kbfchicago
Posts: 359
Joined: 10/17/2009 From: NC, USA Status: offline
|
indirectly...DaBabes, I play a modified LST's Bottlenecks which is based on DaBabes with his adjustments. LST introduces allot of smaller units and some additional historical units. I've updated LST's startup. LST tweeted his start for rapid play, I prefer more historical start and randomly delayed mobilization of merchant ships (both sides). It actually also serves the purpose of making the initial turns easier, just in a different way. LST pre-positioned ships for easy assignment of initial orders. I slow the introduction of civilian merchants ships over the course of about 90-120 days. Reflecting for IJ the arming of merchants (no data, but my assumption is not every Japanese merchant ship was armed on 7 Dec 41....). Allied ships, which don't start armed, would have needed time to be mobilized, receive orders, et.al. Delays are shorter for ships in the immediate war zone (e.g. Philippines) and IJ mobilizes very quickly over the first couple of weeks. I also flattened some later mobilizations, spreading them out over time. Larger ships get mobilized before smaller ones (generally, some exceptions). Result is the first turn pain is spread out over the first 90 days or so. Again, no historical data to support this but as a guy who prefers to push the game to recognize historical constraints (where I can), I like it. Also... I put (significantly) more ships out at sea, reflecting the civilian world was not "in port" on 7 Dec, but carrying on with their business as usual. It's been awhile since I did my last adjustment but I think I used all the available (initial setup) TFs for both sides...so lots of ships at sea.
< Message edited by kbfchicago -- 2/2/2022 1:58:44 PM >
|