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Gettysburg CTD

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Scourge of War Gettysburg Series >> Tech Support >> Gettysburg CTD Page: [1]
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Gettysburg CTD - 2/2/2022 7:00:32 AM   
garyknowz1

 

Posts: 6
Joined: 12/10/2019
Status: offline
Cheers all!
I'm getting constant CTDs after a minute or so of play with Scourge of War: Gettysburg. Compatibility set to Windows 7 and I ran it in both regular and as the administrator. Same issue. No popup blockers are active, I believe. Any thoughts as to what it could be? Thanks.

Best,
Gary
Post #: 1
RE: Gettysburg CTD - 2/3/2022 6:43:16 AM   
RebBugler


Posts: 266
Joined: 9/20/2012
From: Ouachita Mountains, Arkansas
Status: offline
Hey Gary

Good hearing from you, obviously your hospital stays put a dent in your gaming, not to mention your life. Hope you're doing well now!

Regarding your crashes, please post your log file here, you should know the drill...If not, I'll explain. Either attach the SOWGB.log file here, or use the copy/paste method since it's a simple text file.

I'm guessing it's a mod conflict, but other stuff can cause issues also, regardless, the log file will give us a start toward a solution.

_____________________________

Designer - Scourge of War

(in reply to garyknowz1)
Post #: 2
RE: Gettysburg CTD - 2/7/2022 3:37:39 PM   
garyknowz1

 

Posts: 6
Joined: 12/10/2019
Status: offline
Thanks. I'm doing better now they've figured out some to the complexities, and it's all about managing and monitoring for the time being. Scary though when in the ICU for about 8 months with no firm diagnosis.

Anyhow, I too think it may be a mod given many mods were imported from my old Win 7 rig to a more recent one with Win 10. Are there any known compatibility issues with Win 10?

Here is the last game log (delayed due to posting restrictions with the website):

AGame Launched
08:42:34 Version:SOWGB
1.6100
08:42:34 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
08:42:37 Loading Defined Lists
08:42:37 Initializing
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam CSA Flags
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Mini Maps
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XV
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chancellorsville Extras
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Pipe Creek SR10
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\AP Hill Carryover Scenario Series
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Attachments_2015911(1)
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Attachments_2015911
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\BIG_WHISKEY
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga 3Days (C-Army)
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Cold Harbor
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Fort Wagner
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\GBCH_Series_1-5
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Manassas
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Pea_Ridge_1862
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Peninsula Campaign
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Red_River_Campaign_1864
08:42:38 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\The Overland Campaign 1864 -OOB Pack
08:42:38 Ansi:16, TexH:16384, TexW:16384
08:42:38 SowGB Loaded
08:42:38 08:42:38
08:42:52 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam CSA Flags
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Mini Maps
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles & Flags XV
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chancellorsville Extras
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Pipe Creek SR10
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\AP Hill Carryover Scenario Series
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Attachments_2015911(1)
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Attachments_2015911
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\BIG_WHISKEY
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Chickamauga 3Days (C-Army)
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Cold Harbor
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Fort Wagner
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\GBCH_Series_1-5
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Manassas
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Pea_Ridge_1862
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Peninsula Campaign
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Red_River_Campaign_1864
08:42:54 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\The Overland Campaign 1864 -OOB Pack
08:42:54 Loading SandBox
08:42:54 Load your muskets...
08:42:54 08:42:54
08:42:54 Loading SandBox
08:42:54 Loading Map (ANT_3)
00:00:00 Loading Defined Lists
00:00:00 Loading Graphics
00:00:00 ERROR: unknown packed sprite
00:00:00 ----------------loading: GFX_Obj_Major
00:00:00 ----------------loading: GFX_Obj_UMajor
00:00:00 ----------------loading: GFX_Obj_CMajor
00:00:00 Loading Drills
00:00:00 Loading Experience Levels
00:00:00 Loading Personalities
00:00:00 Loading Tables
00:00:00 Loading Orders
00:00:00 Loading Battle Plans
00:00:00 Loading Ground Map
00:00:00 Building Map
00:00:00 Loading Explosions
00:00:00 ----------------loading: GFX_Smoke_1A
00:00:00 ----------------loading: GFX_Smoke_1B
00:00:00 ----------------loading: GFX_Smoke_1C
00:00:00 ----------------loading: GFX_Smoke_1D
00:00:00 ----------------loading: GFX_Smoke_2A
00:00:00 ----------------loading: GFX_Smoke_2B
00:00:00 ----------------loading: GFX_Smoke_2C
00:00:00 ----------------loading: GFX_Smoke_2D
00:00:00 ----------------loading: GFX_Smoke_3A
00:00:00 ----------------loading: GFX_Smoke_3B
00:00:00 ----------------loading: GFX_Smoke_3C
00:00:00 ----------------loading: GFX_Smoke_3D
00:00:00 Loading Artillery Ammo
00:00:00 ----------------loading: GFX_Burst_Solid
00:00:00 ----------------loading: GFX_Burst_Shell
00:00:00 ----------------loading: GFX_Burst_Shrapnel
00:00:00 ----------------loading: GFX_Burst_Canister
00:00:00 Loading Arsenal
00:00:00 Applying layout to map
00:00:00 Loading 2nd String
00:00:00 ----------------loading: GFX_Burst_Ground_1
00:00:00 ----------------loading: GFX_Burst_Ground_2
00:00:00 ----------------loading: GFX_Burst_Ground_3
00:00:00 ----------------loading: GFX_Burst_Ground_4
00:00:00 ----------------loading: GFX_Obj_Shadow
05:03:42 ----------------loading: GFX_USA_Cdr_01-1_Walk
05:03:42 ----------------loading: GFX_USA_Cdr_01-2_Stand
05:03:42 ----------------loading: GFX_USA_Cdr_01-3_Run
05:03:42 ----------------loading: GFX_USA_Cdr_01-4_Death
05:03:42 ----------------loading: GFX_US_NATIONAL
05:03:42 ----------------loading: GFX_FLAGFLAIR
05:03:42 ----------------loading: GFX_WHEEL
05:03:42 ----------------loading: GFX_USA_Cav_01-1_Walk
05:03:42 ----------------loading: GFX_USA_Cav_01-2_Stand
05:03:42 ----------------loading: GFX_USA_Cav_01-4_Run
05:03:42 ----------------loading: GFX_USA_Cav_01-5_Charge
05:03:42 ----------------loading: GFX_USA_Cav_01-6_Melee
05:03:42 ----------------loading: GFX_USA_Cav_01-7_Death_1
05:03:42 ----------------loading: GFX_USA_Inf_01-1_Walk
05:03:42 ----------------loading: GFX_USA_Inf_01-2_Stand
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Fire
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Load
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Ready
05:03:42 ----------------loading: GFX_USA_Inf_01-4_Run
05:03:42 ----------------loading: GFX_USA_Inf_01-5_Charge
05:03:42 ----------------loading: GFX_USA_Inf_01-6_Melee
05:03:42 ----------------loading: GFX_USA_Inf_01-7_Prone
05:03:42 ----------------loading: GFX_USA_Inf_01-8_Death_1
05:03:42 ----------------loading: GFX_CSA_Inf_01-1_Walk
05:03:42 ----------------loading: GFX_CSA_Inf_01-2_Stand
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Fire
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Load
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Ready
05:03:42 ----------------loading: GFX_CSA_Inf_01-4_Run
05:03:42 ----------------loading: GFX_CSA_Inf_01-5_Charge
05:03:42 ----------------loading: GFX_CSA_Inf_01-6_Melee
05:03:42 ----------------loading: GFX_CSA_Inf_01-7_Prone
05:03:42 ----------------loading: GFX_CSA_Inf_01-8_Death_1
05:03:42 ----------------loading: USA_H_UInf_Off_Walk
05:03:42 ----------------loading: USA_H_UInf_Off_Stand
05:03:42 ----------------loading: USA_H_UInf_Off_Run
05:03:42 ----------------loading: USA_H_UInf_Off_Charge
05:03:42 ----------------loading: USA_H_UInf_Off_Melee
05:03:42 ----------------loading: USA_H_UInf_Off_Death
05:03:42 ----------------loading: GFX_US_NATIONAL_REGT
05:03:42 ----------------loading: GFX_US_NY_REGT
05:03:42 ----------------loading: GFX_USA_Inf_01-1_Walk_t
05:03:42 ----------------loading: GFX_USA_Inf_01-2_Stand_t
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Fire_t
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Load_t
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Ready_t
05:03:42 ----------------loading: GFX_USA_Inf_01-4_Run_t
05:03:42 ----------------loading: GFX_USA_Inf_01-5_Charge_t
05:03:42 ----------------loading: GFX_USA_Inf_01-6_Melee_t
05:03:42 ----------------loading: GFX_USA_Inf_01-7_Prone_t
05:03:42 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Load_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-4_Run_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
05:03:42 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
05:03:42 ----------------loading: GFX_USA_Inf_01-1_Walk_s
05:03:42 ----------------loading: GFX_USA_Inf_01-2_Stand_s
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Fire_s
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Load_s
05:03:42 ----------------loading: GFX_USA_Inf_01-3_Ready_s
05:03:42 ----------------loading: GFX_USA_Inf_01-4_Run_s
05:03:42 ----------------loading: GFX_USA_Inf_01-5_Charge_s
05:03:42 ----------------loading: GFX_USA_Inf_01-6_Melee_s
05:03:42 ----------------loading: GFX_USA_Inf_01-7_Prone_s
05:03:42 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
05:03:42 ----------------loading: USA_H_UInf_ZOff_Walk
05:03:42 ----------------loading: USA_H_UInf_ZOff_Stand
05:03:42 ----------------loading: USA_H_UInf_ZOff_Run
05:03:42 ----------------loading: USA_H_UInf_ZOff_Charge
05:03:42 ----------------loading: USA_H_UInf_ZOff_Melee
05:03:42 ----------------loading: USA_H_UInf_ZOff_Death
05:03:42 ----------------loading: GFX_US_EAGLE_REGT
05:03:42 ----------------loading: GFX_US_IN_REGT
05:03:42 ----------------loading: GFX_US_PA_REGT
05:03:42 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
05:03:42 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
05:03:42 ----------------loading: GFX_USA_Art_01-4_Death_Gun
05:03:42 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
05:03:42 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
05:03:42 ----------------loading: GFX_USA_TRANS_Horses_Walk
05:03:42 ----------------loading: GFX_USA_TRANS_Horses_Stand
05:03:42 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
05:03:42 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
05:03:42 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
05:03:42 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
05:03:42 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
05:03:42 ----------------loading: GFX_CSA_TRANS_Horses_Walk
05:03:42 ----------------loading: GFX_CSA_TRANS_Horses_Stand
05:03:42 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
05:03:42 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
05:03:42 ----------------loading: GFX_USA_Art_01-3_Load_Gun
05:03:42 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
05:03:42 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
05:03:42 ----------------loading: GFX_US_NATIONAL_CAV
05:03:42 ----------------loading: GFX_USA_TRANS_Wagon_Walk
05:03:42 ----------------loading: GFX_USA_TRANS_Wagon_Stand
05:03:42 ----------------loading: GFX_TRANS_Mules_Walk
05:03:42 ----------------loading: GFX_TRANS_Mules_Stand
05:03:42 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
05:03:42 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
05:03:42 ----------------loading: GFX_US_MA_REGT
05:03:42 ----------------loading: GFX_US_NJ
05:03:42 ----------------loading: GFX_US_ME_REGT
05:03:42 ----------------loading: GFX_US_VT_REGT
05:03:42 ----------------loading: GFX_US_IRISH_REGT
05:03:42 ----------------loading: GFX_US_MI_REGT
05:03:42 ----------------loading: GFX_US_NH_REGT
05:03:42 ----------------loading: GFX_US_CT_REGT
05:03:42 ----------------loading: GFX_US_RI
05:03:42 ----------------loading: GFX_USA_Cav_01-1_Walk_s
05:03:42 ----------------loading: GFX_USA_Cav_01-2_Stand_s
05:03:42 ----------------loading: GFX_USA_Cav_01-4_Run_s
05:03:42 ----------------loading: GFX_USA_Cav_01-5_Charge_s
05:03:42 ----------------loading: GFX_USA_Cav_01-6_Melee_s
05:03:42 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
05:03:42 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
05:03:42 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
05:03:42 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
05:03:42 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
05:03:42 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
05:03:42 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
05:03:42 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
05:03:42 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
05:03:42 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
05:03:42 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
05:03:42 ----------------loading: GFX_CSA_Cdr_01-1_Walk
05:03:42 ----------------loading: GFX_CSA_Cdr_01-2_Stand
05:03:42 ----------------loading: GFX_CSA_Cdr_01-3_Run
05:03:42 ----------------loading: GFX_CSA_Cdr_01-4_Death
05:03:42 ----------------loading: GFX_CS_NATIONAL
05:03:42 ----------------loading: GFX_CSA_Cav_01-1_Walk
05:03:42 ----------------loading: GFX_CSA_Cav_01-2_Stand
05:03:42 ----------------loading: GFX_CSA_Cav_01-4_Run
05:03:42 ----------------loading: GFX_CSA_Cav_01-5_Charge
05:03:42 ----------------loading: GFX_CSA_Cav_01-6_Melee
05:03:42 ----------------loading: GFX_CSA_Cav_01-7_Death_1
05:03:42 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Load_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-4_Run_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
05:03:42 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
05:03:42 ----------------loading: CSA_H_BHinf_Off_Walk
05:03:42 ----------------loading: CSA_H_BHinf_Off_Stand
05:03:42 ----------------loading: CSA_H_BHinf_Off_Run
05:03:42 ----------------loading: CSA_H_BHinf_Off_Charge
05:03:42 ----------------loading: CSA_H_BHinf_Off_Melee
05:03:42 ----------------loading: CSA_H_BHinf_Off_Death
05:03:42 ----------------loading: GFX_CS_NATIONAL_REGT
05:03:42 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-4_Run_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
05:03:42 ----------------loading: H_C_CAVBLKH_Walk
05:03:42 ----------------loading: H_C_CAVBLKH_Stand
05:03:42 ----------------loading: H_C_CAVBLKH_Run
05:03:42 ----------------loading: H_C_CAVBLKH_Charge
05:03:42 ----------------loading: H_C_CAVBLKH_Melee
05:03:42 ----------------loading: H_C_CAVBLKH_Dead
05:03:42 ----------------loading: H_C_CAV_Walk
05:03:42 ----------------loading: H_C_CAV_Stand
05:03:42 ----------------loading: H_C_CAV_Run
05:03:42 ----------------loading: H_C_CAV_Charge
05:03:42 ----------------loading: H_C_CAV_Melee
05:03:42 ----------------loading: H_C_CAV_Dead
05:03:42 ----------------loading: GFX_Tex_Cav_Walk
05:03:42 ----------------loading: GFX_Tex_Cav_Stand
05:03:42 ----------------loading: GFX_Tex_Cav_Run
05:03:42 ----------------loading: GFX_Tex_Cav_Charge
05:03:42 ----------------loading: GFX_Tex_Cav_Melee
05:03:42 ----------------loading: GFX_Tex_Cav_Death
05:03:42 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
05:03:42 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
05:03:42 ----------------loading: H_C_DIS_CAVBLKH_Run
05:03:42 ----------------loading: H_C_DIS_CAVBLKH_Kneel
05:03:42 ----------------loading: H_C_DIS_CAVBLKH_Load
05:03:42 ----------------loading: H_C_DIS_CAVBLKH_Fire
05:03:42 ----------------loading: GFX_CSA_Inf_12-6_Melee
05:03:42 ----------------loading: H_C_DIS_CAVBLKH_Dead
05:03:42 ----------------loading: H_C_DIS_CAV_Run
05:03:42 ----------------loading: H_C_DIS_CAV_Kneel
05:03:42 ----------------loading: H_C_DIS_CAV_Load
05:03:42 ----------------loading: H_C_DIS_CAV_Fire
05:03:42 ----------------loading: H_C_DIS_CAV_Dead
05:03:42 ----------------loading: GFX_Tex_CavD01_Walk
05:03:42 ----------------loading: GFX_Tex_CavD01_Ready
05:03:42 ----------------loading: GFX_Tex_CavD01_Load
05:03:42 ----------------loading: GFX_Tex_CavD01_Fire
05:03:42 ----------------loading: GFX_Tex_CavD01_Run
05:03:42 ----------------loading: GFX_Tex_Inf_02_Melee
05:03:42 ----------------loading: GFX_Tex_CavD01_Death
05:03:42 ----------------loading: GFX_CS_NATIONAL_ART
05:03:42 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
05:03:42 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
05:03:42 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
05:03:42 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
05:03:42 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
05:03:42 Loading GUI
05:03:42 ----------------loading: GFX_Terrain
05:03:42 ----------------loading: GFX_Weather
05:03:42 ----------------loading: GFX_MP_Stars
05:03:42 ----------------loading: GFX_Compass
05:03:42 ----------------loading: GFX_Flags
05:03:42 ----------------loading: GFX_US_Portraits_LVL1
05:03:42 ----------------loading: GFX_BS_Buttons
05:03:42 ----------------loading: GFX_US_Portraits_LVL3
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05:03:42 ----------------loading: GFX_Replay_Flags
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05:03:42 Creating Forests
05:03:42 ----------------loading: GFX_Tree_1
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05:03:42 Buying Shrubbery
05:03:42 ----------------loading: GFX_Tree_A_6
05:03:42 ----------------loading: GFX_Tree_Bare_1
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05:03:42 ----------------loading: GFX_Tree_Bare_3
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05:03:42 ----------------loading: GFX_Orchard_Peach_2
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05:03:42 ----------------loading: GFX_Orchard_2
05:03:42 ----------------loading: GFX_Rock_1
05:03:42 ----------------loading: GFX_Rock_2
05:03:42 ----------------loading: GFX_Rock_3
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05:03:42 ----------------loading: GFX_Gravestone_1
05:03:42 ----------------loading: GFX_Gravestone_2
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05:03:42 ----------------loading: GFX_Gravestone_5
05:03:42 ----------------loading: GFX_Oats_1
05:03:42 ----------------loading: GFX_Corn_2
05:03:42 ----------------loading: GFX_Stonewall_1
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05:03:42 ----------------loading: GFX_Stonewall_4
05:03:42 ----------------loading: GFX_Wheat_1
05:03:42 ----------------loading: GFX_Breastworks_1
05:03:42 ----------------loading: GFX_Breastworks_2
05:03:42 ----------------loading: GFX_Breastworks_3
05:03:42 Verifying Terrain Integrity
05:03:42 Planting Shrubbery
05:03:42 Mapping Roads
05:03:42 Avoiding Buildings
05:03:42 Total Collision Objs:204
05:03:42 Chain of Command: Top Commander Maj Gen George B. McClellan
05:03:42 Chain of Command: Top Commander Gen Robert E. Lee
05:03:42 PRESS SPACE BAR TO BEGIN
05:03:42 SowGB Level Loaded...
05:03:42 08:43:26


< Message edited by garyknowz1 -- 2/7/2022 3:40:56 PM >

(in reply to RebBugler)
Post #: 3
RE: Gettysburg CTD - 2/8/2022 6:39:54 AM   
RebBugler


Posts: 266
Joined: 9/20/2012
From: Ouachita Mountains, Arkansas
Status: offline
Well, keep managing and monitoring, I'll be hoping for the best for you. Gotta stay out of ICU's, this era of covid makes even hospitals dangerous. And man, eight months in an ICU alone would kill me, you're a tough guy.

quote:

ERROR: unknown packed sprite

I'm not familiar with this error, especially since it results from a stock map, thus NSD tested and approved. Avoid that map until things get straightened out. Still, it may not have caused your crash.

There may be an issue with the older version of Bugles & Flags that you're using. Download the latest version -- Bugles & Flags XIX. Not only does it include improvements, it also has a fix for a WIN 10 issue. Prioritize B&F XIX below all your present mods and delete the older version from your Mods folder.

And finally, if you're still crashing, disable (click off yellow box in Modifications) all map mods except the one you're planning on using at that time. Later, once the crashes stop, you can add them one at a time, checking for stability with each addition. If that doesn't work, disable all mods, and follow the same add-on procedure.

Good Luck, mods are a great addition, but a pain when they conflict.





_____________________________

Designer - Scourge of War

(in reply to garyknowz1)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Scourge of War Gettysburg Series >> Tech Support >> Gettysburg CTD Page: [1]
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