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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

 
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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/5/2022 4:00:40 PM   
Darojax


Posts: 536
Joined: 4/29/2011
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We are playing the NO EARLY END where VPs do not matter, but here they are



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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/11/2022 9:36:17 AM   
Darojax


Posts: 536
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No major developments during T-18 due to heavy rain and heavy mud across the frontline; therefore also no detailed AAR post this turn.

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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/11/2022 9:51:40 AM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
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Great game and I really like the way you display information Darojax.

I wanted to ask: Are the unit symbols showing in the battle reports added post battle? Or did you modify the game so they show there?

Cheers and keep up the good work!

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(in reply to Darojax)
Post #: 33
RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/11/2022 9:54:53 AM   
Darojax


Posts: 536
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Thanks!

Ah, the unit symbols, yeah I added those in Photoshop. As you can see in later posts they no longer appear (because too much work hehe).

< Message edited by Darojax -- 2/11/2022 9:55:15 AM >


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RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/12/2022 3:56:46 AM   
Hardradi


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Army Group North's Most Wanted Deck


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Post #: 35
RE: No Time To Die - Multiplayer 1941 Campaign (No Earl... - 2/17/2022 9:14:43 AM   
Darojax


Posts: 536
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T-19 - Late October 1941

The rains continue this week, the front continues to be generally static.

But, despite the very poor weather the Germans manage to make another 10 mile progress in the Leningrad sector. At the start of the Soviet turn Leningrad is isolated due to Luftwaffe naval patrols blocking supply to Osinovets.

Kerch in easternmost Crimea falls, leaving Sevastopol the sole remaining Soviet foothold on the peninsula.



< Message edited by Darojax -- 2/17/2022 9:17:32 AM >


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