Pocus
Posts: 1185
Joined: 9/22/2004 Status: offline
|
quote:
ORIGINAL: zgrssd quote:
As a sidenote, I'm programming in Slitherine's Archon language, which is basically "scripts in plain sight". UI, AI, gameplay is 100% exposed in plain texts files, and pretty understandable as I comment a lot (my goldfish memory thanks me a lot about that, well it would if it remembered it should thanks my other self ). If theft was even an uncommon occurrence and not something nearing non-existence, then I guess all the games done in Archon would be prime candidates. For example Battle Academy I, II, III, Field of Glory from Richard Bodley Scott and several others games, including mine (Empires and then <redacted>) . I have never heard anything about that. This is unfortunately a poor example. This is a interpreted langauge. And I am betting the Interpreter itself require licensing for commercial use. Without the Interpreter, your Source Code is not more usefull for gaming then grandmothers cooking recipes. And Slitherine propably has a way to get other games thrown out for blatant sourcecode theft. Similar to how you can get games thrown off Steam. I beg to differ. You do need the interpreter obviously, but you don't need to understand anything of it. You only need to use the interpreted code to do whatever you want. This has never been done, and it's much easier to understand and edit it than working with an executable, even if not obfuscated. If people were interested into stealing others people code, then a game done in Archon would be a prime candidate for that. Admittedly, they have less coverage and diffusion than Rimworld though.
_____________________________
AGEOD Team
|