Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hey guys look, two Stalingrads in 41 summer!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Hey guys look, two Stalingrads in 41 summer! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 3:46:42 PM   
ast95

 

Posts: 25
Joined: 3/25/2021
Status: offline
Niiiiiice! AI just better and better over time. Almost fine!




Attachment (1)
Post #: 1
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 4:08:17 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
Which patch are you using?

(in reply to ast95)
Post #: 2
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 4:46:23 PM   
ast95

 

Posts: 25
Joined: 3/25/2021
Status: offline

quote:

ORIGINAL: Stamb

Which patch are you using?

1.02.13. Normal difficulty.

(in reply to Stamb)
Post #: 3
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 5:09:26 PM   
Stamb

 

Posts: 1030
Joined: 10/26/2021
Status: offline
There were updates for AI after that.
You can try latest beta.

https://www.matrixgames.com/forums/tm.asp?m=5140067

(in reply to ast95)
Post #: 4
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 5:57:07 PM   
Teo41_ITA

 

Posts: 151
Joined: 9/2/2021
Status: offline

quote:

ORIGINAL: ast95
1.02.13. Normal difficulty.


It has been said multiple times that when playing against an attacking AI you should set the enemy morale to at least 120

(in reply to ast95)
Post #: 5
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 6:33:45 PM   
ast95

 

Posts: 25
Joined: 3/25/2021
Status: offline

quote:

ORIGINAL: Teo41_ITA


quote:

ORIGINAL: ast95
1.02.13. Normal difficulty.


It has been said multiple times that when playing against an attacking AI you should set the enemy morale to at least 120


Well I took a pause for say 6+ months, in hope game be honed to playable level. This my first run after that, so "Normal". Normal means normal for me. Not hard or whatever. Anyway I bet even against 120 morale I can beat THIS AI in early 43.

It is simply DUMB. Artifical Idiot. Keep attacking through swamps and forests with its tanks, like it was on release. Right in direction of Vladivostok I think. No breakthroughs, no pockets, no operative reasons, no ideas, no traps, no surprises. No hope, the only way is human vs human I think.

(in reply to Teo41_ITA)
Post #: 6
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 6:53:11 PM   
Teo41_ITA

 

Posts: 151
Joined: 9/2/2021
Status: offline
quote:

ORIGINAL: ast95

Well I took a pause for say 6+ months, in hope game be honed to playable level. This my first run after that, so "Normal". Normal means normal for me. Not hard or whatever. Anyway I bet even against 120 morale I can beat THIS AI in early 43.

It is simply DUMB. Artifical Idiot. Keep attacking through swamps and forests with its tanks, like it was on release. Right in direction of Vladivostok I think. No breakthroughs, no pockets, no operative reasons, no ideas, no traps, no surprises. No hope, the only way is human vs human I think.


Interesting. I did play a few turns on Impossible difficulty and I gave up after 4 turns already as I could not establish a solid frontline, since the Axis would always find a way to open a breach!

EDIT: I am also playing with the 1.02.13 version

< Message edited by Teo41_ITA -- 2/6/2022 7:00:04 PM >

(in reply to ast95)
Post #: 7
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 8:32:30 PM   
ast95

 

Posts: 25
Joined: 3/25/2021
Status: offline

quote:

ORIGINAL: Teo41_ITA

quote:

ORIGINAL: ast95

Well I took a pause for say 6+ months, in hope game be honed to playable level. This my first run after that, so "Normal". Normal means normal for me. Not hard or whatever. Anyway I bet even against 120 morale I can beat THIS AI in early 43.

It is simply DUMB. Artifical Idiot. Keep attacking through swamps and forests with its tanks, like it was on release. Right in direction of Vladivostok I think. No breakthroughs, no pockets, no operative reasons, no ideas, no traps, no surprises. No hope, the only way is human vs human I think.


Interesting. I did play a few turns on Impossible difficulty and I gave up after 4 turns already as I could not establish a solid frontline, since the Axis would always find a way to open a breach!

EDIT: I am also playing with the 1.02.13 version


Your mistake. You can't hold solid frontline, just can't. Let them deep in, than cut off supplies. Cavalry closed in pockets is ultimate war machine for first turns. It's a game about supplies. On Impossible it is way harder than on Normal, but possible and pays off quickly. Another hint is to use VVS mainly for bombing supply trains.

(in reply to Teo41_ITA)
Post #: 8
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 9:34:07 PM   
ast95

 

Posts: 25
Joined: 3/25/2021
Status: offline
Intresting problem occurs. I have literally nothing to repair railways. Really big pieces of land freed and not a single old alcoholic with a hammer cares about it. EXECUTE ALL THE PEOPLE'S COMISSARIAT OF RAILROADS!

(in reply to ast95)
Post #: 9
RE: Hey guys look, two Stalingrads in 41 summer! - 2/6/2022 9:47:03 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
IIRC the Soviet rail repair units start appearing around October 1941 or so. The reinforcements table should say when and how many.

(in reply to ast95)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Hey guys look, two Stalingrads in 41 summer! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.985