CHINCHIN
Posts: 416
Joined: 9/2/2012 Status: offline
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I want to add several of these events to my mod in order to evacuate a good number of Russian factories. I have created new resources of 5, 10, and 25 Morale/manpower, to substitute resources for Morale/manpower/PP. The event that replaces the Morale/manpower/PP resource with the Morale/manpower resource, I think is controlled. It triggers on a given date, and only if the hex is controlled by the USSR. Thus we give the axis the possibility of conquering said hex so that it does not happen. In addition, it is only checked once, so if it is later reconquered by the USSR, the event does not occur. I see the problem with the event that makes the moved factory appear in Siberia, since I can set a date for it, but I don't see a way to cancel this event if the first event does not occur, let's say that if the axis takes Kiev before the date in that the transfer occurs, the resource of Kiev does not change and the production is captured by the axis, but in any case the factory will appear in siberia on the marked date. How I can avoid this? //USSR $GiveResource if_Date=8/1/1941 xyControl=206,59,Allies actionCountry=4 lifespan=once xyArea=206,59,30 addReportTo=Allies text=Soviet rails factories away from key industrial areas reducing production by 5. $End //USSR moves factories $GiveResource if_Date=6/15/1942 actionCountry=4 lifespan=tillTrigger xyArea=240,76,60 addReportTo=Allies text=Soviet railed factories come online in the Urals. $End
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My native language is Spanish, and no English language mastery, sorry.
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