Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply Calculation

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> 4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply Calculation Page: [1]
Login
Message << Older Topic   Newer Topic >>
4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply ... - 2/6/2022 8:20:11 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
4.1.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply Calculation

I know my title is a mouth full but I always try to capture my issue in the title. I've got a lot going on but please bear with me.

By the way I need to amend my title to,"4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply Calculation NEITHER of which are issues with 3.2.0."

In my next post I will attach a zip with 2 games associated with the 2 screen caps below. Both game files will cause 4.4.1 to crash with what I suspect is an out of memory error in the supply calculation (though no crash report is produced). I've documented this crash/bug before in https://www.matrixgames.com/forums/tm.asp?m=5127784

The loss of the allied (Free French) supply CP in the Arabian Sea (bottom cap) introduces significant delays when you move certain AXIS units with 4.2.3.2. But no delays with 3.2.0. I will quantify this in my next post.

We did find it interesting, and very frustrating, that the loss of allied supply through the Arabian sea impacted the times it took to move axis units.




Attachment (1)

< Message edited by rkr1958 -- 2/6/2022 8:53:24 PM >


_____________________________

Ronnie
Post #: 1
RE: 4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Sup... - 2/6/2022 8:41:42 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.

To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:

Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.

France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.

I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.

4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)

3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)

Attachment (1)

< Message edited by rkr1958 -- 2/6/2022 8:51:13 PM >


_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2
RE: 4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Sup... - 2/7/2022 10:07:27 PM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
sorry to say that this is a really old issue ..

do you know that the calculation times are shown

the circled number is the time in Mili seconds





Attachment (1)

< Message edited by michaelbaldur -- 2/7/2022 10:08:21 PM >


_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to rkr1958)
Post #: 3
RE: 4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Sup... - 2/8/2022 1:29:16 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: michaelbaldur
do you know that the calculation times are shown
Is that with the debug version? Unless I'm dense, which I may be, I'm not seeing those numbers with the version I have.


_____________________________

Ronnie

(in reply to michaelbaldur)
Post #: 4
RE: 4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Sup... - 2/8/2022 1:40:49 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: michaelbaldur
do you know that the calculation times are shown
Is that with the debug version? Unless I'm dense, which I may be, I'm not seeing those numbers with the version I have.



Yes, it's only available in debug versions.

_____________________________

Peter

(in reply to rkr1958)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> 4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply Calculation Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.422