post #: 5
RE: Lost Production and Logistics - 2/2/2022 3:59:20 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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Keep an eye out for unusual change and let me know

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to AlvaroSousa)
Post #: 6
RE: Lost Production and Logistics - 2/3/2022 2:24:15 PM   
Lord_Calidor


Posts: 402
Joined: 3/25/2005
From: Rijeka, CRO
Status: offline
Nothing unusual so far, concerning production & logistics.

Figured I won't open a new topic for something else:
this has been happening for 2 turns now, Mackay and Rockhampton are getting no supplies, despite having control of nearby seas, no blockades going on etc.
Zones of control keep shrinking, there are 2 transport fleets waiting to disembark, however little blue anchor icon is inactive.
On the other side of Australia, I've managed to capture and keep control of 3-4 ports around Perth without any issues, just with SNLFs, until larger transports with Armies came and disembarked inside ports, thus not wasting landing ships.





Attachment (1)

_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to AlvaroSousa)
Post #: 7
RE: Lost Production and Logistics - 2/3/2022 4:07:30 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline

quote:

ORIGINAL: Lord_Calidor

Nothing unusual so far, concerning production & logistics.

Figured I won't open a new topic for something else:
this has been happening for 2 turns now, Mackay and Rockhampton are getting no supplies, despite having control of nearby seas, no blockades going on etc.
Zones of control keep shrinking, there are 2 transport fleets waiting to disembark, however little blue anchor icon is inactive.
On the other side of Australia, I've managed to capture and keep control of 3-4 ports around Perth without any issues, just with SNLFs, until larger transports with Armies came and disembarked inside ports, thus not wasting landing ships.





There are port prerequisites to draw supply to eastern, western australia/india. It's all written in the game notes tab.

(in reply to Lord_Calidor)
Post #: 8
RE: Lost Production and Logistics - 2/3/2022 4:16:52 PM   
Lord_Calidor


Posts: 402
Joined: 3/25/2005
From: Rijeka, CRO
Status: offline

quote:

ORIGINAL: eskuche

There are port prerequisites to draw supply to eastern, western australia/india. It's all written in the game notes tab.


Got it. Manus was the culprit, was still in Allied hands.

_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to eskuche)
Post #: 9
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